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e-Confidence SIGNED

Confidence in behaviour changes through serious games

Total Cost €

0

EC-Contrib. €

0

Partnership

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Project "e-Confidence" data sheet

The following table provides information about the project.

Coordinator
INSTITUTO TECNOLÓGICO DE CASTILLA Y LEON 

Organization address
address: CALLE LOPEZ BRAVO 70 POLIGONO INDUSTRIAL
city: VILLALONQUEJAR BURGOS
postcode: 9001
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Spain [ES]
 Project website http://www.econfidence.eu
 Total cost 1˙151˙497 €
 EC max contribution 999˙541 € (87%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
 Code Call H2020-ICT-2016-1
 Funding Scheme IA
 Starting year 2016
 Duration (year-month-day) from 2016-11-01   to  2018-10-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    INSTITUTO TECNOLÓGICO DE CASTILLA Y LEON ES (VILLALONQUEJAR BURGOS) coordinator 240˙000.00
2    NUROGAMES GMBH DE (KOLN) participant 181˙125.00
3    EVERIS SPAIN SL ES (MADRID) participant 173˙438.00
4    EUN PARTNERSHIP AISBL BE (BRUXELLES) participant 165˙525.00
5    UNIVERSIDAD DE SALAMANCA ES (SALAMANCA) participant 124˙453.00
6    SVEUCILISTE U RIJECI, FILOZOFSKI FAKULTET U RIJECI HR (RIJEKA) participant 115˙000.00

Map

 Project objective

Serious Games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change, but their effectiveness has been under several studies aiming to answer the question whether they are an effective instrument. The E-Confidence project aims to test a methodology that includes several models, such as the Activity Theory-based Model of Serious Games (ATMSG) for game development methodology combined with Applied Behaviour Analysis (ABA ) and Learning Analytics (LA) in order to be able to design serious games able to promote behavioural changes in the user. E-Confidence will provide new opportunities for tracking and analysing learners behavioural data and interpreting them in an educational meaningful way. Improving the assessment of progress, performance, learning outcomes, game quality and user appreciation. Behaviour analysis might be able to assist game designers in sorting out conceptual and analytical frameworks to improve gamification. E-Confidence will test the methodology with two serious games developed considering behavioural aspects for the Safe use of Internet and Bullying, the games will be tested in different Spanish and English Schools to assess behavioural changes in children. Having an improved understanding of basic principles of behaviour and adopting a more conceptually systematic framework will provide more effective and successful gamification strategies to Game development SMEs and thus provide higher return of investment through time-saving replicable processes.

 Deliverables

List of deliverables.
Data management Plan Open Research Data Pilot 2020-04-24 00:35:03
Integration in Xtend Report Other 2020-04-24 00:35:03
Web page Websites, patent fillings, videos etc. 2020-04-24 00:35:03
Pre-test data Documents, reports 2020-04-24 00:35:04
Videogames tutorial Documents, reports 2020-04-24 00:35:03
Report with lessons learnt from other project s and initiatives. Practical implementation plan for undertaking the data collection and analysis activities Documents, reports 2020-04-24 00:35:03
State of market analysis – Report Documents, reports 2020-04-24 00:35:03
Information dossier on researched topics and indicators to assess the educational possibilities of the videogames. Documents, reports 2020-04-24 00:35:04
Dossier of measurement instruments to apply in the pilot test. Documents, reports 2020-04-24 00:35:03
Dissemination/Communication Plan Documents, reports 2020-04-24 00:35:03
Report including academic papers, factsheets, Project brochures, flyers and posters and impact achieve. Documents, reports 2020-04-24 00:35:03
Data analysis results Documents, reports 2020-04-24 00:35:03
Item analysis results Documents, reports 2020-04-24 00:35:03
Games evaluation Documents, reports 2020-04-24 00:35:03
Post-test data Documents, reports 2020-04-24 00:35:03

Take a look to the deliverables list in detail:  detailed list of e-Confidence deliverables.

 Publications

year authors and title journal last update
List of publications.
2017 Martin del Pozo, M.; García-Valcarcel Muñoz-Repiso, A.; Basilotta Gómez-Pablo, V.
Participación educativa en el desarrollo de serious games sobre bullying y uso seguro de Internet: Caminando se hace el camino
published pages: 13-24, ISSN: 2529-9638, DOI: 10.5281/zenodo.1456870
Revista Interuniversitaria de Investigación en Tecnología Educativa (RIITE) 3 -Diciembre 2017 2020-04-24
2018 García-Valcárcel Muñoz-Repiso, A.; Olmos-Migueláñez, S.; Sánchez-Prieto, J.C.; Cabezas González, M.
¿Hacen los adolescentes un uso seguro de Internet?
published pages: 1-7, ISSN: , DOI: 10.5281/zenodo.1456907
Jornadas Universitarias de Tecnología Educativa Annual 2020-04-24

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The information about "E-CONFIDENCE" are provided by the European Opendata Portal: CORDIS opendata.

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