REHAB@HOME

Engaging Game-based Home Rehabilitation for Improved Quality of Life

 Coordinatore UNIVERSITAET BREMEN 

 Organization address address: Bibliothekstrasse 1
city: BREMEN
postcode: 28359

contact info
Titolo: Mr.
Nome: Thomas
Cognome: Flink
Email: send email
Telefono: +49 421 21860550
Fax: +49 421 2189860550

 Nazionalità Coordinatore Germany [DE]
 Totale costo 3˙192˙067 €
 EC contributo 2˙367˙042 €
 Programma FP7-HEALTH
Specific Programme "Cooperation": Health
 Code Call FP7-HEALTH-2012-INNOVATION-1
 Funding Scheme CP-FP
 Anno di inizio 2012
 Periodo (anno-mese-giorno) 2012-10-01   -   2015-09-30

 Partecipanti

# participant  country  role  EC contrib. [€] 
1    UNIVERSITAET BREMEN

 Organization address address: Bibliothekstrasse 1
city: BREMEN
postcode: 28359

contact info
Titolo: Mr.
Nome: Thomas
Cognome: Flink
Email: send email
Telefono: +49 421 21860550
Fax: +49 421 2189860550

DE (BREMEN) coordinator 592˙626.70
2    CREATE-NET (CENTER FOR RESEARCH AND TELECOMMUNICATION EXPERIMENTATION FOR NETWORKED COMMUNITIES)

 Organization address address: VIA ALLA CASCATA 56 D
city: TRENTO
postcode: 38100

contact info
Titolo: Mrs.
Nome: Silvia
Cognome: Gabrielli
Email: send email
Telefono: +39 0461 408400 703

IT (TRENTO) participant 333˙360.00
3    EDNA PASHER PHD AND ASSOCIATES MANAGEMENT CONSULTANTS LTD

 Organization address address: ROFE HAMACHTAROT STREET 35
city: TEL AVIV
postcode: 69372

contact info
Titolo: Mr.
Nome: Zvika
Cognome: Popper
Email: send email
Telefono: +972 3 7164922

IL (TEL AVIV) participant 277˙243.75
4    NETURAL GMBH

 Organization address address: EUROPAPLATZ 4
city: LINZ
postcode: 4020

contact info
Titolo: Mr.
Nome: Albert
Cognome: Ortig
Email: send email
Telefono: 437328000000

AT (LINZ) participant 242˙708.00
5    IMAGINARY SRL

 Organization address address: VIA MAURO MACCHI 50
city: MILANO
postcode: 20124

contact info
Titolo: Mrs.
Nome: Lucia
Cognome: Pannese
Email: send email
Telefono: +39 02 89458576

IT (MILANO) participant 227˙100.00
6    INFOCONSULT GESELLSCHAFT FUR INFORMATIONSTECHNIK MBH

 Organization address address: ANNE CONWAY STRASSE 4
city: BREMEN
postcode: 28359

contact info
Titolo: Dr.
Nome: Peter
Cognome: Knackfuß
Email: send email
Telefono: +49 421 3306484

DE (BREMEN) participant 200˙959.64
7    NEUROLOGISCHES THERAPIEZENTRUM GMUNDNERBERG GMBH

 Organization address address: GMUNDNERBERG 82
city: ALTMUNSTER
postcode: 4813

contact info
Titolo: Mr.
Nome: Thomas
Cognome: Jenke
Email: send email
Telefono: +43 7612 88000

AT (ALTMUNSTER) participant 199˙106.90
8    UNIVERSITA DEGLI STUDI DI GENOVA

 Organization address address: VIA BALBI 5
city: GENOVA
postcode: 16126

contact info
Titolo: Prof.
Nome: Silvana
Cognome: Dellepiane
Email: send email
Telefono: 390104000000

IT (GENOVA) participant 167˙909.60
9    FONDAZIONE DON CARLO GNOCCHI ONLUS

 Organization address address: PIAZZALE RODOLFO MORANDI 6
city: MILANO
postcode: 20121

contact info
Titolo: Dr.
Nome: Angelo
Cognome: Montesano
Email: send email
Telefono: +39 0240308868

IT (MILANO) participant 126˙028.10

Mappa


 Word cloud

Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.

wii    family    medical    games    offer    extensive    personalized    stroke    monitor    prototype    recovery    serious    clinicians    real    quality    patient    cognitive    time    members    communication    environment    solutions    rehab    exercises    virtual    rehabilitation    place    life    team    suitable    home    physical    line    engaging    solution    caregivers    device    kinect    patients    social   

 Obiettivo del progetto (Objective)

'The proposed REHAB4LIFE project is intended as an advanced activity – with the involvement of highly qualified medical and technical partners, as well as real patients - aimed at an extensive investigation of the issues related to long-term physical/cognitive rehabilitation processes and the identification of suitable technical solutions to efficiently support them. REHAB4LIFE will enable elderly people to enjoy high quality rehabilitation for a much longer period than the Health System can currently afford. By investigating and using standard hardware components and devices, suitable medical data processing algorithms, personalized and serious-games based rehabilitation pathways, Web2.0 social and communication tools, the project will develop an efficient, effective and engaging virtual rehabilitation environment for home-based rehabilitation. The basic project idea is inspired by existing commercial platforms, like Wii and Kinect, that allow the user acting within a virtual environment and interacting with other users, thanks to special input devices and suitable technologies able to monitor the real environment and track the user’s behavior. Having this in mind, REHAB4LIFE aim at the user-centred design and development of an open solution capable to: provide exercises and training - based on serious-games - within a personalized, user friendly and engaging rehabilitation program, offer a cost effective and not bulky infrastructure with sensors integrated, collect relevant physical and medical parameters for patients’ status inspection and relapse prevention, support off-line/on-line management and monitoring of the rehabilitation protocol, promote patient’s social participation and community building. In other words, REHAB4LIFE will transform the patient’s home in a place where physical and cognitive rehabilitation process can be performed in an intensive and engaging though properly controlled way, while promoting social inclusion and quality of life.'

Introduzione (Teaser)

An EU-funded project is working to develop home-rehabilitation solutions for patients who have had a stroke.

Descrizione progetto (Article)

Stroke affects everyone differently, and it is difficult to say how much of a recovery is possible. While rehabilitation is not a cure, it does allow patients to become as independent as possible and to attain the best possible quality of life.

The project 'Engaging game-based home rehabilitation for improved quality of life' (http://www.rehabathome-project.eu (REHAB@HOME)) aims to design and develop an open-solution information technology device that allows the patient to exercise at home. The goal is for the device to offer a set of exercises, developed in close collaboration with a physician, based on personalised serious games adapted to the patient's interests. The games should motivate the patient to continue working. Furthermore, they can be a social experience, done with family and friends.

Project members have produced a project handbook containing information and rules necessary for good cooperation and communication. The team has interviewed patients, caregivers and clinicians at two rehabilitation centres to further guide the development of the project.

The team has developed the first prototype of the REHAB@HOME platform. The server is in place and several end-user devices (Wii, Kinect, Sifteo Cubes) have been evaluated. The prototype was also introduced to patients, family members and professionals, and a framework for a more extensive pilot is under development.

This project has the potential to fulfil the needs of patients and caregivers for home rehabilitation, increasing their motivation and adherence to the programme. Clinicians will be able to monitor their patients at home, lowering the cost and time needed to supervise each patient.

Over time, home-based rehabilitation may solve two problems at once. It should expedite patient recovery while providing an answer to the challenge of increasing rehabilitation costs.

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