C2Learn

Creative Emotional Reasoning Computational Tools Fostering Co-Creativity in Learning Processes

 Coordinatore ELLINOGERMANIKI AGOGI SCHOLI PANAGEA SAVVA AE 

 Organization address address: DIMITRIOU PANAGEA STR
city: PALLINI
postcode: 15351

contact info
Titolo: Mr.
Nome: Pavlos
Cognome: Koulouris
Email: send email
Telefono: 302108000000
Fax: 302106000000

 Nazionalità Coordinatore Greece [EL]
 Totale costo 3˙129˙828 €
 EC contributo 2˙400˙000 €
 Programma FP7-ICT
Specific Programme "Cooperation": Information and communication technologies
 Code Call FP7-ICT-2011-8
 Funding Scheme CP
 Anno di inizio 2012
 Periodo (anno-mese-giorno) 2012-11-01   -   2015-10-31

 Partecipanti

# participant  country  role  EC contrib. [€] 
1    ELLINOGERMANIKI AGOGI SCHOLI PANAGEA SAVVA AE

 Organization address address: DIMITRIOU PANAGEA STR
city: PALLINI
postcode: 15351

contact info
Titolo: Mr.
Nome: Pavlos
Cognome: Koulouris
Email: send email
Telefono: 302108000000
Fax: 302106000000

EL (PALLINI) coordinator 0.00
2    BUNDESMINISTERIUM FUR BILDUNG UND FRAUEN

 Organization address address: Minoritenplatz
city: VIENNA
postcode: A-1014

contact info
Titolo: Ms.
Nome: Elisabeth
Cognome: Zistler
Email: send email
Telefono: 431531000000
Fax: 43153100000000

AT (VIENNA) participant 0.00
3    NATIONAL CENTER FOR SCIENTIFIC RESEARCH "DEMOKRITOS"

 Organization address address: Patriarchou Gregoriou Str.
city: AGHIA PARASKEVI
postcode: 15310

contact info
Titolo: Mr.
Nome: Euripides
Cognome: Papadopoulos
Email: send email
Telefono: +30 210 6503037
Fax: +30 210 6522623

EL (AGHIA PARASKEVI) participant 0.00
4    Serious Games Interactive

 Organization address address: RAVNSBORGGADE 2 2
city: KOBENHAVN
postcode: 2200

contact info
Titolo: Dr.
Nome: Mikkel Lucas
Cognome: Overby
Email: send email
Telefono: 4540242612

DK (KOBENHAVN) participant 0.00
5    THE OPEN UNIVERSITY

 Organization address address: WALTON HALL
city: MILTON KEYNES
postcode: MK7 6AA

contact info
Titolo: Mrs.
Nome: Teresa
Cognome: Davidson
Email: send email
Telefono: 441909000000
Fax: 441909000000

UK (MILTON KEYNES) participant 0.00
6    THE UNIVERSITY OF EDINBURGH

 Organization address address: OLD COLLEGE, SOUTH BRIDGE
city: EDINBURGH
postcode: EH8 9YL

contact info
Titolo: Ms.
Nome: Sue
Cognome: Coleman
Email: send email
Telefono: 441317000000
Fax: 441317000000

UK (EDINBURGH) participant 0.00
7    UNIVERSITA TA MALTA

 Organization address address: University Campus, Tal-Qroqq
city: MSIDA
postcode: 2080

contact info
Titolo: Mr.
Nome: Mark
Cognome: Debono
Email: send email
Telefono: 35623402222
Fax: 35623402342

MT (MSIDA) participant 0.00

Mappa


 Word cloud

Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.

world    virtual    creativity    social    thinking    environment    creative    problem    game    linear    networking    generate    tools    digital    learners    gaming    educational    learn    solving    reasoning    sandbox   

 Obiettivo del progetto (Objective)

The C2Learn project aims to introduce an innovative digital gaming and social networking environment incorporating diverse tools, the use of which can foster co-creativity in learning processes in the context of both formal and informal educational settings.nIn developing this project, we are innovating methodologically by introducing two new non-linear thinking processes, as fundamental heuristic devices in assisting the user to generate new types of candidate solutions. These innovations are based on most recent results of cognitive science research, which have marked a breakthrough in our understanding of the roots of reasoning and its relation to emotion and representation: Diagrammatic Reasoning and Emotional Reasoning.nWe shall also implement these non-linear thinking methodologies in game environments, especially for school age users, in order to enhance the motivational component and to enrich the manner and opportunities of engagement with these activities. In so doing, we shall be guided by an acclaimed educational theory on how to use digital gaming and social networking technology to promote creative thinking in children and the young.nThe C2Learn environment will be an open-world 'sandbox' (non-linear) virtual space enabling learners to freely explore ideas, concepts, and the 'shared' knowledge available on the semantic web and the virtual communities in which they participate. In this open-world sandbox, creativity is contextually defined as open-ended, and has no pre-sets or barriers. So too will be the virtual game environment housing nonrestrictive opportunities for learners to engage in creative problem-finding and creative problem solving. These new computational tools – rather than setting a series of preset problems and challenges based on players' previous actions in the virtual game environment – will afford and generate potential playful experiences surrounding creative problem solving and non-linear thinking tasks.

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