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REVEAL

Realising Education through Virtual Environments and Augmented Locations

Total Cost €

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EC-Contrib. €

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Partnership

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Project "REVEAL" data sheet

The following table provides information about the project.

Coordinator
SHEFFIELD HALLAM UNIVERSITY 

Organization address
address: HOWARD STREET CITY CAMPUS
city: SHEFFIELD
postcode: S1 1WB
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country United Kingdom [UK]
 Project website http://revealvr.eu
 Total cost 1˙060˙601 €
 EC max contribution 997˙751 € (94%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
 Code Call H2020-ICT-2016-1
 Funding Scheme IA
 Starting year 2017
 Duration (year-month-day) from 2017-01-01   to  2018-12-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    SHEFFIELD HALLAM UNIVERSITY UK (SHEFFIELD) coordinator 406˙963.00
2    UNIVERSITEIT UTRECHT NL (UTRECHT) participant 220˙737.00
3    VRTRON LIMITED MT (MELLIEHA) participant 146˙650.00
4    CONSIGLIO NAZIONALE DELLE RICERCHE IT (ROMA) participant 106˙250.00
5    THE SHEFFIELD UTC ACADEMY TRUST UK (SHEFFIELD) participant 62˙650.00
6    THE JENNER TRUST UK (BERKELEY) participant 54˙500.00

Map

 Project objective

State-of-the art Virtual Reality (VR) technologies designed for gaming offer new opportunities for social and economic benefits in their application to education. This project will pioneer the use of mainstream PlayStation VR technologies for innovative educational applications which engage world-wide audiences in the Europe’s rich historical and scientific heritage. Supported by the R&D team at Sony Interactive Entertainment Europe (SIEE), it will actively inform and map the processes and technologies required for SMEs to successfully bring new gamified VR applications to Sony’s online PlayStation Store. The resulting technology and tools will provide an infrastructure for creating educational VR experiences and generate new business opportunities outside of traditional gaming activities on the PlayStation platform. In the process it will create inclusive narrative-driven VR experiences which improve the social and physical accessibility of cultural heritage and contribute to the digital preservation of historical sites.

 Deliverables

List of deliverables.
Core-Tech resources Live on DevNet Other 2019-09-04 15:47:38
Engagement Evaluation Reports Documents, reports 2019-09-04 15:47:38
Business Plan Other 2019-09-04 15:47:38
Imperial Forum Application Submitted for Publication on PlayStation Network in EU Demonstrators, pilots, prototypes 2019-09-04 15:47:38
Technology Usability Evaluation Report Documents, reports 2019-09-04 15:47:38
Technology Transfer and Co-Design Evaluation Report Documents, reports 2019-09-04 15:47:38
Educational Evaluation Reports Documents, reports 2019-09-04 15:47:38
Open Data Publication Open Research Data Pilot 2019-09-04 15:47:38
Jenner Application Submitted for Publication on PlayStation Network in EU Demonstrators, pilots, prototypes 2019-09-04 15:47:38
EEN Interest Group, Web Site and Support Websites, patent fillings, videos etc. 2019-09-04 15:47:38
Project Website Websites, patent fillings, videos etc. 2019-09-04 15:47:38

Take a look to the deliverables list in detail:  detailed list of REVEAL deliverables.

 Publications

year authors and title journal last update
List of publications.
2018 Habgood, Jacob; Moore, David; Wilson, David; Alapont, Sergio
Rapid, continuous movement between nodes as an accessible virtual reality locomotion technique
published pages: , ISSN: , DOI:
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2018) 2019-09-04

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The information about "REVEAL" are provided by the European Opendata Portal: CORDIS opendata.

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