Opendata, web and dolomites

GOAL

Games Of Active Life

Total Cost €

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EC-Contrib. €

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Partnership

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Project "GOAL" data sheet

The following table provides information about the project.

Coordinator
AARHUS UNIVERSITET 

Organization address
address: NORDRE RINGGADE 1
city: AARHUS C
postcode: 8000
website: www.au.dk

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Denmark [DK]
 Project website http://www.goal-h2020.eu
 Total cost 1˙238˙000 €
 EC max contribution 999˙312 € (81%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
 Code Call H2020-ICT-2016-1
 Funding Scheme IA
 Starting year 2016
 Duration (year-month-day) from 2016-11-01   to  2019-04-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    AARHUS UNIVERSITET DK (AARHUS C) coordinator 223˙750.00
2    NUROGAMES GMBH DE (KOLN) participant 329˙787.00
3    ROESSINGH RESEARCH AND DEVELOPMENT BV NL (ENSCHEDE) participant 227˙150.00
4    RESEARCH AND EDUCATION LABORATORY IN INFORMATION TECHNOLOGIES EL (Athens) participant 218˙625.00

Map

 Project objective

The GOAL project provides a platform that fosters an ecosystem of games and applications that helps people stay motivated to lead socially engaged, physically and cognitively active lifestyles. The platform will benefit both players and third-party game developers. Players get to play their favourite games while at the same time working on a social and active lifestyle. Where certain GOAL games or applications will reward users for healthy behaviour, others allow the user to spend their earned GOAL Coins on virtual or real rewards. GOAL applications can reward among other, social interactions, physical activity, cognitive training, teamwork, and competition. Game developers choosing to integrate with the GOAL platform benefit by being able to leverage an easy to use platform that, when integrated into their games, provides out-of-the-box added value for their users’ healthy lifestyle. By leveraging the GOAL platform, game developers can focus on their strengths: to develop fun, engaging experiences for their users. The GOAL platform provides a set of services to integrated games and health apps. First, the platform supports a complete virtual reward system in which applications function as coin generators, coin spenders or both. Second, the platform provides generic, adaptive personalized goal-setting that apps and games can leverage to automatically provide the most relevant challenge to their users. Third, an integrated motivational agent helps users achieving their health-, or in-game goals. Last, the platform includes a social marketplace that fosters social interactions among the GOAL community. The GOAL platform has the potential to open up a new market in which health behaviour change components can be fully integrated in real, fun and engaging games. Game developers can focus on developing emerging experiences, while behaviour change experts provide the benefits in the GOAL platform.

 Deliverables

List of deliverables.
Social marketplace application Demonstrators, pilots, prototypes 2019-10-07 09:46:17
GOAL open access to research pilot data Open Research Data Pilot 2019-10-07 09:46:17
Data Management Plan (DMP) Open Research Data Pilot 2019-10-07 09:46:17
Basic dissemination material Websites, patent fillings, videos etc. 2019-10-07 09:46:17
Coins spender game Demonstrators, pilots, prototypes 2019-10-07 09:46:16
Central GOAL application Demonstrators, pilots, prototypes 2019-10-07 09:46:17
Physical activity application Demonstrators, pilots, prototypes 2019-10-07 09:46:16
Web-site Websites, patent fillings, videos etc. 2019-10-07 09:46:17
Integrated GOAL games Demonstrators, pilots, prototypes 2019-10-07 09:46:16
Coin generator game Demonstrators, pilots, prototypes 2019-10-07 09:46:16
API Documentation Documents, reports 2019-10-07 09:46:16

Take a look to the deliverables list in detail:  detailed list of GOAL deliverables.

 Publications

year authors and title journal last update
List of publications.
2019 Lex van Velsen, Marijke Broekhuis, Stephanie Jansen-Kosterink, Harm op den Akker
Tailoring Persuasive eHealth Strategies for Older Adults on the Basis of Personal Motivation: An Online Survey (Preprint)
published pages: , ISSN: 1438-8871, DOI: 10.2196/11759
Journal of Medical Internet Research 2019-10-07

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The information about "GOAL" are provided by the European Opendata Portal: CORDIS opendata.

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