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OPTINT: Optimization-based Design of Interactive Technologies

Total Cost €


EC-Contrib. €






Project "OPTINT" data sheet

The following table provides information about the project.


Organization address
address: Raemistrasse 101
postcode: 8092

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Switzerland [CH]
 Total cost 1˙500˙000 €
 EC max contribution 1˙500˙000 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2016-STG
 Funding Scheme ERC-STG
 Starting year 2017
 Duration (year-month-day) from 2017-02-01   to  2022-01-31


Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 


 Project objective

As technology moves further away from the desktop setting, it is becoming increasingly clear that conventional interfaces (i.e., mice and keyboards) are no longer adequate means for interaction and that the traditional computing paradigm will be replaced or complemented by new forms of interaction such as wearable computing, head-worn displays, AR and VR.

The main goal of OPTINT is to lay the foundations of design and implementation of 21st century interactive technologies. While contemporary user interface (UI) design techniques have been developed for the era of the PC, modern user interfaces are much more diverse and have to be designed for challenging contexts such as embedded and wearable computers, augmented and virtual reality (AR/VR), the Internet of the Things (IoT) and intelligent robotics. Furthermore, instead of flat, rectangular 2D devices, things will be flexible and of custom shape; instead of mass-produced we’ll use 3D printing to customize all types of technology and end-user designed interactive objects are becoming a reality. Designing in such context requires expertise in a large and diverse set of domains ranging from hardware-level sensor design all the way to user experience aspects. These requirements go largely beyond traditional UI design techniques, calling for next generation tools that can integrate all of them in a unified manner. Embracing these challenges, I argue for a novel approach to the design of interactive devices, leveraging optimization algorithms allowing the designer to focus on user experience instead of having to worry about technical details. OPTINT will deliver an optimization-based framework and a set of easy to use tools that allow user-experience (UX) designers and domain experts to develop a broad range of interactive technologies.


year authors and title journal last update
List of publications.
2019 Aksan, Emre; Hilliges, Otmar
STCN: Stochastic Temporal Convolutional Networks
published pages: , ISSN: , DOI:
Proccedings of the International Conference on Learning Representations (ICLR) 2019-10-07
2019 Yinghao Huang, Manuel Kaufmann, Emre Aksan, Michael J. Black, Otmar Hilliges, Gerard Pons-Moll
Deep inertial poser
published pages: 1-15, ISSN: 0730-0301, DOI: 10.1145/3272127.3275108
ACM Transactions on Graphics 37/6 2019-10-07
2018 Adrian Spurr, Jie Song, Seonwook Park, Otmar Hilliges
Cross-Modal Deep Variational Hand Pose Estimation
published pages: 89-98, ISSN: , DOI:
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2019-04-25
2017 Adrian Spurr, Emre Aksan, Otmar Hilliges
Guiding InfoGAN with Semi-supervision
published pages: 119-134, ISSN: , DOI: 10.1007/978-3-319-71249-9_8
Proceedings of Machine Learning and Knowledge Discovery in Databases. ECML PKDD 2017 2019-04-25
2018 Seonwook Park, Adrian Spurr, Otmar Hilliges
Deep Pictorial Gaze Estimation
published pages: 721-738, ISSN: , DOI:
Proceedings of the European Conference on Computer Vision (ECCV), 2018 2019-04-25

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The information about "OPTINT" are provided by the European Opendata Portal: CORDIS opendata.

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