The page lists 24 projects related to the topic "avatar".
| # | |||
|---|---|---|---|
| 1 | ScienceCity | ScienceCity Szczecin | 2014 |
| 2 | iManageCancer | iManageCancer - Empowering patients and strengthening self-management in cancer diseases | 2015 |
| 3 | PAL | Personal Assistant for healthy Lifestyle (PAL) | 2015 |
| 4 | fromROLLtoBAG | Consumer Driven Local Production with the Help of Virtual Design and Digital Manufacturing | 2015 |
| 5 | EnerGAware | Energy Game for Awareness of energy efficiency in social housing communities | 2015 |
| 6 | VisuaLook | Novel clothing e-commerce application for reliable size assignment and realistic fitting visualization | 2015 |
| 7 | SiMAX | SiMAX – translation machine for sign language | 2015 |
| 8 | DRESSFORMER | Virtual 3D fitting room for online shopping | 2015 |
| 9 | 3D-LEAP | 3 Dimensional Light sEnsing for Advanced Portable Devices | 2015 |
| 10 | SM-GRAV | Gravity, Holography and The Standard Model | 2016 |
| 11 | AVATAR | Integrating Genomics and Avatar Mouse Models to Personalize Pancreatic Cancer Treatment | 2015 |
| 12 | AniAge | High Dimensional Heterogeneous Data based Animation Techniques for Southeast Asian Intangible Cultural Heritage Digital Content | 2016 |
| 13 | iBorderCtrl | Intelligent Portable Border Control System | 2016 |
| 14 | MY FISH CURE | Zebrafish avatar as a real-time in vivo platform for personalized cancer therapeutics | 2016 |
| 15 | InKreate | Transfer the real 3D world to interactive creative endeavours in apparel industry | 2017 |
| 16 | SYMBIOTIC BODY | Unlocking the virtual body: Exploiting the symbiotic relationship between an avatar and its user to modify bodily experience and improve the outcome of eating disorder treatment | 2018 |
| 17 | SiMAX | SiMAX - The Sign Language Avatar | 2017 |
| 18 | ECOLANG | Ecological Language: A multimodal approach to language and the brain | 2018 |
| 19 | eHONESTY | Embodied Honesty in Real World and Digital Interactions | 2018 |
| 20 | AgeingatWork | Smart, Personalized and Adaptive ICT Solutions for Active, Healthy and Productive Ageing with enhanced Workability | 2019 |
| 21 | contactVIRT | Intergroup Contact in Virtual Reality: Comparative Effects of Two Contact Strategies on Reducing Prejudice and Increasing Trust Between Catholics and Protestants in Northern Ireland | 2019 |
| 22 | AVATAR | SW application for smartphones enabling accurate and easy-to-use 3D body scanning for digitalized design and production process in fashion and textile industry. | 2019 |
| 23 | Didimo | Humanity in Digital Communication | 2019 |
| 24 | PIMCITY | PIMCITY: BUILDING THE NEXT GENERATION PERSONAL DATA PLATFORMS | 2019 |