Explore the words cloud of the BODY-UI project. It provides you a very rough idea of what is the project "BODY-UI" about.
The following table provides information about the project.
|Coordinator Country||Denmark [DK]|
|Total cost||1˙853˙158 €|
|EC max contribution||1˙853˙158 € (100%)|
1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
|Duration (year-month-day)||from 2015-05-01 to 2020-04-30|
Take a look of project's partnership.
|1||KOBENHAVNS UNIVERSITET||DK (KOBENHAVN)||coordinator||1˙853˙158.00|
Recent advances in user interfaces (UIs) allow users to interact with computers using only their body, so-called body-based UIs. Instead of moving a mouse or tapping a touch surface, people can use whole-body movements to navigate in games, gesture in mid-air to interact with large displays, or scratch their forearm to control a mobile phone. Body-based UIs are attractive because they free users from having to hold or touch a device and because they allow always-on, eyes-free interaction. Currently, however, research on body-based UIs proceeds in an ad hoc fashion and when body-based UIs are compared to device-based alternatives, they perform poorly. This is likely because little is known about the body as a user interface and because it is unclear whether theory and design principles from human-computer interaction (HCI) can be applied to body-based UIs. While body-based UIs may well be the next interaction paradigm for HCI, results so far are mixed.
This project aims at establishing the scientific foundation for the next generations of body-based UIs. The main novelty in my approach is to use results and methods from research on embodied cognition. Embodied cognition suggest that thinking (including reasoning, memory, and emotion) is shaped by our bodies, and conversely, that our bodies reflect thinking. We use embodied cognition to study how body-based UIs affect users, and to increase our understanding of similarities and differences to device-based input. From those studies we develop new body-based UIs, both for input (e.g., gestures in mid-air) and output (e.g., stimulating users’ muscles to move their fingers), and evaluate users’ experience of interacting through their bodies. We also show how models, evaluation criteria, and design principles in HCI need to be adapted for embodied cognition and body-based UIs. If successful, the project will show how to create body-based UIs that are usable and orders of magnitude better than current UIs.
|year||authors and title||journal||last update|
Jurgen Steimle, Joanna Bergstrom-Lehtovirta, Martin Weigel, Aditya Shekhar Nittala, Sebastian Boring, Alex Olwal, Kasper Hornbak
On-Skin Interaction Using Body Landmarks
published pages: 19-27, ISSN: 0018-9162, DOI: 10.1109/mc.2017.3641636
Kasper HornbÃ¦k, Aske Mottelson, Jarrod Knibbe, Daniel Vogel
What Do We Mean by â€œInteractionâ€? An Analysis of 35 Years of CHI
published pages: 1-30, ISSN: 1073-0516, DOI: 10.1145/3325285
|ACM Transactions on Computer-Human Interaction 26/4||2020-01-29|
Joanna BergstrÃ¶m, Kasper HornbÃ¦k
Human--Computer Interaction on the Skin
published pages: 1-14, ISSN: 0360-0300, DOI: 10.1145/3332166
|ACM Computing Surveys 52/4||2020-01-29|
J. Knibbe, A. Alsmith, K. HornbÃ¦k
Experiencing Electrical Muscle Stimulation
published pages: 1-14, ISSN: 2474-9567, DOI: 10.1145/3264928
|Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 2/3||2020-01-29|
Jarrod Knibbe, Paul Strohmeier, Sebastian Boring, Kasper HornbÃ¦k
Automatic Calibration of High Density Electric Muscle Stimulation
published pages: 1-17, ISSN: 2474-9567, DOI: 10.1145/3130933
|Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 1/3||2020-01-29|
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The information about "BODY-UI" are provided by the European Opendata Portal: CORDIS opendata.
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