Opendata, web and dolomites

SCULTMARKET

Feasibility Study to Combat Physical Inactivity and Improve Sporting Skills through SCULT Sport Mentors and Coaches Marketplace

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 SCULTMARKET project word cloud

Explore the words cloud of the SCULTMARKET project. It provides you a very rough idea of what is the project "SCULTMARKET" about.

activating    educating    service    about    market    engage    chaotic    strategy    events    benefitting    imposing    ip    sport    people    26    250    adolescents    combat    500    130    tests    experts    platform    first    function    solutions    documented    demand    motivating    ltd    view    outcome    scult    mentorship    coaches    annual    prototype    mentors    monthly    mutually    infrastructure    compelling    freelance    physical    million    sessions    interactive    validated    innovation    mix    thanks    billion    attract    point    monetize    foreseen    business    fulfills    149    lack    sufficient    roadmap    deaths    services    economic    economy    environment    commercializing    educative    inactivity    model    nature    logic    mentoring    verify    premature    mainstream    practical    turnover    relationships    sharing    sculting    scalable    scultmarket    extensive    adults    social    coaching    scaling    technological    citizens    clients    generate    whereas    2017    network    feed    monetization    80    2020    brand   

Project "SCULTMARKET" data sheet

The following table provides information about the project.

Coordinator
SCULT OU 

Organization address
address: KASTEVARRE TEE 3-1
city: TALLINN
postcode: 11912
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Estonia [EE]
 Project website http://scult.com/
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.3.6. (SOCIETAL CHALLENGES - Europe In A Changing World - Inclusive, Innovative And Reflective Societies)
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-1-2015
 Funding Scheme SME-1
 Starting year 2016
 Duration (year-month-day) from 2016-03-01   to  2016-08-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    SCULT OU EE (TALLINN) coordinator 50˙000.00

Map

 Project objective

About 26% of European adults and 80% of adolescents do not engage in sufficient physical activity, leading to over 500 000 premature deaths per year and imposing annual economic costs of over €80 billion. Sport coaching and mentoring fulfills an important social function in educating, motivating and activating citizens to engage in physical activity. However, with current solutions the access for citizens to sport coaches and mentors is chaotic, whereas freelance sport mentors lack the ability to effectively provide and monetize their services.

The overall objective of the innovation project is to develop and mainstream SCULTmarket, an interactive platform for “sculting”: facilitating the relationships, activities and service-monetization for sport mentors, coaches and their clients in a mutually benefitting technological, social and educative environment. SCULT Ltd. is the first to the market with a compelling business case to effectively combat physical inactivity in Europe and beyond thanks to its scalable nature and business model based on the logic of on-demand service and sharing economy. The prototype has been validated by an extensive mix of experts and potential users within the SCULT network of about 10 000 people through tests conducted at various sport events and activities. SCULTmarket will attract 250 000 users and 130 000 monthly Mentorship Sessions by the end of 2017, and is foreseen generate an annual turnover of €149 million by 2020.

The specific objective of SCULTMARKET project is to verify the business model from the practical, social, technological and economic point of view. The expected outcome is a detailed business, scaling and brand strategy for commercializing the proposed SCULTmarket application, including an IP strategy. Technical requirements and product development roadmap for the application and associated infrastructure will be documented to feed into Phase 2 of the innovation project.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "SCULTMARKET" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "SCULTMARKET" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.3.6.;H2020-EU.2.3.1.)

Appytalent (2016)

Human Resource Management Tool Based on Emotional Intelligence

Read More  

PENSUMO (2017)

Savings Loyalty System Based on Micro-Contributions from Retailers

Read More  

Charity 24-7 (2017)

A social based online survey platform

Read More