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ENVISAGE

ENhance VIrtual learning Spaces using Applied Gaming in Education

Total Cost €

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EC-Contrib. €

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Partnership

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Project "ENVISAGE" data sheet

The following table provides information about the project.

Coordinator
ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS 

Organization address
address: CHARILAOU THERMI ROAD 6 KM
city: THERMI THESSALONIKI
postcode: 57001
website: www.certh.gr

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Greece [EL]
 Project website http://www.envisage-h2020.eu
 Total cost 1˙208˙125 €
 EC max contribution 1˙035˙250 € (86%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
 Code Call H2020-ICT-2016-1
 Funding Scheme IA
 Starting year 2016
 Duration (year-month-day) from 2016-10-01   to  2018-09-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS EL (THERMI THESSALONIKI) coordinator 229˙375.00
2    GOEDLE.IO GMBH DE (KOLN) participant 219˙625.00
3    UNIVERSITA TA MALTA MT (MSIDA) participant 206˙250.00
4    AALBORG UNIVERSITET DK (AALBORG) participant 196˙250.00
5    ELLINOGERMANIKI AGOGI SCHOLI PANAGEA SAVVA AE EL (PALLINI) participant 183˙750.00

Map

 Project objective

Online virtual labs, i.e. virtual spaces emulating real laboratories where students can accomplish a number of learning tasks, have the potential to revolutionize the educational landscape by providing students with distance courses and curricula that otherwise would be difficult if not infeasible to be offered. The objective of ENVISAGE is to offer a solution towards optimizing the learning process in virtual labs and therefore maximize their impact in education. In reaching this challenging goal, ENVISAGE proposes to migrate knowledge from the neighboring domain of digital games, where the capture and analysis of detailed, high-frequency behavioral data has reached mature levels in recent years. In digital games, Game Analytics (GA) is used to profile users, predict their behavior, provide insights into the design of games and adapt games to users. These mature technologies can be readily migrated to learning analytics, especially in the situation of virtual labs as these are delivered online thus enabling detailed tracking of learner behavioral data. Tracking and understanding behavioral data can facilitate decision-making at the design level of a lab, but also can allow for adapting learning content to the personal needs and requirements of students. ENVISAGE thus proposes a data-driven approach to solve the problems of designing, adapting, revising and evolving virtual labs. To this end, ENVISAGE will develop a high-level, easy to use authoring environment that integrates the above methodological paradigms allowing for designing and implementing high-standard virtual labs. The integrated ENVISAGE solution will offer social benefits, as through the enhancement of virtual labs it will permit easy and effective access to education and learning to the greatest part of community, and economic benefits, as due to its optimized operating level, it will be easily absorbed by educational organizations, offering SMEs the possibility to seize new business opportunities.

 Deliverables

List of deliverables.
Data management plan Open Research Data Pilot 2019-05-31 10:35:10
Project Communication Kit Websites, patent fillings, videos etc. 2019-05-31 10:35:06
Impact assessment and updated dissemination plan Documents, reports 2019-05-31 10:35:05
Dissemination and Communication plan Documents, reports 2019-05-31 10:35:05
Updated shallow analytics and visualization strategies Demonstrators, pilots, prototypes 2019-05-31 10:35:00
Educational scenarios and stakeholder analysis (update) Documents, reports 2019-05-31 10:35:16
Pilot execution plan and evaluation protocol Documents, reports 2019-05-31 10:34:58
Visualization strategies for course project reports Demonstrators, pilots, prototypes 2019-05-31 10:35:10
Updated predictive analytics and course adaptation methods Demonstrators, pilots, prototypes 2019-05-31 10:34:56
Implementation of the educational scenarios and evaluation report (second phase) Documents, reports 2019-05-31 10:35:11
Final version of the “Virtual labs authoring tool” Demonstrators, pilots, prototypes 2019-05-31 10:35:01
Final package Other 2019-05-31 10:35:14
Architecture and interface design Documents, reports 2019-05-31 10:34:52
Preliminary predictive analytics and course material adaptation methods Demonstrators, pilots, prototypes 2019-05-31 10:35:07
Data structure and functional requirements (update) Documents, reports 2019-05-31 10:35:18
AIV test plan and integration results Documents, reports 2019-05-31 10:35:09
Data structure and functional requirements Documents, reports 2019-05-31 10:35:21
First version of the “Virtual labs authoring tool” Demonstrators, pilots, prototypes 2019-05-31 10:34:56
Implementation of the educational scenarios and evaluation report (first phase) Documents, reports 2019-05-31 10:35:02
User profiling and behavioral modeling based on shallow analytics Demonstrators, pilots, prototypes 2019-05-31 10:35:10
Educational scenarios and stakeholder analysis Documents, reports 2019-05-31 10:35:06

Take a look to the deliverables list in detail:  detailed list of ENVISAGE deliverables.

 Publications

year authors and title journal last update
List of publications.
2018 Georgios N. Yannakakis, Roddy Cowie, Carlos Busso
The Ordinal Nature of Emotions: An Emerging Approach
published pages: 1-1, ISSN: 1949-3045, DOI: 10.1109/TAFFC.2018.2879512
IEEE Transactions on Affective Computing 2019-04-18
2018 Panagiotis Migkotzidis, Dimitrios Ververidis, Eleftherios Anastasovitis, Spiros Nikolopoulos, Ioannis Kompatsiaris, Georgios Mavromanolakis, Line Ebdrup Thomsen, Marc Mller, and Fabian Hadiji
Enhanced virtual learning spaces using applied gaming
published pages: , ISSN: , DOI: 10.5281/zenodo.1692885
Interactive Collaborative Learning, 2018 2019-04-18
2018 Kyung-Joong Kim, DuMim Yoon, JiHoon Jeon, Seong-il Yang, Sang-Kwang Lee, EunJo Lee, Yoonjae Jang, Dae-Wook Kim, Pei Pei Chen, Anna Guitart, Paul Bertens, África Periáñez, Fabian Hadiji, Marc Müller, Youngjun Joo, Jiyeon Lee, and Inchon Hwang
Game Data Mining Competition on Churn Prediction and Survival Analysis using Commercial Game Log Data
published pages: , ISSN: , DOI: 10.5281/zenodo.1696795
arXiv 2019-04-18
2018 Dimitrios Ververidis, Giannis Chantas, Panagiotis Migkotzidis, Eleftherios Anastasovitis, Anastasios Papazoglou-Chalikias, Efstathios Nikolaidis, Spiros Nikolopoulos, Ioannis Kompatsiaris, Georgios Mavromanolakis, Line Ebdrup Thomsen, Antonios Liapis, Georgios Yannakakis, Marc Müller, and Fabian Hadiji
An authoring tool for educators to make virtual labs
published pages: , ISSN: , DOI: 10.5281/zenodo.1691787
Interactive Collaborative Learning, 2018 2019-04-18
2017 A. Karakostas, A. Maronidis, D. Ververidis, E. Nikolaidis, A. Papazoglou – Chalikias, S. Nikolopoulos, and I. Kompatsiaris
Enhancing Virtual Learning Spaces: the impact of the Gaming Analytics
published pages: , ISSN: , DOI:
Software Data Engineering For Network eLearning Environments: Analytics and Awareness Learning Services 2019-03-12
2017 F. W. Pedersen, L. E. Thomsen, P. Mirza-Babaei, and A. Drachen
Evaluating the Onboarding Phase of Free-to-Play Mobile Games: A Mixed-Method Approach
published pages: , ISSN: , DOI:
Proceedings of the ACM SIGCHI 2017 Annual Symposium on Computer-Human Interaction in Play 15-18 October 2017 2019-03-12

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