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weDRAW

Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games

Total Cost €

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EC-Contrib. €

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Partnership

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Project "weDRAW" data sheet

The following table provides information about the project.

Coordinator
FONDAZIONE ISTITUTO ITALIANO DI TECNOLOGIA 

Organization address
address: VIA MOREGO 30
city: GENOVA
postcode: 16163
website: www.iit.it

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Italy [IT]
 Project website https://www.wedraw.eu/
 Total cost 2˙454˙616 €
 EC max contribution 2˙454˙616 € (100%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
 Code Call H2020-ICT-2016-1
 Funding Scheme RIA
 Starting year 2017
 Duration (year-month-day) from 2017-01-01   to  2018-12-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    FONDAZIONE ISTITUTO ITALIANO DI TECNOLOGIA IT (GENOVA) coordinator 456˙086.00
2    UNIVERSITY COLLEGE LONDON UK (LONDON) participant 549˙672.00
3    UNIVERSITA DEGLI STUDI DI GENOVA IT (GENOVA) participant 300˙308.00
4    LEARN TPM LIMITED UK (NEWCASTLE UPON TYNE) participant 300˙000.00
5    IGNITION FACTORY FR (PARIS) participant 299˙591.00
6    THE PROVOST, FELLOWS, FOUNDATION SCHOLARS & THE OTHER MEMBERS OF BOARD OF THE COLLEGE OF THE HOLY & UNDIVIDED TRINITY OF QUEEN ELIZABETH NEAR DUBLIN IE (DUBLIN) participant 277˙177.00
7    DIMITRIOS KARADIMAS EL (VYRONAS ATHINA) participant 145˙500.00
8    ISTITUTO DAVID CHIOSSONE PER I CIECHI E GLI IPOVEDENTI ONLUS ASSOCIAZIONE IT (GENOVA) participant 65˙030.00
9    DE AGOSTINI EDITORE SPA IT (NOVARA) participant 61˙250.00

Map

 Project objective

The weDRAW project comes from the renewed neuroscientific understanding of the role of communication between sensory modalities during development: specific sensory systems have specific roles to learn specific concepts. Starting from these results, in weDRAW we will develop an multisensory technology and three serious games that will exploit the best modality for learning arithmetic and geometrical concepts. In particular weDRAW: - will provide the elements to the teacher to determine which is the best modality (visual, audio or haptic) to teach each specific concepts to the students; - will provide the technology to exploit the best sensory signal; - will permit to teach different concepts together. This will be possible by using a multisensory approach, that will open a new teaching/learning channel, personalized for each student, based on multisensory interactive technology (i.e., audio, tactile, motor and visual), including a serious game platform. - will show that it is possible to learn arithmetical concepts from multisensory rhythm exploration and music and geometrical concepts from body movement and multisensory drawing. - will permit a “deeper learning of Science and Mathematics combined with Arts” improving creative capacities of learners. Besides application to typical children, a major goal and output of this project consists of applying the proposed multisensory approach and technologies to two specific populations: visually impaired and dyslexic children. In particular, dyslexic children have problems with rhythm, whereas visually impaired children have problems with space and geometry. With weDRAW we expect to improve the spatial and temporal impairments of these two groups of children braking down social barriers.

 Deliverables

List of deliverables.
Definition of best modality for learning geometric aspects in children between 6 and 10yo Documents, reports 2019-10-09 11:32:42
Report on training activities Documents, reports 2019-10-09 11:32:33
Stakeholder panel report activity Documents, reports 2019-10-09 11:32:38
Report on mass media actions Documents, reports 2019-10-09 11:32:37
Definition of best modality for learning arithmetic concepts in children between 6 and 10yo Documents, reports 2019-10-09 11:32:39
weDRAW dissemination activities report Documents, reports 2019-10-09 11:32:41
Website and repository online Other 2019-07-18 20:32:56
Dissemination plan Documents, reports 2019-07-18 20:32:56

Take a look to the deliverables list in detail:  detailed list of weDRAW deliverables.

 Publications

year authors and title journal last update
List of publications.
2018 Anna Vera Cuppone, Giulia Cappagli, Monica Gori
Audio Feedback Associated With Body Movement Enhances Audio and Somatosensory Spatial Representation
published pages: , ISSN: 1662-5145, DOI: 10.3389/fnint.2018.00037
Frontiers in Integrative Neuroscience 12 2019-10-08
2018 Monica Gori, Maria Bianca Amadeo, Claudio Campus
Temporal Cues Influence Space Estimations in Visually Impaired Individuals
published pages: 319-326, ISSN: 2589-0042, DOI: 10.1016/j.isci.2018.07.003
iScience 6 2019-10-08
2019 Luigi F. Cuturi, Monica Gori
Biases in the Visual and Haptic Subjective Vertical Reveal the Role of Proprioceptive/Vestibular Priors in Child Development
published pages: , ISSN: 1664-2295, DOI: 10.3389/fneur.2018.01151
Frontiers in Neurology 9 2019-10-08
2018 Sara Price, Sam Duffy
Opportunities and Challenges of Bodily Interaction for Geometry Learning to Inform Technology Design
published pages: 41, ISSN: 2414-4088, DOI: 10.3390/mti2030041
Multimodal Technologies and Interaction 2/3 2019-10-08
2017 Luigi F. Cuturi, Monica Gori
The Effect of Visual Experience on Perceived Haptic Verticality When Tilted in the Roll Plane
published pages: , ISSN: 1662-453X, DOI: 10.3389/fnins.2017.00687
Frontiers in Neuroscience 11 2019-07-18
2017 Alessia Tonelli, Luigi F. Cuturi, Monica Gori
The Influence of Auditory Information on Visual Size Adaptation
published pages: , ISSN: 1662-453X, DOI: 10.3389/fnins.2017.00594
Frontiers in Neuroscience 11 2019-07-18
2017 Sam Duffy; Sara Price; Gualtiero Volpe; Paul Marshall; Nadia Berthouze; Giulia Cappagli; Luigi Cuturi1; Nicolo Balzarotti; David Trainor; Monica Gori
WeDRAW: USING MULTISENSORY SERIOUS GAMES TO EXPLORE CONCEPTS IN PRIMARY MATHEMATICS
published pages: 3 - 6 July, 2017, ISSN: , DOI: 10.5281/zenodo.1183264
13th International Conference on Technology in Mathematics Teaching ICTMT 13 12 2019-07-18

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The information about "WEDRAW" are provided by the European Opendata Portal: CORDIS opendata.

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