AUTOGAMEDESIGN

"Autonomous Computational Game Designers - Transforming Exploration via Deep Learning, Novelty Search and Emotive Modelling"

 Coordinatore UNIVERSITA TA MALTA 

 Organization address address: University Campus, Tal-Qroqq
city: MSIDA
postcode: 2080

contact info
Titolo: Mr.
Nome: Mark
Cognome: Debono
Email: send email
Telefono: 35623402206
Fax: 35621333430

 Nazionalità Coordinatore Malta [MT]
 Totale costo 100˙000 €
 EC contributo 100˙000 €
 Programma FP7-PEOPLE
Specific programme "People" implementing the Seventh Framework Programme of the European Community for research, technological development and demonstration activities (2007 to 2013)
 Code Call FP7-PEOPLE-2013-CIG
 Funding Scheme MC-CIG
 Anno di inizio 2014
 Periodo (anno-mese-giorno) 2014-03-01   -   2018-02-28

 Partecipanti

# participant  country  role  EC contrib. [€] 
1    UNIVERSITA TA MALTA

 Organization address address: University Campus, Tal-Qroqq
city: MSIDA
postcode: 2080

contact info
Titolo: Mr.
Nome: Mark
Cognome: Debono
Email: send email
Telefono: 35623402206
Fax: 35621333430

MT (MSIDA) coordinator 100˙000.00

Mappa


 Word cloud

Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.

surprising    creators    search    machine    game    valuable    autogamedesign    learning    creative    autonomous    computational    human    creativity   

 Obiettivo del progetto (Objective)

'AutoGameDesign aims to answer whether autonomous creative systems are able to generate valuable, novel and surprising outcomes. AutoGameDesign explores how computational creators can be equipped with transformed exploratory creativity for the generation of novel and valuable outputs and how surprise can be modelled computationally, as well as drive the search for and evaluate creativity. Advanced machine learning methods are fused with computational predictors of emotive creativity yielding entirely new ways of searching within the creative search space. The computational creators’ output is evaluated within the domain of game design being among the most content-intensive and multifaceted domains of human creativity and, undoubtedly, the richest form of human-computer interaction. The project is built upon world-class expertise in computational creativity, artificial and computational intelligence, machine learning, affective computing and advanced game technology, ensuring the development of autonomous computational creators that will advance the measurable capability of computers to produce results that are self-assessed, and assessed by humans, as useful, original and surprising.'

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