Opendata, web and dolomites

3D Tune-In

3D-games for TUNing and lEarnINg about hearing aids

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 3D Tune-In project word cloud

Explore the words cloud of the 3D Tune-In project. It provides you a very rough idea of what is the project "3D Tune-In" about.

london    sme    markets    environments    demand    25    individuals    interactions    life    functions    surrounding    social    academic    people    older    participatory    personas    manufacturer    last    unexploited    adults    employing    nerlaska    technologies    de    scientific    living    technological    game    imperial    university    industrial    reactify    impairment    quality    interaction    confidence    expand    functionalities    college    audio    3d    dramatically    hearing    games    digital    xteam    accesibilidad    though    brings    malaga    street    action    industry    prefer    office    nottingham    supporting    classroom    aid    associations    job    assistive    children    smes    generate    tune    producers    link    ageing    inaccessible    communities    haptic    acoustic    considerably    leisure    population    gn    techniques    extra    active    care    overlooked    first    generating    toolkit    significantly    aids    sordi    montfort    vianet    nazionale    simpler    flexible    gamification    transfer    sordas    inclusion    stakeholders    miniaturised    back    commercialization    deafness    institutes    society    restaurant    visual    environment    healthy    ente   

Project "3D Tune-In" data sheet

The following table provides information about the project.

Coordinator
IMPERIAL COLLEGE OF SCIENCE TECHNOLOGY AND MEDICINE 

Organization address
address: SOUTH KENSINGTON CAMPUS EXHIBITION ROAD
city: LONDON
postcode: SW7 2AZ
website: http://www.imperial.ac.uk/

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country United Kingdom [UK]
 Project website http://3d-tune-in.eu/
 Total cost 3˙355˙151 €
 EC max contribution 2˙896˙175 € (86%)
 Programme 1. H2020-EU.2.1.1.4. (Content technologies and information management: ICT for digital content, cultural and creative industries)
 Code Call H2020-ICT-2014-1
 Funding Scheme IA
 Starting year 2015
 Duration (year-month-day) from 2015-05-01   to  2018-04-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    IMPERIAL COLLEGE OF SCIENCE TECHNOLOGY AND MEDICINE UK (LONDON) coordinator 602˙579.00
2    UNIVERSIDAD DE MALAGA ES (MALAGA) participant 577˙375.00
3    THE UNIVERSITY OF NOTTINGHAM UK (NOTTINGHAM) participant 541˙375.00
4    TAMASCELLI STEFANO IT (GIACCIANO CON BARUCHELLA ROVIGO) participant 230˙868.00
5    VIANET SRL IT (GROTTAFERRATA) participant 229˙250.00
6    REACTIFY MUSIC LLP UK (LONDON) participant 224˙875.00
7    NERLASKA SL ES (VALL D'UIXO) participant 224˙514.00
8    GN HEARING S.R.L. IT (MONTEGROTTO TERME) participant 161˙437.00
9    DE MONTFORT UNIVERSITY UK (LEICESTER) participant 103˙900.00

Map

 Project objective

3D Tune-In brings together relevant stakeholders: the SME digital games industry (Reactify, Vianet, XTeam and Nerlaska); academic institutes (Imperial College London, De Montfort University, University of Nottingham, University of Malaga); a large European hearing aid manufacturer (GN); and hearing communities (Associations - Extra Care, Hearing Link, Action Deafness, Accesibilidad y Personas Sordas and Ente Nazionale Sordi); to produce digital games applied to hearing aids, addressing social inclusion, generating new markets and creating job opportunities. With Europe’s ageing population the demand for assistive hearing devices is likely to rapidly increase. While the technology has dramatically advanced in the last 25 years since the commercialization of the first digital hearing aid, the new functions are often unexploited or inaccessible, particularly for children and older adults. Producers of hearing aid devices find that individuals prefer to use simpler less flexible devices even though functionality offered by miniaturised digital devices can considerably improve hearing in different acoustic environments (e.g. classroom, office, restaurant, street) leading to greater confidence, improved social interaction and more significantly inclusion back into society. 3D Tune-In aims to exploit existing, overlooked or neglected hearing aid functionalities to greatly improve people’s quality of life and their interactions with other people and their surrounding environment. This will be achieved through creating the novel 3D Tune-In toolkit based on participatory design methods and advances in 3D visual, audio and haptic technologies; to enable SMEs in digital games to generate a set of non-leisure game applications employing gamification techniques for supporting hearing impairment. The technology transfer between these scientific, technological and industrial communities will enable the game industry to expand into assistive technologies and support active ageing and healthy living.

 Deliverables

List of deliverables.
Communication and dissemination strategy Documents, reports 2019-04-29 08:16:15
ORDP - Third Open Access Research Data Release Open Research Data Pilot 2019-04-29 08:16:15
Project Presentation Websites, patent fillings, videos etc. 2019-04-29 08:16:15
Requirements analysis and current and future scenarios of digital games for hearing Documents, reports 2019-04-29 08:16:14
Application documentation Documents, reports 2019-04-29 08:16:15
Communication and Dissemination Report: Mid-term Documents, reports 2019-04-29 08:16:14
ORDP - Second Open Access Research Data Release Open Research Data Pilot 2019-04-29 08:16:15
Kick Off Meeting, London, UK Documents, reports 2019-04-29 08:16:14
Communication and Dissemination Report: Final Documents, reports 2019-04-29 08:16:15
ORDP - First Open Access Research Data Release Open Research Data Pilot 2019-04-29 08:16:14
ORDP - Data Management Plan Open Research Data Pilot 2019-04-29 08:16:14

Take a look to the deliverables list in detail:  detailed list of 3D Tune-In deliverables.

 Publications

year authors and title journal last update
List of publications.
2016 Richard Eastgate, Lorenzo Picinali, Harshada Patel, Mirabelle DʼCruz
3D Games for Tuning and Learning About Hearing Aids
published pages: 30, ISSN: 0745-7472, DOI: 10.1097/01.HJ.0000481810.74569.d8
The Hearing Journal 69/4 2019-05-30
2017 Luca Simeone, Giustina Secundo, Giovanni Schiuma
Knowledge translation mechanisms in open innovation: the role of design in R&D projects
published pages: 1406-1429, ISSN: 1367-3270, DOI: 10.1108/JKM-10-2016-0432
Journal of Knowledge Management 21/6 2019-05-30

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "3D TUNE-IN" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "3D TUNE-IN" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.2.1.1.4.)

SEWA (2015)

Automatic Sentiment Estimation in the Wild

Read More  

ACE Creative (2015)

ACE Creative: Harnessing the strengths of innovation multipliers to accelerate creative industry growth through an integrated ecosystem of supports in finance, market access and technology exploitation.

Read More  

POPULATE (2015)

POPULate AsymmeTric mobile gamEs

Read More