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POPULATE

POPULate AsymmeTric mobile gamEs

Total Cost €

0

EC-Contrib. €

0

Partnership

0

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 POPULATE project word cloud

Explore the words cloud of the POPULATE project. It provides you a very rough idea of what is the project "POPULATE" about.

animation    acronym    crowd    glasses    usefulness    world    cuteness    engines    add    simulations    vision    defend    studios    simulation    leader    behaviors    possibilities    appearance    carry    interactively    interaction    objects    crowds    natural    controllers    time    graphics    generate    hordes    games    game    favor    gain    balls    player    interactive    propulsed    wearable    asymmetric    stress    premium    mobile    watches    defender    populate    entertainment    diverse    gaming    giant    visually    software    gameplay    ama    ravenous    horde    college    behavior    successful    expertise    realism    immersing    action    naturally    trinity    digital    prototype    artists    armed    exploring    studio    combining    tv    configured    innovative    creatures    connected    romania    added    influence    players    gamers    innovation    motions    validate    characters    team    autonomous    golaem    ways    frontier    dublin    himself    display    group    interacting    replay    visualisation   

Project "POPULATE" data sheet

The following table provides information about the project.

Coordinator
AMA ROMANIA SRL 

Organization address
address: B-dul Expozitiei 2, Etaj 1, Camere 1-10
city: Bucharest
postcode: 12103
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Romania [RO]
 Project website http://www.populateproject.eu/
 Total cost 929˙011 €
 EC max contribution 690˙345 € (74%)
 Programme 1. H2020-EU.2.1.1.4. (Content technologies and information management: ICT for digital content, cultural and creative industries)
 Code Call H2020-ICT-2014-1
 Funding Scheme IA
 Starting year 2015
 Duration (year-month-day) from 2015-01-01   to  2016-06-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    AMA ROMANIA SRL RO (Bucharest) coordinator 310˙193.00
2    GOLAEM SA FR (RENNES) participant 246˙692.00
3    THE PROVOST, FELLOWS, FOUNDATION SCHOLARS & THE OTHER MEMBERS OF BOARD OF THE COLLEGE OF THE HOLY & UNDIVIDED TRINITY OF QUEEN ELIZABETH NEAR DUBLIN IE (DUBLIN) participant 133˙460.00

Map

 Project objective

POPULATE, which is the acronym for “POPULate AsymmeTric mobile gamEs”, is an Innovation Action in the field of mobile games. The proposal focuses on innovation, by combining a multi-devices approach to game design with a state of the art crowd simulation technology, and so favor a game with a simple gameplay. The objective is to develop a prototype involving crowds for asymmetric games using both wearable and mobile devices as controllers and using TV as the main display. In the proposed gameplay, the player will have to defend himself, armed only with giant balls propulsed then controlled through natural motions, against ravenous hordes of digital creatures. Other players will have the ability to influence the appearance and behavior of the horde against the defender.

AMA Romania, top developing and R&D studio of AMA world leader of innovative interactive entertainment software on all devices, needs to carry further its innovative expertise on its game by exploring the possibilities of multi-devices interaction to offer gamers a premium experience. Connected objects, such as glasses or watches, are the new gaming frontier, naturally immersing players and offering exciting new ways of interacting with the digital world.

Golaem is developing Golaem for Games, an add-on to Golaem Crowd to be integrated in game engines by game studios, to interactively replay crowd simulations configured by artists. For this development to be successful Golaem needs to team up with a game studio to validate the needs and usefulness of the product. The added value Golaem will provide to the project is in the gain of production time to generate a visually diverse crowd of autonomous characters.

The Graphics, Vision and Visualisation Group of the Trinity College of Dublin will study the influence of the appearance, behaviors and animation realism of creatures on the defender. Is the cuteness of the creatures an element which can be used in gameplay design to stress the player?

 Deliverables

List of deliverables.
Report presenting results from perceptual experiments on character appeal and crowd interaction Documents, reports 2019-07-23 09:24:45
Report presenting results from User Interaction experiments Documents, reports 2019-07-23 09:24:45

Take a look to the deliverables list in detail:  detailed list of POPULATE deliverables.

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The information about "POPULATE" are provided by the European Opendata Portal: CORDIS opendata.

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