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POPULATE

POPULate AsymmeTric mobile gamEs

Total Cost €

0

EC-Contrib. €

0

Partnership

0

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 POPULATE project word cloud

Explore the words cloud of the POPULATE project. It provides you a very rough idea of what is the project "POPULATE" about.

horde    creatures    visually    configured    objects    studios    propulsed    visualisation    gamers    connected    usefulness    influence    vision    himself    dublin    interactive    golaem    hordes    acronym    behaviors    replay    graphics    validate    autonomous    trinity    natural    appearance    gameplay    game    frontier    engines    crowds    generate    favor    college    artists    interactively    ravenous    populate    immersing    gain    games    giant    motions    defend    naturally    watches    balls    asymmetric    players    studio    glasses    mobile    interacting    behavior    prototype    gaming    possibilities    animation    add    cuteness    tv    team    interaction    action    romania    software    stress    ama    leader    player    crowd    group    defender    world    wearable    innovation    entertainment    armed    carry    diverse    characters    digital    simulations    ways    exploring    simulation    controllers    innovative    added    successful    combining    display    realism    expertise    time    premium   

Project "POPULATE" data sheet

The following table provides information about the project.

Coordinator
AMA ROMANIA SRL 

Organization address
address: B-dul Expozitiei 2, Etaj 1, Camere 1-10
city: Bucharest
postcode: 12103
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Romania [RO]
 Project website http://www.populateproject.eu/
 Total cost 929˙011 €
 EC max contribution 690˙345 € (74%)
 Programme 1. H2020-EU.2.1.1.4. (Content technologies and information management: ICT for digital content, cultural and creative industries)
 Code Call H2020-ICT-2014-1
 Funding Scheme IA
 Starting year 2015
 Duration (year-month-day) from 2015-01-01   to  2016-06-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    AMA ROMANIA SRL RO (Bucharest) coordinator 310˙193.00
2    GOLAEM SA FR (RENNES) participant 246˙692.00
3    THE PROVOST, FELLOWS, FOUNDATION SCHOLARS & THE OTHER MEMBERS OF BOARD OF THE COLLEGE OF THE HOLY & UNDIVIDED TRINITY OF QUEEN ELIZABETH NEAR DUBLIN IE (DUBLIN) participant 133˙460.00

Map

 Project objective

POPULATE, which is the acronym for “POPULate AsymmeTric mobile gamEs”, is an Innovation Action in the field of mobile games. The proposal focuses on innovation, by combining a multi-devices approach to game design with a state of the art crowd simulation technology, and so favor a game with a simple gameplay. The objective is to develop a prototype involving crowds for asymmetric games using both wearable and mobile devices as controllers and using TV as the main display. In the proposed gameplay, the player will have to defend himself, armed only with giant balls propulsed then controlled through natural motions, against ravenous hordes of digital creatures. Other players will have the ability to influence the appearance and behavior of the horde against the defender.

AMA Romania, top developing and R&D studio of AMA world leader of innovative interactive entertainment software on all devices, needs to carry further its innovative expertise on its game by exploring the possibilities of multi-devices interaction to offer gamers a premium experience. Connected objects, such as glasses or watches, are the new gaming frontier, naturally immersing players and offering exciting new ways of interacting with the digital world.

Golaem is developing Golaem for Games, an add-on to Golaem Crowd to be integrated in game engines by game studios, to interactively replay crowd simulations configured by artists. For this development to be successful Golaem needs to team up with a game studio to validate the needs and usefulness of the product. The added value Golaem will provide to the project is in the gain of production time to generate a visually diverse crowd of autonomous characters.

The Graphics, Vision and Visualisation Group of the Trinity College of Dublin will study the influence of the appearance, behaviors and animation realism of creatures on the defender. Is the cuteness of the creatures an element which can be used in gameplay design to stress the player?

 Deliverables

List of deliverables.
Report presenting results from perceptual experiments on character appeal and crowd interaction Documents, reports 2019-07-23 09:24:45
Report presenting results from User Interaction experiments Documents, reports 2019-07-23 09:24:45

Take a look to the deliverables list in detail:  detailed list of POPULATE deliverables.

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The information about "POPULATE" are provided by the European Opendata Portal: CORDIS opendata.

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