Opendata, web and dolomites

POPULATE

POPULate AsymmeTric mobile gamEs

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 POPULATE project word cloud

Explore the words cloud of the POPULATE project. It provides you a very rough idea of what is the project "POPULATE" about.

gain    prototype    visually    configured    players    interactively    ama    gaming    time    player    characters    vision    replay    natural    giant    exploring    premium    creatures    team    defender    leader    favor    golaem    simulation    armed    artists    action    group    realism    interactive    connected    ways    romania    asymmetric    dublin    immersing    engines    frontier    ravenous    defend    display    entertainment    visualisation    hordes    crowds    added    watches    combining    innovation    interacting    crowd    interaction    behavior    games    digital    usefulness    successful    mobile    naturally    game    wearable    appearance    gameplay    horde    world    studio    software    controllers    possibilities    motions    trinity    acronym    balls    himself    objects    autonomous    behaviors    innovative    generate    simulations    cuteness    graphics    tv    glasses    validate    influence    diverse    studios    college    gamers    animation    populate    stress    expertise    propulsed    carry    add   

Project "POPULATE" data sheet

The following table provides information about the project.

Coordinator
AMA ROMANIA SRL 

Organization address
address: B-dul Expozitiei 2, Etaj 1, Camere 1-10
city: Bucharest
postcode: 12103
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Romania [RO]
 Project website http://www.populateproject.eu/
 Total cost 929˙011 €
 EC max contribution 690˙345 € (74%)
 Programme 1. H2020-EU.2.1.1.4. (Content technologies and information management: ICT for digital content, cultural and creative industries)
 Code Call H2020-ICT-2014-1
 Funding Scheme IA
 Starting year 2015
 Duration (year-month-day) from 2015-01-01   to  2016-06-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    AMA ROMANIA SRL RO (Bucharest) coordinator 310˙193.00
2    GOLAEM SA FR (RENNES) participant 246˙692.00
3    THE PROVOST, FELLOWS, FOUNDATION SCHOLARS & THE OTHER MEMBERS OF BOARD OF THE COLLEGE OF THE HOLY & UNDIVIDED TRINITY OF QUEEN ELIZABETH NEAR DUBLIN IE (DUBLIN) participant 133˙460.00

Map

Leaflet | Map data © OpenStreetMap contributors, CC-BY-SA, Imagery © Mapbox

 Project objective

POPULATE, which is the acronym for “POPULate AsymmeTric mobile gamEs”, is an Innovation Action in the field of mobile games. The proposal focuses on innovation, by combining a multi-devices approach to game design with a state of the art crowd simulation technology, and so favor a game with a simple gameplay. The objective is to develop a prototype involving crowds for asymmetric games using both wearable and mobile devices as controllers and using TV as the main display. In the proposed gameplay, the player will have to defend himself, armed only with giant balls propulsed then controlled through natural motions, against ravenous hordes of digital creatures. Other players will have the ability to influence the appearance and behavior of the horde against the defender.

AMA Romania, top developing and R&D studio of AMA world leader of innovative interactive entertainment software on all devices, needs to carry further its innovative expertise on its game by exploring the possibilities of multi-devices interaction to offer gamers a premium experience. Connected objects, such as glasses or watches, are the new gaming frontier, naturally immersing players and offering exciting new ways of interacting with the digital world.

Golaem is developing Golaem for Games, an add-on to Golaem Crowd to be integrated in game engines by game studios, to interactively replay crowd simulations configured by artists. For this development to be successful Golaem needs to team up with a game studio to validate the needs and usefulness of the product. The added value Golaem will provide to the project is in the gain of production time to generate a visually diverse crowd of autonomous characters.

The Graphics, Vision and Visualisation Group of the Trinity College of Dublin will study the influence of the appearance, behaviors and animation realism of creatures on the defender. Is the cuteness of the creatures an element which can be used in gameplay design to stress the player?

 Deliverables

List of deliverables.
Report presenting results from perceptual experiments on character appeal and crowd interaction Documents, reports 2019-07-23 09:24:45
Report presenting results from User Interaction experiments Documents, reports 2019-07-23 09:24:45

Take a look to the deliverables list in detail:  detailed list of POPULATE deliverables.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "POPULATE" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "POPULATE" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.2.1.1.4.)

SEWA (2015)

Automatic Sentiment Estimation in the Wild

Read More  

POPART (2015)

Previz for On-set Production - Adaptive Realtime Tracking

Read More  

POPULATE (2015)

POPULate AsymmeTric mobile gamEs

Read More