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POPULATE

POPULate AsymmeTric mobile gamEs

Total Cost €

0

EC-Contrib. €

0

Partnership

0

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 POPULATE project word cloud

Explore the words cloud of the POPULATE project. It provides you a very rough idea of what is the project "POPULATE" about.

visually    innovation    trinity    software    entertainment    visualisation    artists    horde    romania    gameplay    autonomous    golaem    engines    asymmetric    propulsed    games    interaction    action    combining    defender    successful    populate    player    animation    acronym    defend    dublin    gaming    innovative    time    added    gain    ravenous    team    frontier    creatures    display    interacting    simulations    motions    usefulness    vision    studio    favor    characters    tv    appearance    game    group    generate    realism    leader    ama    cuteness    behavior    balls    exploring    world    validate    add    giant    immersing    studios    carry    crowd    influence    diverse    natural    prototype    interactive    naturally    digital    objects    mobile    crowds    ways    stress    gamers    watches    controllers    premium    armed    simulation    players    possibilities    expertise    behaviors    glasses    wearable    hordes    connected    graphics    configured    college    himself    replay    interactively   

Project "POPULATE" data sheet

The following table provides information about the project.

Coordinator
AMA ROMANIA SRL 

Organization address
address: B-dul Expozitiei 2, Etaj 1, Camere 1-10
city: Bucharest
postcode: 12103
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Romania [RO]
 Project website http://www.populateproject.eu/
 Total cost 929˙011 €
 EC max contribution 690˙345 € (74%)
 Programme 1. H2020-EU.2.1.1.4. (Content technologies and information management: ICT for digital content, cultural and creative industries)
 Code Call H2020-ICT-2014-1
 Funding Scheme IA
 Starting year 2015
 Duration (year-month-day) from 2015-01-01   to  2016-06-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    AMA ROMANIA SRL RO (Bucharest) coordinator 310˙193.00
2    GOLAEM SA FR (RENNES) participant 246˙692.00
3    THE PROVOST, FELLOWS, FOUNDATION SCHOLARS & THE OTHER MEMBERS OF BOARD OF THE COLLEGE OF THE HOLY & UNDIVIDED TRINITY OF QUEEN ELIZABETH NEAR DUBLIN IE (DUBLIN) participant 133˙460.00

Map

 Project objective

POPULATE, which is the acronym for “POPULate AsymmeTric mobile gamEs”, is an Innovation Action in the field of mobile games. The proposal focuses on innovation, by combining a multi-devices approach to game design with a state of the art crowd simulation technology, and so favor a game with a simple gameplay. The objective is to develop a prototype involving crowds for asymmetric games using both wearable and mobile devices as controllers and using TV as the main display. In the proposed gameplay, the player will have to defend himself, armed only with giant balls propulsed then controlled through natural motions, against ravenous hordes of digital creatures. Other players will have the ability to influence the appearance and behavior of the horde against the defender.

AMA Romania, top developing and R&D studio of AMA world leader of innovative interactive entertainment software on all devices, needs to carry further its innovative expertise on its game by exploring the possibilities of multi-devices interaction to offer gamers a premium experience. Connected objects, such as glasses or watches, are the new gaming frontier, naturally immersing players and offering exciting new ways of interacting with the digital world.

Golaem is developing Golaem for Games, an add-on to Golaem Crowd to be integrated in game engines by game studios, to interactively replay crowd simulations configured by artists. For this development to be successful Golaem needs to team up with a game studio to validate the needs and usefulness of the product. The added value Golaem will provide to the project is in the gain of production time to generate a visually diverse crowd of autonomous characters.

The Graphics, Vision and Visualisation Group of the Trinity College of Dublin will study the influence of the appearance, behaviors and animation realism of creatures on the defender. Is the cuteness of the creatures an element which can be used in gameplay design to stress the player?

 Deliverables

List of deliverables.
Report presenting results from perceptual experiments on character appeal and crowd interaction Documents, reports 2019-07-23 09:24:45
Report presenting results from User Interaction experiments Documents, reports 2019-07-23 09:24:45

Take a look to the deliverables list in detail:  detailed list of POPULATE deliverables.

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The information about "POPULATE" are provided by the European Opendata Portal: CORDIS opendata.

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