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Safe and Sound Drive

Design of a serious game for cars to help increase driver skills and lower fuel consumption

Total Cost €


EC-Contrib. €






Project "Safe and Sound Drive" data sheet

The following table provides information about the project.


Organization address
postcode: CM1 1SQ

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country United Kingdom [UK]
 Project website
 Total cost 97˙727 €
 EC max contribution 97˙727 € (100%)
 Programme 1. H2020-EU.1.3.2. (Nurturing excellence by means of cross-border and cross-sector mobility)
 Code Call H2020-MSCA-IF-2014
 Funding Scheme MSCA-IF-EF-ST
 Starting year 2015
 Duration (year-month-day) from 2015-09-01   to  2016-08-31


Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 


 Project objective

New in-vehicle information systems and advanced driver assistance systems are currently being introduced in cars in order to help driving safely and energy efficiently. These systems help the driver to pay attention to critical events (e.g. collision warnings and blind spot information systems) or deliver important information (e.g. speed limits and navigation instructions). However, safety and environmental impact are most of all dependent on the behaviour and attitude of the driver. This proposal concerns the design of a serious game for cars that will help drivers to increase eco-driving skills, lower fuel consumption and encourage safe and environmentally friendly approaches to driving. Through his research, Dr Arne Nykänen has developed successful methods and procedures for efficient product sound design, already implemented at Volvo Cars and Scania. Anglia Ruskin University has leading expertise on creative and user-centred design, serious gaming, mobile applications and sound design for theatre and film. Combining this expertise enables the introduction of sound based serious gaming in cars. This provides a successful way to increase driving safety and decrease environmental impact of cars, by not only informing and warning the driver, but also changing attitudes and behaviour. The major outcomes of the project will be a demonstrator of a serious game implemented in a car, a mobile app publicly available for download, demonstrations at science centres in the UK and Sweden, 3 journal papers, participation in 4 conferences, and a new European expert network with partners from academia as well as car, game and audio engineering industry.


year authors and title journal last update
List of publications.
2016 Nykänen, Arne; Lopez, Mariana; Toulson, Rob
Safe and Sound Drive: Design of interactive sounds supporting energy efficient behaviour
published pages: , ISSN: , DOI:
Proceedings of the Interactive Audio Systems Symposium, York, 2016 2019-07-23
2016 Nykänen, Arne; Lundkvist, André; Lindberg, Stefan; Lopez, Mariana
Safe and Sound Drive: Sound Based Gamification of User Interfaces in Cars
published pages: , ISSN: , DOI:
AES 61st International Conference: Audio for Games (2016) 2019-07-23

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