Opendata, web and dolomites

H2020 projects about "gaming"

The page lists 93 projects related to the topic "gaming".

# achronym  title  year 
1 Science in the City Science in the City 2014
2 QoE-Net innovative Quality Of Experience maNagement in Emerging mulTimedia services 2015
3 RAGE Realising an Applied Gaming Eco-system 2015
4 ProsocialLearn ProsocialLearn - Gamification of Prosocial Learning for Increased Youth Inclusion and Academic Achievement 2015
5 RAPID Heterogeneous Secure Multi-level Remote Acceleration Service for Low-Power Integrated Systems and Devices 2015
6 PERGAMON PERvasive Serious GAMes suppOrted by Virtual CoachiNg 2015
7 POPULATE POPULate AsymmeTric mobile gamEs 2015
8 RAPID-MIX Realtime Adaptive Prototyping for Industrial Design of Multimodal Interactive eXpressive technology 2015
9 SERECA Secure Enclaves for REactive Cloud Applications 2015
10 No One Left Behind No One Left Behind 2015
11 TRANSLITERACY Exploiting transmedia skills and informal learning strategies to improve formal education 2015
12 PROPHETIC PROPHETIC:An innovating Personal Healthcare Service for a holistic remote management and treatment of Parkinson patients. 2015
13 EnerGAware Energy Game for Awareness of energy efficiency in social housing communities 2015
14 Ownerchip Digital Rights Management Infrastructure For 3D Printed Artifacts 2014
15 DARWIN Expecting the unexpected and know how to respond 2015
16 TARGET Training Augmented Reality Generalised Environment Toolkit 2015
17 LAW-TRAIN Mixed-reality environment for training teams in joint investigative interrogation-Intelligent interrogation training simulator 2015
18 Safe and Sound Drive Design of a serious game for cars to help increase driver skills and lower fuel consumption 2015
19 ZERO-TRAIN-BCI Combining constrained based learning and transfer learning to facilitate Zero-training Brain-Computer Interfacing 2015
20 MULTISSOUND Multisensory-Based Spatial Sound 2015
21 VR-Suit VR-Suit : MultiModal experiences in a Virtual World 2015
22 Virtual Private Home Virtual Privte Home - Privacy-by-design Home Energy Efficiency Platform 2015
23 OCTOLY Next Generation Advertising: Social Video Software Connecting Brands and Content Creators 2015
24 ETN-FPI European Training Network on Full Parallax Imaging 2015
25 UTOUCH Universal mid-air haptic feedback 2015
26 HoloMedical3D Holographic 3D Display for visualising volumetric images from medical scanners 2015
27 IMERSO IMERSO - Virtual Reality System 2015
28 DuoTrainer New robotic medical device for autonomous, home-based gait neurorehabilitation and weight-bearing leg exercise, aimed at adults with loss of standing and walking function 2015
29 Video Games Europe World Gaming Federation: The future of Video Games comes from Europe 2016
30 RemoteMyApp Platform to efficiently stream anything (focusing on games, SME and B2B applications), anywhere (to any mobile device) 2016
31 WaterWatt Improvement of energy efficiency in industrial water circuits using gamification for online self-assessment, benchmarking and economic decision support 2016
32 PEAKapp Personal Energy Administration Kiosk application: an ICT-ecosystem for Energy Savings through Behavioural Change, Flexible Tariffs and Fun 2016
33 Fluzo.Tv e-Sports Platform: Watch, Train Win 2016
34 GAP Gaming for Peace 2016
35 STIMEY Science Technology Innovation Mathematics Engineering for the Young 2016
36 SCENT Smart Toolbox for Engaging Citizens into a People-Centric Observation Web 2016
37 SEL 360 Gomins The first holistic mobile game for evaluating and supporting the development of social and emotional skills and competences in childhood 2016
38 MOBILE AUGMENTER Mobile augmented reality platform for educative products 2016
39 TRAIN-HEAL-TH Empowering expectations for health and disease: Development of a pioneering training tool 2016
40 MSG Making Sense of Games: A Methodology for Humanistic Game Analysis 2016
41 BrainControl Stable Brain-Machine control via a learnable standalone interface 2016
42 azoomee A Truly Disruptive Entertainment and Educational Digital Application for Primary School Aged Children 2016
43 EASYPONIC The unique “Nanny” sensor and app that cares and engages growers through the hydroponic process 2016
44 INLIFE Incubate a New Learning and Inspiration Framework for Education 2016
45 SOCIALENERGY A Gaming and Social Network Platform for Evolving Energy Markets’ Operation and Educating Virtual Energy Communities 2017
46 Gaming Horizons Gaming Horizons 2016
47 GamECAR Gamification of EcoDriving Behaviours through Intelligent Management of dynamic car and driver information 2017
48 Adapptise Redefining the way brands and game developers reach audiences - A fresh approach to advertising and customer retention. 2016
49 DECIDE DEvOps for trusted, portable and interoperable Multi-Cloud applications towards the Digital singlE market 2016
50 FLAME Facility for Large-scale Adaptive Media Experimentation 2017
51 GATES Applying GAming TEchnologies for training professionals in Smart Farming 2017
52 GABLE GAmification for a BEtter Life 2016
53 FocusLocus FocusLocus: ADHD management Gaming System for educational achievement and social inclusion 2016
54 REVEAL Realising Education through Virtual Environments and Augmented Locations 2017
55 GAPARS Gamification of participatory science for training and education purposes 2017
56 IntegraMouse3 Next-generation, modular computer mouse device for disabled people 2016
57 MyTherapyTools SME Innovation Associate: matching MyTherapyTools up with a talented researcher 2018
58 eNOTICE European Network Of CBRN TraIning CEnters 2017
59 TELLY A 2nd screen mobile application solution providing interactive multiplayer game and real-time votingcapabilities, based on TV content, to better engage TV audiences and sports fans. - TELLY 2017
60 Gamebooster Promoting the Efficiency of the European Online Games Industry through an adaptive gaming platform and portal. 2017
61 FBT Transforming Brain Rehabilitation 2017
62 ELEVVO ELEVVO: A Ground-breaking Wearable Brain-Computer Interface that Enables Self-management of Cognitive Welfare through Personalised Training Exercises 2017
63 BlockchainKYC Blockchain-based, 100% automated KYC (Know Your Customer) service 2017
64 abcdeSIM-VR The flight simulator for Medical and Health Professionals 2017
65 BOND Bringing Organisations and Network Development to higher levels in the farming sector in Europe 2017
66 AniStyle Artistic Animation Rendering with Stylization 2018
67 SOFIE SOFIE - Secure Open Federation for Internet Everywhere 2018
68 PTwist PTwist: An open platform for plastics lifecycle awareness, monetization, and sustainable innovation 2018
69 GameInfluencer Launching the GameInfluencer Marketing Platform to Connect Game Publishers With The Best Matching Influencers Who Create the Most Effective Let’s Plays 2018
71 THREAT-ARREST THREAT-ARREST Cyber Security Threats and Threat Actors Training - Assurance Driven Multi-Layer, end-to-end Simulation and Training 2018
72 Raccoon.Recovery Raccoon.Recovery – effective mobile data driven hand rehabilitation solution 2018
73 CereBrill Brain training tools for better focus - using games and brainwaves to improve performance in children with ADHD 2018
74 WEAFING Wearable Electroactive Fabrics Integrated in Garments 2019
75 BEWELL Wearable sensors and actuators to monitor and promote physical and emotional wellbeing 2019
76 VRACE VRACE - Virtual Reality Audio for Cyber Environments 2019
77 iGames Immersive audiogames for the Blind and Visually Impaired people 2019
78 Starborne Novel map-population and rendering techniques for reinventing massively multiplayer online computer games 2019
79 BrainPlay The self-teaching brain 2019
80 RealHands Revolutionize the way humans interact with technology 2019
82 SmartPhotonics Facilitating photonics innovation, through a modular, integration technology platform 2019
83 Atomic Bands Next generation motion sensing bands for promotion of fitness and health tracking 2019
84 SPIDER a cyberSecurity Platform for vIrtualiseD 5G cybEr Range services 2019
85 INCLUDING Innovative Cluster for Radiological and Nuclear Emergencies 2019
86 Cumucore An innovative virtual software-defined mobile packet core to enable optimized and flexible user-centric services for next generation mobile networks 2019
87 Nomoko A Digital Copy Of The Earth 2019
88 cRGS Cognitive Rehabilitation Gamming System (cRGS): a novel Virtual Reality-based system for the conjunctive training of stroke-derived cognitive impairments 2019
89 ONEedge A Software-defined Edge Computing Solution 2019
90 COENCO Display Color-enriching nano coating for mobile displays 2019
91 ACCORDION Adaptive edge/cloud compute and network continuum over a heterogeneous sparse edge infrastructure to support nextgen applications 2020
92 ReHyb Rehabilitation based on Hybrid neuroprosthesis 2020
93 Reexen Ultra-low cost & ultra-high efficiency AI processor for enabling fast and cost-effective deployment of edge-computing applications 2020