Explore the words cloud of the INTERCOGAM project. It provides you a very rough idea of what is the project "INTERCOGAM" about.
The following table provides information about the project.
THE UNIVERSITY OF HERTFORDSHIRE HIGHER EDUCATION CORPORATION
|Coordinator Country||United Kingdom [UK]|
|Total cost||251˙857 €|
|EC max contribution||251˙857 € (100%)|
1. H2020-EU.1.3.2. (Nurturing excellence by means of cross-border and cross-sector mobility)
|Duration (year-month-day)||from 2016-12-01 to 2019-11-30|
Take a look of project's partnership.
|1||THE UNIVERSITY OF HERTFORDSHIRE HIGHER EDUCATION CORPORATION||UK (HATFIELD)||coordinator||251˙857.00|
|2||NEW YORK UNIVERSITY||US (NEW YORK)||partner||0.00|
INTERCOGAM’s goal is to develop and use information theory based intrinsic motivation formalisms to evaluate automatically generated game mechanics. Content generation is one of the production bottlenecks of professional game design, which has begun to be addressed by procedural content generation. In this field, search based procedural content generation uses the idea of evolutionary algorithms to represent, modify and adapt games and game content to maximise fun and engagement with the game. One major challenge here is the identification of widely applicable fitness functions, which capture the different aspects of what makes a game fun, such as challenge level, complexity, pacing, etc. INTERCOGAM will relate psychological and game design concepts of game experience to either existing formalisms for intrinsic motivation or develop new ones, where appropriate. Human play testers will then play procedurally generated games and evaluate their own experience, allowing us to verify whether our formalism captures the actual human motivation, and whether humans indeed act according to certain intrinsic motivations. INTERCOGAM will yield both, a tool to generate new and engaging game ideas, aiding better and faster game design, and provide new insights into how the human mind engages with different worlds where there is no external reward present.
|year||authors and title||journal||last update|
Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Filip Skwarski, Rafael Fritsch, Adrian Brightmoore, Shaofang Ye, Changxing Cao, Julian Togelius
The AI Settlement Generation Challenge in Minecraft
published pages: 19-31, ISSN: 0933-1875, DOI: 10.1007/s13218-020-00635-0
|KI - KÃ¼nstliche Intelligenz 34/1||2020-04-24|
Stephenson, Matthew; Anderson, Damien; Khalifa, Ahmed; Levine, John; Renz, Jochen; Togelius, Julian; Salge, Christoph
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking
published pages: , ISSN: , DOI:
|Note: This paper is accepted but not yet published by IEEE CEC 2020 1||2020-04-24|
Andrei D. Robu, Christoph Salge, Chrystopher L. Nehaniv, Daniel Polani
Measuring Time with Minimal Clocks
published pages: 383-409, ISSN: 1064-5462, DOI: 10.1162/artl_a_00303
|Artificial Life 25/4||2020-04-24|
Martin Biehl, Christian Guckelsberger, Christoph Salge, SimÃ³n C. Smith, Daniel Polani
Expanding the Active Inference Landscape: More Intrinsic Motivations in the Perception-Action Loop
published pages: , ISSN: 1662-5218, DOI: 10.3389/fnbot.2018.00045
|Frontiers in Neurorobotics 12||2019-05-23|
Christoph Salge, Daniel Polani
Empowerment As Replacement for the Three Laws of Robotics
published pages: , ISSN: 2296-9144, DOI: 10.3389/frobt.2017.00025
|Frontiers in Robotics and AI 4||2019-05-10|
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The information about "INTERCOGAM" are provided by the European Opendata Portal: CORDIS opendata.