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PhySound

Physically Based Simulation and Rendering of Thin Shell Sound

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

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 PhySound project word cloud

Explore the words cloud of the PhySound project. It provides you a very rough idea of what is the project "PhySound" about.

yielding    university    phenomenal    complemented    physically    objects    thin    bandwidth    shell    expertise    hoc    leader    rendering    eld    edition    columbia    constrains    environments    industry    audiogaming    scenes    obtain    widen    modeling    ad    industrial    databases    mature    synchronization    video    complementary    repetitive    frequency    setting    games    visual    digitally    devoted    sounds    effort    extension    shells    synthesis    fellowship    training    visuals    action    generating    researcher    trained    techniques    little    optimal    cans    student    sonied    tutoring    digital    receive    object    skills    lms    recorded    paper    bottles    teaching    virtual    tearing    crumpling    position    simulation    model    transfer    cloth    data    inria    plastic    precomputed    young    standardization    sound    manual    modern    piece    family    crushing    world    time    media    life    independent    limited    considerably    secondment    bag   

Project "PhySound" data sheet

The following table provides information about the project.

Coordinator
INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE 

Organization address
address: DOMAINE DE VOLUCEAU ROCQUENCOURT
city: LE CHESNAY CEDEX
postcode: 78153
website: www.inria.fr

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country France [FR]
 Project website https://team.inria.fr/graphdeco/en/projects/physound/
 Total cost 221˙635 €
 EC max contribution 221˙635 € (100%)
 Programme 1. H2020-EU.1.3.2. (Nurturing excellence by means of cross-border and cross-sector mobility)
 Code Call H2020-MSCA-IF-2015
 Funding Scheme MSCA-IF-GF
 Starting year 2016
 Duration (year-month-day) from 2016-12-01   to  2019-05-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE FR (LE CHESNAY CEDEX) coordinator 221˙635.00
2    TRUSTEES OF COLUMBIA UNIVERSITY IN THE CITY OF NEW YORK US (NEW YORK) partner 0.00

Map

 Project objective

Sound is as important as visuals in modern media (lms, video-games). Yet, little effort has been devoted to the rendering of sound from digital environments, compared to the phenomenal advances of visual rendering. Virtual scenes are sonied through the ad-hoc edition of recorded sounds and their manual synchronization with the visuals, yielding limited and repetitive sounds. This proposal addresses this problem by generating sounds from virtual environments through physically based simulation, and focuses on a challenging family of objects: thin shells. Characteristic thin shell sounds include tearing cloth and paper, crushing cans and plastic bottles, and crumpling a piece of paper and a plastic bag. Sound synthesis of thin-shell sound will be addressed through a set of modeling techniques (model reduction, high frequency bandwidth extension and precomputed sound databases), while real-time constrains will be addressed using data-driven approaches. This project will considerably widen the number of real life object sounds that can be digitally generated, and will contribute to the young research eld of physically based sound rendering, which has the potential of becoming the next key technology of the media industry. The expertise of Columbia University in thin shells and sound rendering, complemented by the expertise of Inria in real-time sound rendering provide the optimal setting for the success of this fellowship. In addition, the researcher will receive training through research and on complementary skills, including student tutoring, teaching, dissemination, and project management. Industry-related skills, such as technology transfer, research-to-product techniques and standardization will be trained through a secondment in the industrial sector at AudioGaming. This Action will allow the researcher to become a mature and independent, and to obtain a long term research position in Europe as a world leader in physically based sound rendering.

 Publications

year authors and title journal last update
List of publications.
2018 Gabriel Cirio, Ante Qu, George Drettakis, Eitan Grinspun, Changxi Zheng
Multi-Scale Simulation of Nonlinear Thin-Shell Sound with Wave Turbulence
published pages: 1-14, ISSN: 0730-0301, DOI: 10.1145/3197517.3201361
ACM Transactions on Graphics 37/4 2019-06-13

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The information about "PHYSOUND" are provided by the European Opendata Portal: CORDIS opendata.

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