Opendata, web and dolomites

PhySound

Physically Based Simulation and Rendering of Thin Shell Sound

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 PhySound project word cloud

Explore the words cloud of the PhySound project. It provides you a very rough idea of what is the project "PhySound" about.

constrains    mature    modeling    inria    effort    standardization    data    eld    life    precomputed    university    bottles    paper    scenes    cloth    sonied    crumpling    setting    video    model    repetitive    optimal    considerably    audiogaming    techniques    plastic    recorded    extension    edition    crushing    thin    devoted    frequency    hoc    lms    industrial    cans    databases    simulation    training    obtain    object    generating    teaching    action    rendering    synchronization    researcher    family    trained    media    secondment    virtual    industry    bag    receive    piece    world    ad    leader    complementary    columbia    expertise    young    manual    complemented    fellowship    transfer    modern    synthesis    independent    digital    tearing    student    widen    visual    time    shells    skills    shell    physically    visuals    little    yielding    digitally    phenomenal    environments    games    bandwidth    position    sounds    limited    tutoring    sound    objects   

Project "PhySound" data sheet

The following table provides information about the project.

Coordinator
INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE 

Organization address
address: DOMAINE DE VOLUCEAU ROCQUENCOURT
city: LE CHESNAY CEDEX
postcode: 78153
website: www.inria.fr

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country France [FR]
 Project website https://team.inria.fr/graphdeco/en/projects/physound/
 Total cost 221˙635 €
 EC max contribution 221˙635 € (100%)
 Programme 1. H2020-EU.1.3.2. (Nurturing excellence by means of cross-border and cross-sector mobility)
 Code Call H2020-MSCA-IF-2015
 Funding Scheme MSCA-IF-GF
 Starting year 2016
 Duration (year-month-day) from 2016-12-01   to  2019-05-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE FR (LE CHESNAY CEDEX) coordinator 221˙635.00
2    TRUSTEES OF COLUMBIA UNIVERSITY IN THE CITY OF NEW YORK US (NEW YORK) partner 0.00

Map

 Project objective

Sound is as important as visuals in modern media (lms, video-games). Yet, little effort has been devoted to the rendering of sound from digital environments, compared to the phenomenal advances of visual rendering. Virtual scenes are sonied through the ad-hoc edition of recorded sounds and their manual synchronization with the visuals, yielding limited and repetitive sounds. This proposal addresses this problem by generating sounds from virtual environments through physically based simulation, and focuses on a challenging family of objects: thin shells. Characteristic thin shell sounds include tearing cloth and paper, crushing cans and plastic bottles, and crumpling a piece of paper and a plastic bag. Sound synthesis of thin-shell sound will be addressed through a set of modeling techniques (model reduction, high frequency bandwidth extension and precomputed sound databases), while real-time constrains will be addressed using data-driven approaches. This project will considerably widen the number of real life object sounds that can be digitally generated, and will contribute to the young research eld of physically based sound rendering, which has the potential of becoming the next key technology of the media industry. The expertise of Columbia University in thin shells and sound rendering, complemented by the expertise of Inria in real-time sound rendering provide the optimal setting for the success of this fellowship. In addition, the researcher will receive training through research and on complementary skills, including student tutoring, teaching, dissemination, and project management. Industry-related skills, such as technology transfer, research-to-product techniques and standardization will be trained through a secondment in the industrial sector at AudioGaming. This Action will allow the researcher to become a mature and independent, and to obtain a long term research position in Europe as a world leader in physically based sound rendering.

 Publications

year authors and title journal last update
List of publications.
2018 Gabriel Cirio, Ante Qu, George Drettakis, Eitan Grinspun, Changxi Zheng
Multi-Scale Simulation of Nonlinear Thin-Shell Sound with Wave Turbulence
published pages: 1-14, ISSN: 0730-0301, DOI: 10.1145/3197517.3201361
ACM Transactions on Graphics 37/4 2019-06-13

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "PHYSOUND" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "PHYSOUND" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.1.3.2.)

G20LAP (2019)

G20 Legitimacy and Policymaking

Read More  

CRAS (2019)

Climate change and Resilience of Agricultural System: an econometric and computational analysis

Read More  

LiverMacRegenCircuit (2020)

Elucidating the role of macrophages in liver regeneration and tissue unit formation

Read More