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PhySound

Physically Based Simulation and Rendering of Thin Shell Sound

Total Cost €

0

EC-Contrib. €

0

Partnership

0

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 PhySound project word cloud

Explore the words cloud of the PhySound project. It provides you a very rough idea of what is the project "PhySound" about.

edition    skills    simulation    world    time    tutoring    expertise    trained    piece    cans    obtain    repetitive    shells    family    modern    industry    effort    synthesis    video    virtual    audiogaming    eld    extension    recorded    sonied    precomputed    optimal    environments    techniques    independent    young    receive    data    frequency    tearing    bandwidth    industrial    synchronization    paper    digitally    media    little    rendering    complemented    yielding    sound    limited    devoted    student    university    position    standardization    shell    sounds    transfer    fellowship    training    crushing    crumpling    considerably    modeling    scenes    inria    model    widen    life    constrains    researcher    lms    generating    phenomenal    bottles    databases    games    visuals    hoc    leader    manual    objects    visual    digital    plastic    thin    columbia    ad    bag    complementary    secondment    setting    cloth    object    mature    action    physically    teaching   

Project "PhySound" data sheet

The following table provides information about the project.

Coordinator
INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE 

Organization address
address: DOMAINE DE VOLUCEAU ROCQUENCOURT
city: LE CHESNAY CEDEX
postcode: 78153
website: www.inria.fr

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country France [FR]
 Project website https://team.inria.fr/graphdeco/en/projects/physound/
 Total cost 221˙635 €
 EC max contribution 221˙635 € (100%)
 Programme 1. H2020-EU.1.3.2. (Nurturing excellence by means of cross-border and cross-sector mobility)
 Code Call H2020-MSCA-IF-2015
 Funding Scheme MSCA-IF-GF
 Starting year 2016
 Duration (year-month-day) from 2016-12-01   to  2019-05-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE FR (LE CHESNAY CEDEX) coordinator 221˙635.00
2    TRUSTEES OF COLUMBIA UNIVERSITY IN THE CITY OF NEW YORK US (NEW YORK) partner 0.00

Map

 Project objective

Sound is as important as visuals in modern media (lms, video-games). Yet, little effort has been devoted to the rendering of sound from digital environments, compared to the phenomenal advances of visual rendering. Virtual scenes are sonied through the ad-hoc edition of recorded sounds and their manual synchronization with the visuals, yielding limited and repetitive sounds. This proposal addresses this problem by generating sounds from virtual environments through physically based simulation, and focuses on a challenging family of objects: thin shells. Characteristic thin shell sounds include tearing cloth and paper, crushing cans and plastic bottles, and crumpling a piece of paper and a plastic bag. Sound synthesis of thin-shell sound will be addressed through a set of modeling techniques (model reduction, high frequency bandwidth extension and precomputed sound databases), while real-time constrains will be addressed using data-driven approaches. This project will considerably widen the number of real life object sounds that can be digitally generated, and will contribute to the young research eld of physically based sound rendering, which has the potential of becoming the next key technology of the media industry. The expertise of Columbia University in thin shells and sound rendering, complemented by the expertise of Inria in real-time sound rendering provide the optimal setting for the success of this fellowship. In addition, the researcher will receive training through research and on complementary skills, including student tutoring, teaching, dissemination, and project management. Industry-related skills, such as technology transfer, research-to-product techniques and standardization will be trained through a secondment in the industrial sector at AudioGaming. This Action will allow the researcher to become a mature and independent, and to obtain a long term research position in Europe as a world leader in physically based sound rendering.

 Publications

year authors and title journal last update
List of publications.
2018 Gabriel Cirio, Ante Qu, George Drettakis, Eitan Grinspun, Changxi Zheng
Multi-Scale Simulation of Nonlinear Thin-Shell Sound with Wave Turbulence
published pages: 1-14, ISSN: 0730-0301, DOI: 10.1145/3197517.3201361
ACM Transactions on Graphics 37/4 2019-06-13

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The information about "PHYSOUND" are provided by the European Opendata Portal: CORDIS opendata.

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