Opendata, web and dolomites

PhySound

Physically Based Simulation and Rendering of Thin Shell Sound

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 PhySound project word cloud

Explore the words cloud of the PhySound project. It provides you a very rough idea of what is the project "PhySound" about.

fellowship    transfer    complementary    shells    sonied    action    environments    young    columbia    generating    teaching    repetitive    mature    edition    data    manual    object    secondment    obtain    complemented    bandwidth    university    bag    precomputed    games    setting    shell    visual    family    digital    widen    recorded    rendering    industrial    eld    modern    audiogaming    optimal    student    considerably    cans    thin    simulation    video    little    skills    synchronization    plastic    techniques    sound    modeling    piece    extension    phenomenal    frequency    standardization    world    bottles    lms    industry    ad    trained    crushing    time    expertise    yielding    researcher    receive    tearing    crumpling    limited    inria    databases    physically    cloth    devoted    hoc    synthesis    digitally    independent    model    media    tutoring    constrains    effort    sounds    objects    scenes    paper    position    virtual    life    visuals    training    leader   

Project "PhySound" data sheet

The following table provides information about the project.

Coordinator
INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE 

Organization address
address: DOMAINE DE VOLUCEAU ROCQUENCOURT
city: LE CHESNAY CEDEX
postcode: 78153
website: www.inria.fr

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country France [FR]
 Project website https://team.inria.fr/graphdeco/en/projects/physound/
 Total cost 221˙635 €
 EC max contribution 221˙635 € (100%)
 Programme 1. H2020-EU.1.3.2. (Nurturing excellence by means of cross-border and cross-sector mobility)
 Code Call H2020-MSCA-IF-2015
 Funding Scheme MSCA-IF-GF
 Starting year 2016
 Duration (year-month-day) from 2016-12-01   to  2019-05-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE FR (LE CHESNAY CEDEX) coordinator 221˙635.00
2    TRUSTEES OF COLUMBIA UNIVERSITY IN THE CITY OF NEW YORK US (NEW YORK) partner 0.00

Map

 Project objective

Sound is as important as visuals in modern media (lms, video-games). Yet, little effort has been devoted to the rendering of sound from digital environments, compared to the phenomenal advances of visual rendering. Virtual scenes are sonied through the ad-hoc edition of recorded sounds and their manual synchronization with the visuals, yielding limited and repetitive sounds. This proposal addresses this problem by generating sounds from virtual environments through physically based simulation, and focuses on a challenging family of objects: thin shells. Characteristic thin shell sounds include tearing cloth and paper, crushing cans and plastic bottles, and crumpling a piece of paper and a plastic bag. Sound synthesis of thin-shell sound will be addressed through a set of modeling techniques (model reduction, high frequency bandwidth extension and precomputed sound databases), while real-time constrains will be addressed using data-driven approaches. This project will considerably widen the number of real life object sounds that can be digitally generated, and will contribute to the young research eld of physically based sound rendering, which has the potential of becoming the next key technology of the media industry. The expertise of Columbia University in thin shells and sound rendering, complemented by the expertise of Inria in real-time sound rendering provide the optimal setting for the success of this fellowship. In addition, the researcher will receive training through research and on complementary skills, including student tutoring, teaching, dissemination, and project management. Industry-related skills, such as technology transfer, research-to-product techniques and standardization will be trained through a secondment in the industrial sector at AudioGaming. This Action will allow the researcher to become a mature and independent, and to obtain a long term research position in Europe as a world leader in physically based sound rendering.

 Publications

year authors and title journal last update
List of publications.
2018 Gabriel Cirio, Ante Qu, George Drettakis, Eitan Grinspun, Changxi Zheng
Multi-Scale Simulation of Nonlinear Thin-Shell Sound with Wave Turbulence
published pages: 1-14, ISSN: 0730-0301, DOI: 10.1145/3197517.3201361
ACM Transactions on Graphics 37/4 2019-06-13

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "PHYSOUND" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "PHYSOUND" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.1.3.2.)

RipGEESE (2020)

Identifying the ripples of gene regulation evolution in the evolution of gene sequences to determine when animal nervous systems evolved

Read More  

EngPTC2 (2019)

Exploring new technologies for the next generation pulse tube cryocooler below 2K

Read More  

5G-ACE (2019)

Beyond 5G: 3D Network Modelling for THz-based Ultra-Fast Small Cells

Read More