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SmartLife

Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents

Total Cost €

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EC-Contrib. €

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Partnership

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Project "SmartLife" data sheet

The following table provides information about the project.

Coordinator
KNOWLEDGEBIZ CONSULTING-SOCIEDADE DE CONSULTORIA EM GESTAO LDA 

Organization address
address: CAMPUS FACULDADE DE CIENCIA E TECNOLOGIA UNIVERSIDADE DE LISBOA EDIFICIO UNINOVA
city: CAPARICA
postcode: 2829 516
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Portugal [PT]
 Project website http://www.smartlifeproject.eu
 Total cost 1˙264˙512 €
 EC max contribution 997˙887 € (79%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
 Code Call H2020-ICT-2016-1
 Funding Scheme IA
 Starting year 2017
 Duration (year-month-day) from 2017-01-01   to  2019-03-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    KNOWLEDGEBIZ CONSULTING-SOCIEDADE DE CONSULTORIA EM GESTAO LDA PT (CAPARICA) coordinator 299˙250.00
2    NUROGAMES GMBH DE (KOLN) participant 322˙875.00
3    UNIVERSITEIT GENT BE (GENT) participant 223˙750.00
4    ASOCIACION DE INVESTIGACION DE LA INDUSTRIA TEXTIL ES (ALCOY ALICANTE) participant 152˙012.00

Map

 Project objective

Energy-related behaviours (physical activity, sedentary behaviour) are main modifiable determinants of several non-communicable health conditions, e.g. diabetes type 2, overweight and obesity, and track into adulthood. Promoting these behaviours among youngsters can have great health and societal gains. Meeting recommended levels for these behaviours is especially low among adolescents, girls and those of lower socio-economic status. An intervention to promote energy-related behaviours among adolescents is thus indicated, and may also address social inclusion. Exergames, which require movement to be played, have great yet underused potential to promote these behaviours. To fully utilise this potential, exergames need to promote moderate-to-vigorous physical activity; need to be tailored to the individual user; and need to be more engaging. The SmartLife project aims to create such an exergame. The SmartLife exergame will be: 1) a mobile game requiring lower body movements; 2) combined with a smart textile that provides immediate physiological feedback (e.g. heartrate, respiration) and ensures exercises are performed at a moderate-to-vigorous intensity level; 3) tailored to individual user’s needs, using the smart textile data, and based on available evidence and big data analysis; 4) highly engaging, e.g. by adding a narrative and context information, and using user input throughout the design (‘participatory development’). The project includes extensive testing and dissemination of results. Market analysis will explore commercial business opportunities (e.g. technology-based connected health) and social marketing opportunities (e.g. via schools). The SmartLife project proposes a technological innovation via integration of exergames and smart textiles, to optimally reach the exergaming’s full market potential and effectively address the non-leisure purpose of health promotion among adolescents, as stipulated in the work programme.

 Deliverables

List of deliverables.
SmartLife Website Websites, patent fillings, videos etc. 2020-01-29 14:00:53
Detailed game design document Documents, reports 2020-01-29 14:00:53
SmartLife Technical Architecture Documents, reports 2020-01-29 14:00:54
Reports Iterative prototyping Documents, reports 2020-01-29 14:00:53
Design recommendations from target users Documents, reports 2020-01-29 14:00:54
Report Acceptability and feasibility test Documents, reports 2020-01-29 14:00:54
Report on behavioural objectives and determinants of physical activity and sedentary behaviour among adolescents Documents, reports 2020-01-29 14:00:54
Dissemination Materials Websites, patent fillings, videos etc. 2020-01-29 14:00:54
Offline data analytics methods Other 2020-01-29 14:00:53
SmartLife Technical Requirements Documents, reports 2020-01-29 14:00:54
Demo session Report I Websites, patent fillings, videos etc. 2020-01-29 14:00:54
Market Watch and Analysis Documents, reports 2020-01-29 14:00:53

Take a look to the deliverables list in detail:  detailed list of SmartLife deliverables.

 Publications

year authors and title journal last update
List of publications.
2018 Ayla Schwarz, Ann DeSmet, Greet Cardon, Sebastien Chastin, Ruben Costa, António Grilo, Josue Ferri, Jorge Domenech, Jeroen Stragier
Mobile Exergaming in Adolescents’ Everyday Life—Contextual Design of Where, When, with Whom, and How: The SmartLife Case
published pages: 835, ISSN: 1660-4601, DOI: 10.3390/ijerph15050835
International Journal of Environmental Research and Public Health 15/5 2020-01-29

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The information about "SMARTLIFE" are provided by the European Opendata Portal: CORDIS opendata.

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