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iv4XR SIGNED

Intelligent Verification/Validation for Extended Reality Based Systems

Total Cost €

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EC-Contrib. €

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Partnership

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Project "iv4XR" data sheet

The following table provides information about the project.

Coordinator
INESC ID - INSTITUTO DE ENGENHARIADE SISTEMAS E COMPUTADORES, INVESTIGACAO E DESENVOLVIMENTO EM LISBOA 

Organization address
address: RUA ALVES REDOL 9
city: LISBOA
postcode: 1000 029
website: www.inesc-id.pt

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Portugal [PT]
 Total cost 3˙725˙337 €
 EC max contribution 3˙725˙337 € (100%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
 Code Call H2020-ICT-2018-3
 Funding Scheme RIA
 Starting year 2019
 Duration (year-month-day) from 2019-10-01   to  2022-09-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    INESC ID - INSTITUTO DE ENGENHARIADE SISTEMAS E COMPUTADORES, INVESTIGACAO E DESENVOLVIMENTO EM LISBOA PT (LISBOA) coordinator 682˙000.00
2    GAMEWARE EUROPE LIMITED UK (Cambridge) participant 607˙500.00
3    UNIVERSITEIT UTRECHT NL (UTRECHT) participant 522˙400.00
4    FONDAZIONE BRUNO KESSLER IT (TRENTO) participant 453˙375.00
5    UNIVERSITAT POLITECNICA DE VALENCIA ES (VALENCIA) participant 450˙000.00
6    GOODAI RESEARCH SRO CZ (PRAHA) participant 390˙000.00
7    THALES AVS FRANCE SAS FR (MERIGNAC) participant 293˙750.00
8    THALES SIX GTS FRANCE SAS FR (GENNEVILLIERS) participant 285˙312.00
9    UMEA UNIVERSITET SE (UMEA) participant 41˙000.00

Map

 Project objective

“Extended Reality” (XR) systems are advanced interactive systems such as Virtual Reality (VR) and Augmented Reality (AR) systems. They have emerged in various domains, ranging from entertainment, cultural heritage, to combat training and mission critical applications. The development and authoring of such systems is an iterative process that also includes quality assurance to make sure that the resulting systems are correct and delivering a high quality user experience. As the complexity of these systems keeps increasing, the XR industry now finds itself confronting a soaring engineering challenge: paradoxically, XR’s fine grained and high level of interactivity and realism make such systems very hard and expensive to test. The current XR authoring and development toolset poses no XR testing technology beyond rudimentary record and replay tools that only work for simple test scenarios. This project aims to build a novel verification and validation technology for XR systems based on techniques from AI to provide learning and reasoning over a virtual world. With this technology XR developers can deploy powerful test agents to automatically explore and test the correct parameters of their virtual worlds as they iteratively develop and refine them. In addition, user experience is an equally important aspect for all XR systems. We will therefore also develop socio-emotional AI to enable test agents to conduct automated assessment of the quality of user experience and parameterization by different demographic and socio economic types, such as male, female, young, and elderly. This project will be carried out by a team consisting of four companies (large and SMEs) representing the XR industry, two universities, and two research institutes. The team combines decades of expertise in advanced interactive systems, AI, and software engineering.

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The information about "IV4XR" are provided by the European Opendata Portal: CORDIS opendata.

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