Opendata, web and dolomites

H2020 projects about "entertainment"

The page lists 90 projects related to the topic "entertainment".

# achronym  title  year 
1 Let's Do The Science Life is Science, Science is Life: LET'S DO THE SCIENCE! 2014
2 REN-ATHENS Researcher's Night: meeting science and your next door scientist 2014
3 FlowMachines Flow Machines 2015
4 PING Printed Intelligent NFC Game cards and packaging 2015
5 POPULATE POPULate AsymmeTric mobile gamEs 2015
6 AIDE Adaptive Multimodal Interfaces to Assist Disabled People in Daily Activities 2015
7 Respon-SEA-ble Sustainable oceans : our collective responsibility, our common interest. Building on real-life knowledge knowledge systems for developing interactive and mutual learning media 2015
8 PoetEleg Aestheticization of Life and Cosmopolitan Modernity: The Poetics of Elegance in the Long 19th Century 2016
9 CHAOS Nonlinear Compensation in Hybrid Raman/EDFA Amplified Optical Systems 2015
10 MSCA FIRE MSCA FIRE: Fellows with Industrial Research Enhancement 2015
11 Sentab SENTAB: Combatting Senior Loneliness through Fun and Entertaining Technology 2015
12 PFMaker PFMaker, the Advanced Interactive Video Tool 2015
13 DAO-BACKEND Validating technical assumptions for a multi-tenant mobile multiplayer game backend platform. 2015
14 FUSION NIGHT Find Your Passion for Science on Researchers Night 2014
15 EXIST Extended Image Sensing Technologies 2015
16 ETN-FPI European Training Network on Full Parallax Imaging 2015
17 RoVi Robotic manipulator with visuo-haptic sensing 2015
18 CHoKO Clearing House for Knowledge Options (CHoKO) - creating a marketplace for knowledge 2015
19 VISUALMEDIA Immersive and Interactive Real Time 3D Social Media Graphics Environments for the Broadcast Industry 2016
20 NOTRE Network for sOcial compuTing REsearch (NOTRE) 2016
21 RemoteMyApp Platform to efficiently stream anything (focusing on games, SME and B2B applications), anywhere (to any mobile device) 2016
22 VocEmoApI Voice Emotion detection by Appraisal Inference 2015
23 MuMMER MultiModal Mall Entertainment Robot 2016
25 CROSSCULT CrossCult: Empowering reuse of digital cultural heritage in context-aware crosscuts of European history 2016
26 COBOTNITY A community of surface bots for creative storytelling 2016
27 Smart Library The Smart Digital Library of Edutainment by Smile and Learn 2016
28 POSTDATA Poetry Standardization and Linked Open Data 2016
29 FUSION2NIGHT Follow your scientific passion and join us tonight on Researchers’ Night. 2016
30 RENA REsearchers' Nights organized by Athens area Research Institutions to convey the science benefits to the public and motivate young people to science careers 2016
31 BrainControl Stable Brain-Machine control via a learnable standalone interface 2016
32 azoomee A Truly Disruptive Entertainment and Educational Digital Application for Primary School Aged Children 2016
33 HUTI Feasibility Study for HUTI – the Human Traffic Assistance System 2016
34 Gaming Horizons Gaming Horizons 2016
35 ASNODEV Aspirations Social Norms and Development 2016
36 VisualMusic Real Time 3D Motion Graphics Studio for Creative Music Industry SMEs 2016
37 REVEAL Realising Education through Virtual Environments and Augmented Locations 2017
38 PerfectDashboard 2.0 First single platform for efficient and security aware management of CMS based websites 2016
40 SitC Science in the City 2016
41 WiHDE A Wireless, Modular, Flexible, High-Density EMG Recording System 2017
42 Smart Library Smart Library of Edutainment: technology and gamification at the service of Education 2017
43 IDEAL SENSOR Integrated Smart Device for Emergency Management 2017
44 ENTIMENT Industrial Exploitation and Market Uptake of a Temporal Cognition Toolbox for Commercial Robots 2017
46 Previble Previble - The Previsualization Tool 2017
47 Domo4mAI Domo4m: Scalable Intelligent home office automation for energy savings 2017
48 5G-Xcast Broadcast and Multicast Communication Enablers for the Fifth-Generation of Wireless Systems 2017
49 5G-MEDIA Programmable edge-to-cloud virtualization fabric for the 5G Media industry 2017
50 BLOOMEN Blockchains in the new era of participatory media experience 2017
51 PODAPP Making Audio-On-Demand Accessible, Democratic and Commercially viable 2017
52 DyViTo DyViTo: Dynamics in Vision and Touch - the look and feel of stuff 2017
53 MIP-Frontiers New Frontiers in Music Information Processing 2018
54 WellCO Wellbeing and Health Virtual Coach 2017
55 PDE-GIR PDE-based geometric modelling, image processing, and shape reconstruction 2018
56 FotoInMotion Repurposing and enriching images for immersive storytelling through smart digital tools 2018
57 Furhat Robotics The Human Face of AI: a novel platform to build social conversational robots for education, healthcare, retail other verticals 2018
58 Black Cinema-Going Black Cinema-Going in New York of the Interwar Period 2018
59 ChildPro Child prodigies: on giftedness and child celebrities in modern France 2019
60 MOrPhEM Mechanics of Programmable Matter 2019
61 ARcopter The Game Changer Free-wing VTOL Drone for Commercial and Governmental Missions 2018
62 ACTIVITY EXCHANGE A data streaming platform to empower companies with intelligence through their entire business and value chains 2018
63 Pozyx RTLS An ultra-wideband-based location system that allows highly accurate positioning in indoor environments. 2018
64 FOGSCREEN MINI FogsScreen Mini - breakthrough laminar air purification technology with stunning interactive images 2018
65 MOMENTS Multi-sensory experiences for in-home therapy and entertainment 2018
66 Scan2CAD Scan2CAD: Learning to Digitize the Real World 2019
67 MalopolskaRN Małopolska Researchers' Night 2018-2019 (European Researchers' Night in Małopolska) 2018
69 SPACEPORT 3D Volumetric Video Capturing and Streaming Software- SPACEPORT 2018
70 EnTimeMent EnTimeMent - ENtrainment and synchronization at multiple TIME scales in the MENTal foundations of expressive gesture 2019
71 C2C4LMB Gigstarter — A C2C Solution for Live Music Bookings 2018
72 evaGuide Security Management Platform for enhanced situation awareness and real-time adaptive evacuation strategies for large venues for sports and entertainment 2018
73 5G-MOBIX 5G for cooperative & connected automated MOBIility on X-border corridors 2018
74 Skye Redefining Drone Safety and Autonomous Operation for Indoor Commercial Applications 2018
75 CoCoUnit CoCoUnit: An Energy-Efficient Processing Unit for Cognitive Computing 2019
76 LISHCCAD The Living Image of Sherlock Holmes: The Cult of Celebrity in the Age of Disenchantment 2020
77 5G-SOLUTIONS 5G Solutions for European Citizens 2019
78 CHINAWHITE The Reconfiguration of Whiteness in China: Privileges, Precariousness, and Racialized Performances 2019
79 iv4XR Intelligent Verification/Validation for Extended Reality Based Systems 2019
80 PRESENT Photoreal REaltime Sentient ENTity 2019
81 24G 24G: Accurate and Reliable Health Genetic Tests 2019
82 ViAjeRo ViAjeRo: Virtual and Augmented Reality passenger experiences 2019
83 VIRTUOSA Scalable Software Defined Network Architectures for Cooperative Live Media Production exploiting Virtualised Production Resources and 5G Wireless Acquisition 2019
84 SoundParticles Sound Particles - The Revolution in 3D Audio Software 2019
85 AIVA AI that composes complex instrumental music for movies, games, advertising and other types of digital media 2019
86 Didimo Humanity in Digital Communication 2019
87 LEGO-3D Learning Generative 3D Scene Models for Training and Validating Intelligent Systems 2020
88 Xtend "Xtend - ""Extending Reality Skywards""" 2020
89 IMACTIS Fostering Critical Identities Through Social Media Archival Images 2020
90 Biohybrids Biohybrid phytosensing system for plant-technology interactions in mixed-reality and smart-home systems 2020