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CLIPE SIGNED

Creating Lively Interactive Populated Environments

Total Cost €

0

EC-Contrib. €

0

Partnership

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Project "CLIPE" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITY OF CYPRUS 

Organization address
address: KALLIPOLEOS STREET 75
city: NICOSIA
postcode: 1678
website: www.ucy.ac.cy

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Cyprus [CY]
 Total cost 4˙015˙964 €
 EC max contribution 4˙015˙964 € (100%)
 Programme 1. H2020-EU.1.3.1. (Fostering new skills by means of excellent initial training of researchers)
 Code Call H2020-MSCA-ITN-2019
 Funding Scheme MSCA-ITN-ETN
 Starting year 2020
 Duration (year-month-day) from 2020-03-01   to  2024-02-29

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITY OF CYPRUS CY (NICOSIA) coordinator 353˙755.00
2    UNIVERSITY COLLEGE LONDON UK (LONDON) participant 606˙345.00
3    ECOLE POLYTECHNIQUE FR (PALAISEAU CEDEX) participant 549˙604.00
4    INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE FR (LE CHESNAY CEDEX) participant 549˙604.00
5    THE PROVOST, FELLOWS, FOUNDATION SCHOLARS & THE OTHER MEMBERS OF BOARD OF THE COLLEGE OF THE HOLY & UNDIVIDED TRINITY OF QUEEN ELIZABETH NEAR DUBLIN IE (DUBLIN) participant 549˙368.00
6    MAX-PLANCK-GESELLSCHAFT ZUR FORDERUNG DER WISSENSCHAFTEN EV DE (MUENCHEN) participant 505˙576.00
7    UNIVERSITAT POLITECNICA DE CATALUNYA ES (BARCELONA) participant 501˙809.00
8    KUNGLIGA TEKNISKA HOEGSKOLAN SE (STOCKHOLM) participant 281˙982.00
9    SILVERSKY3D VR TECHNOLOGIES LTD CY (NICOSIA) participant 117˙918.00

Map

 Project objective

The primary objective of CLIPE is to train a generation of innovators and researchers in the field of virtual characters simulation and animation and help bringing Europe at the forefront of the field. Advances in technology are pushing towards making VR/AR worlds a daily experience. Whilst virtual characters are an important component of these worlds, bringing them to life and giving them interaction and communication abilities requires highly specialized programming combined with artistic skills, and considerable investments: millions spent on armies of coders and designers to develop video-games is a typical example. The research objective of CLIPE is to design the next-generation of VR-ready characters. CLIPE is addressing the most important current aspect of the problem: making the characters capable of: behaving more naturally; interacting with real users sharing a virtual experience with them; being more intuitively and extensively controllable for virtual worlds designers. To meet our objectives, the CLIPE consortium gathers the main European actors in the field of VR/AR, computer graphics, computer animation, psychology and perception. The project will expose young researchers to the state-of-the-art research work in the areas, allowing them to develop character simulation techniques beyond the current frontiers, such as: machine learning to provide characters with new abilities based on examples, procedural animation techniques to design large-scale virtual population of characters, perceptual studies to evaluate character simulation quality and communication abilities. CLIPE also extends its partnership to key industrial actors of populated virtual worlds, giving students the ability to explore new application fields and start collaborations beyond academia. Finally, a thorough training program will equip the young researchers with many of the skills required to succeed in the very competitive industry/start-up world, if they decide to venture there.

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The information about "CLIPE" are provided by the European Opendata Portal: CORDIS opendata.

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