The page lists 48 projects related to the topic "characters".
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1 | ProsocialLearn | ProsocialLearn - Gamification of Prosocial Learning for Increased Youth Inclusion and Academic Achievement | 2015 |
2 | POPULATE | POPULate AsymmeTric mobile gamEs | 2015 |
3 | ARIA-VALUSPA | Artificial Retrieval of Information Assistants - Virtual Agents with Linguistic Understanding, Social skills, and Personalised Aspects | 2015 |
4 | LAW-TRAIN | Mixed-reality environment for training teams in joint investigative interrogation-Intelligent interrogation training simulator | 2015 |
5 | BIHC | BIHC- Bio-inspired models of human crowds | 2015 |
6 | MIP4CELL | Molecular Imprinting mediated regulation of cell behavior and related biomedical applications | 2016 |
7 | TRANSFR-Q | Transcriptional RegulAtory Network controlling Strawberry Fruit Ripening and Quality | 2015 |
8 | HAS | Harmonic Analysis and l-adic sheaves | 2015 |
9 | TRODITIES | Trust, Global Traders, and Commodities in a Chinese International City | 2015 |
10 | Con Espressione | Getting at the Heart of Things: Towards Expressivity-aware Computer Systems in Music | 2016 |
11 | ModRed | The geometry of modular representations of reductive algebraic groups | 2016 |
12 | COBOTNITY | A community of surface bots for creative storytelling | 2016 |
13 | first.stage | Fast and easy previsualisation for creative industries | 2016 |
14 | NEUROBUKIMI | Affective neurocognitive model for the ‘Uncanny Valley’ | 2016 |
15 | BUSWEL | Why is Business in Some Countries More Hostile to Social Redistribution than in Others? | 2016 |
16 | ConvergeAnt | An Integrative Approach to Understanding Convergent Evolution in Ant-eating Mammals | 2016 |
17 | GroundForce | GroundForce: Grounding Natural Language Semantics in Video Games | 2016 |
18 | PREKARN | The learning of prehistory of knapping stone | 2016 |
19 | STORIES | Stories of Tomorrow - Students Visions on the Future of Space Exploration | 2017 |
20 | RANPOFIL | Science and applications of random polymer fiber lasers | 2017 |
21 | Renaissance Idiocy | Representing Idiocy and Intellectual Disability in Early Modern English Literature, 1500-1640 | 2017 |
22 | GASAC | Gender Aspects of Screen Adaptations of the British Nineteenth-Century Female Literary Canon | 2017 |
23 | GLARE | Exploring Gender in Children's Literature from Cognitive Corpus Stylistic Perspective | 2017 |
24 | WIDE | Wide Incremental learning with Discrimination nEtworks | 2017 |
25 | ANIMATAS | Advancing intuitive human-machine interaction with human-like social capabilities for education in schools | 2018 |
26 | SPEECHREPORTING | Discourse reporting in African storytelling | 2018 |
27 | MoTIVE | Moments in Time in Immersive Virtual Environments | 2018 |
28 | VegProtein | Vegetable proteins: a novel source of next generation functional hydrolysates | 2017 |
29 | PROTEUS | Paradoxes and Metaphors of Time in Early Universe(s) | 2018 |
30 | SECurITY | Social-ECological Interdependencies in TransboundarY water resources systems | 2019 |
31 | SUPEREVOL | Evolution of supergenes and the genetic basis of snail colour polymorphism | 2018 |
32 | IslamAnimals | Animals in the Philosophy of the Islamic World | 2018 |
33 | INNOVATION | Innovation and opportunity in the evolution of life | 2018 |
34 | B-FUTURE | BACK TO THE FUTURE | 2018 |
35 | EVOCELFATE | Evolution of cell fate specification modes in spiral cleavage | 2019 |
36 | HANDLING | Writers handling pictures: a material intermediality (1880-today) | 2019 |
37 | ConnecCaribbean | Connected worlds: the Caribbean, origin of modern world | 2019 |
38 | FED | Feeding, Educating, Dieting: a Transnational Approach to Nutrition Discourses in Children’s Narratives (Britain and Italy, 1850-1900) | 2019 |
39 | InnoVar | Next generation variety testing for improved cropping on European farmland | 2019 |
40 | Clockstop | A Fast Throughput Drosophila Model to Identify Drug Treatments for Age-related Hearing Loss (ARHL) | 2019 |
41 | IFR-CNS | Intumescent Flame Retardants Inspired Template-assistant Synthesis of N/P Dual-doped 3D Carbon Network for High-Performance Supercapacitors | 2019 |
42 | PRESENT | Photoreal REaltime Sentient ENTity | 2019 |
43 | DEMOSERIES | Shaping Democratic Spaces: Security and TV Series | 2020 |
44 | CLIPE | Creating Lively Interactive Populated Environments | 2020 |
45 | Didimo | Humanity in Digital Communication | 2019 |
46 | VIETNAMICA | Historical Research and Data Processing on Ancient Vietnamese Inscriptions | 2019 |
47 | 3DPBio | Computational Models of Motion for Fabrication-aware Design of Bioinspired Systems | 2020 |
48 | APOCRYPHA | Storyworlds in Transition: Coptic Apocrypha in Changing Contexts in the Byzantine and Early Islamic Periods | 2020 |