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Q-Tales

A Collaboration Ecosystem enabling EU Creative SMEs to exchange multi-media content and create multi-plot, interactive Apps for Children, curated according to Reader ability and educational value.

Total Cost €

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EC-Contrib. €

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Partnership

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 Q-Tales project word cloud

Explore the words cloud of the Q-Tales project. It provides you a very rough idea of what is the project "Q-Tales" about.

serve    techniques    publishing    voice    featuring    creativity    brand    receive    respective    transform    news    apps    collaborate    co    creative    interface    app    item    scent    animators    experts    psychology    platform    summarized    actors    child    smes    connected    pedagogical    authoring    technically    annual    illustrators    quality    name    communicate    competition    book    country    parents    create    books    gamification    services    self    ecosystem    introduce    designed    frameworks    analytics    literacy    cultural    literature    framework    whilst    authors    perfect    linguistic    launch    sources    publishers    utilizing    submit    breed    authored    store    pedagogy    innovative    industry    professionals    children    evolutionary    connect    content    curation    academic    sold    powerful    sophisticated    tales    nation    worldwide    solutions    europeanness    ict    tool    ontology    incorporating    below    providers    awards    single   

Project "Q-Tales" data sheet

The following table provides information about the project.

Coordinator
THEOFANIS ALEXANDRIDIS KAI SIA EE 

Organization address
address: ELEFTHERIOU VENIZELOU 4
city: KALLITHEA
postcode: 17676
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Greece [EL]
 Project website http://q-tales.eu/
 Total cost 1˙273˙526 €
 EC max contribution 986˙193 € (77%)
 Programme 1. H2020-EU.2.1.1.4. (Content technologies and information management: ICT for digital content, cultural and creative industries)
 Code Call H2020-ICT-2014-1
 Funding Scheme IA
 Starting year 2015
 Duration (year-month-day) from 2015-01-01   to  2016-06-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    THEOFANIS ALEXANDRIDIS KAI SIA EE EL (KALLITHEA) coordinator 145˙250.00
2    ORTELIO LTD UK (COVENTRY) participant 180˙250.00
3    FORMA CAMERA - AZIENDA SPECIALE DELLA CAMERA DI COMMERCIO, INDUSTRIA,ARTIGIANATO E AGRICOLTURA DI ROMA PER LA FORMAZIONE IMPRENDITORIALE IT (ROMA) participant 142˙875.00
4    NATIONAL UNIVERSITY OF IRELAND GALWAY IE (Galway) participant 112˙500.00
5    PUBLISTO DIGITAL APPLICATIONS EPE EL (ATHINA) participant 99˙312.00
6    GAMIFICO LIMITED UK (CANTERBURY) participant 92˙750.00
7    REAL GROUP (UK) LIMITED UK (Canterbury) participant 78˙505.00
8    MILOPOULOS GRIGORIOS EL (ATHINA) participant 74˙375.00
9    IZBA PRZEMYSLOWO - HANDLOWA W KRAKOWIE PL (KRAKOW) participant 60˙375.00

Map

 Project objective

“Q-Tales” is a Collaboration Ecosystem, specifically designed to serve the needs of the European Children e-book industry, where European Creative SMEs, Experts and Parents, co-create new or transform existing Children Literature into high quality e-books & Apps using innovative ICT solutions provided by European ICT SMEs along with a Curation Framework provided by European Academic experts in the field of Pedagogy, Children Psychology and evolutionary Psychology. The specific objectives of the project are summarized below: • Objective 1: Build the Q-Tales Collaboration Platform and respective ecosystem, including Gamification Aspects, where European self-publishers, authors, illustrators, voice actors, animators and other related SMEs & professionals will find & submit industry news, communicate, offer & receive services and collaborate. • Objective 2: Develop the Q-Tales Authoring Tool, featuring an easy-to-use interface with powerful and sophisticated authoring features which will be used to create the Q-Tales e-books and apps, incorporating the Q-Tales Ontology and utilizing gamification techniques. • Objective 3: Launch the Q-Tales Store where the authored e-books and apps will be offered worldwide. • Objective 4: Define the Technical and Pedagogical Q-Tales Curation Frameworks, in order to ensure that every single item sold is, technically perfect and better connected with current academic developments in the fields of child / evolutionary psychology while offering a scent of “Europeanness”, whilst incorporating nation- and country-specific literacy cultural and linguistic elements. • Objective 5: Develop a new breed of in-app analytics services. • Objective 6: Identify & Connect with established European Children Literature Content Providers and Sources. • Objective 7: Establish Q-Tales as a Brand Name with European Publishing Industry. • Objective 8: Introduce the Q-Tales Awards as an annual creativity competition.

 Deliverables

List of deliverables.
User Manual Documents, reports 2019-07-24 14:40:05
Mock-Up Demo Demonstrators, pilots, prototypes 2019-07-24 14:40:06
Assessment & Evaluation Report – 2nd Milestone Documents, reports 2019-07-24 14:40:05
Integration Plan Documents, reports 2019-07-24 14:40:05
Pedagogical Framework Documents, reports 2019-07-24 14:40:06
Q-Tales Ontology (OWL/RDF) Documents, reports 2019-07-24 14:40:06
Q-Tales example scenarios Documents, reports 2019-07-24 14:40:06
Dissemination & Promotion material Documents, reports 2019-07-24 14:40:05
Dissemination plan Documents, reports 2019-07-24 14:40:05
Q-Tales Vision Document Documents, reports 2019-07-24 14:40:05
Final prototype of the system Demonstrators, pilots, prototypes 2019-07-24 14:40:05

Take a look to the deliverables list in detail:  detailed list of Q-Tales deliverables.

 Publications

year authors and title journal last update
List of publications.
2016 Stavros Lounis, Stefanos Doukidis, Nikolaos P. Papastamatiou and Theodoros A. Doukoulos
GAMIFICATION OF AUTHORING INTERACTIVE E-BOOKS FOR CHILDREN: THE Q-TALES ECOSYSTEM
published pages: , ISSN: , DOI:
MCIS 2016 Yearly 2019-07-24
2017 Dr Bonnie Long, Dr Tony Hall, Dr Michael Hogan, Dr John Breslin
Conceptualising a pedagogical framework to inform an infrastructure for children\'s e-book design and publication
published pages: not known yet, ISSN: 1741-4369, DOI:
Literacy Three issues per year 2019-07-24
2017 Dr Bonnie Thompson Long, Dr Tony Hall, Dr Mike Hogan, Mr Owen Harney, Mr Nikolaos P. Papastamatiou, Mr Theodoros Doukoulos
Using Collective Intelligence methodology to design and develop innovative technologies to support children’s literacy
published pages: , ISSN: , DOI:
International Journal of Research & Method in Education 4 issues per year 2019-07-24

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The information about "Q-TALES" are provided by the European Opendata Portal: CORDIS opendata.

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