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Video Games Europe SIGNED

World Gaming Federation: The future of Video Games comes from Europe

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

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 Video Games Europe project word cloud

Explore the words cloud of the Video Games Europe project. It provides you a very rough idea of what is the project "Video Games Europe" about.

gaming    innovative    platform    database    worldwide    games    world    actors    publishers    players    ranking    sponsors    federation    brands    data    market    revenues    videogames   

Project "Video Games Europe" data sheet

The following table provides information about the project.

Coordinator
WORLD GAMING FEDERATION 

Organization address
address: 117 RUE DE BELLEVUE
city: BOULOGNE BILLANCOURT
postcode: 92100
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country France [FR]
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-1-2015
 Funding Scheme /SME-1
 Starting year 2016
 Duration (year-month-day) from 2016-01-01   to  2016-06-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    WORLD GAMING FEDERATION FR (BOULOGNE BILLANCOURT) coordinator 50˙000.00

Mappa

 Project objective

World Gaming Federation intends to solve major issues in the videogames market by providing a worldwide platform including all ecosystem actors: players & teams, publishers, event organizers, brands & sponsors. The videogames market is facing important growth challenges (2Bn players in 2018) with the exponential growth of mobile gaming, online gaming (including free games) and competitive gaming (Esport).

All actors, from players to publishers, as well as brands and sponsors want to increase their profitability by making more revenues and embrace new income sources. Today, they have no serious way to analyze return on investment and do not have access to all the data, and the ability to answer these opportunities as globalization adds complex market interactions. The objective of World Gaming Federation’s platform is to help the industry to monetize and ease their relations with users thanks to our end-to-end advanced features based on big data. We will provide a videogames database with more than 47,000 games referenced, linked to a powerful tournament software to produce a unique worldwide ranking. We will provide a 100% videogames players database to help publishers target the best community for their marketing campaigns and bring new revenues through brands’ sponsoring. This will represent a major innovation, as there is today no worldwide platform gathering all data, player’s profiles and a global ranking system.

WGF is a high risk innovative SME willing to develop a unique innovative platform, which will help all stakeholders to address opportunities and disrupt the existing markets. The feasibility study is a mandatory step to validate the proof of concept, including technical and commercial viability, design study and first pilot website. We will then develop the platform and speed our time to market.

 Work performed, outcomes and results:  advancements report(s) 

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The information about "VIDEO GAMES EUROPE" are provided by the European Opendata Portal: CORDIS opendata.

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