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GABLE SIGNED

GAmification for a BEtter Life

Total Cost €

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EC-Contrib. €

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Partnership

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 GABLE project word cloud

Explore the words cloud of the GABLE project. It provides you a very rough idea of what is the project "GABLE" about.

trl6    content    gaming    interactive    trials    adjustment    adapt    staff    piloting    2012    clinical    individual    advantage    total    remedial    difficulty    interests    programming    rage    trl8    frequent    centres    disabilities    individuals    skills    technologies    computer    subscription    personalised    15m    living    inclusion    fits    moving    health    2014    platform    gamification    diverse    vision    participation    fp7    image    people    globally    neurological    nov    markets    service    scenarios    learning    machine    months    online    operate    ended    business    care    personalise    children    customised    315032    innovative    mainly    special    levels    smes    playing    multiplayer    deploy    easily    cerebral    pilot    will    games    daily    ga    3m    good    reference    persons    original    scenario    carers    progress    successful    18    gable    create    births    commercially    productisation    mobile    visual    gameabling    cp    childhood    period    fixed    techniques    digital    plan    paths    avoiding    basis    strategy    cooperative    caregivers    2020    validate    disorder    combining    sme    palsy    niche   

Project "GABLE" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITAT ROVIRA I VIRGILI 

Organization address
address: CARRER DE ESCORXADOR
city: TARRAGONA
postcode: 43003
website: http://www.urv.cat

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Spain [ES]
 Project website https://projectgable.eu/
 Total cost 1˙320˙650 €
 EC max contribution 997˙767 € (76%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
 Code Call H2020-ICT-2016-1
 Funding Scheme IA
 Starting year 2016
 Duration (year-month-day) from 2016-11-01   to  2019-10-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITAT ROVIRA I VIRGILI ES (TARRAGONA) coordinator 244˙375.00
2    HUGINTECH AS NO (OSLO) participant 191˙187.00
3    INTERNATIONAL CLINIC OF REHABILITATION LLC UA (TRUSKAVETS) participant 190˙916.00
4    UBITECH LIMITED UK (NEW MALDEN SURREY) participant 187˙468.00
5    THE NATIONAL MICROELECTRONICS APPLICATIONS CENTRE LTD IE (LIMERICK) participant 183˙820.00

Map

 Project objective

Cerebral Palsy (CP) is a frequent neurological disorder in childhood (2 per 1,000 births). The EU has 1.3m of the 15m persons with CP globally. Participation in daily activities with other individuals and inclusion in cooperative learning paths by playing digital games can promote health & well-being with such disabilities as is identified in Europe 2020. GABLE is a highly innovative online service platform to personalise games to enhance the living adjustment of people with CP avoiding a gamification process where one fits for all. GABLE will be an open platform combining (i) the results of phase from the very successful FP7-SME-2012 “Research for SMEs” project (GA 315032) that ended in Nov 2014, (ii) the results of RAGE project and (iii) the technologies derived from machine learning under a multiplayer approach combining fixed and mobile devices. It enables carers & clinical staff to easily create (using visual programming & no special IT skills) interactive games customised to individual’s abilities using unique computer vision & image processing techniques. Caregivers will adapt content and difficulty levels of the games according to the interests, abilities and progress of each individual user. Moving from the currently TRL6 to TRL8, five of the original partners in the Research phase will adapt the GameAbling platform to the new scenario and will develop a testing period piloting trials to operate/validate the system productisation at 8 diverse reference care centres over 18 months. The project will produce a total of 30 personalised games (5 per pilot). The strategy of the consortium is to take advantage from the good results on the remedial use of games for children with CP in order to develop new business scenarios based on the success in that niche, where further inclusion & learning gaming markets will be addressed. The project will develop/validate a Business Plan to commercially deploy the service on a mainly subscription basis.

 Deliverables

List of deliverables.
Implemented games Other 2020-04-24 00:46:34
Results on measured KPIs and Recommendations Documents, reports 2020-04-24 00:46:34
\"Pilot activity report #1\" Documents, reports 2020-04-24 00:46:34
Learnt lessons and feedback from stakeholders Documents, reports 2020-04-24 00:46:34
\"Pilot activity report #2\" Documents, reports 2020-04-24 00:46:34
Plans for the use and the dissemination of foreground Documents, reports 2020-04-24 00:46:34
Project identity and website Documents, reports 2020-04-24 00:46:34
Data Management Plan Open Research Data Pilot 2020-04-24 00:46:34
Report on game scenario creation Documents, reports 2020-04-24 00:46:33

Take a look to the deliverables list in detail:  detailed list of GABLE deliverables.

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The information about "GABLE" are provided by the European Opendata Portal: CORDIS opendata.

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