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LUDEME SIGNED

The Digital Ludeme Project: Modelling the Evolution of Traditional Games

Total Cost €

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EC-Contrib. €

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Partnership

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Project "LUDEME" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITEIT MAASTRICHT 

Organization address
address: Minderbroedersberg 4-6
city: MAASTRICHT
postcode: 6200 MD
website: http://www.maastrichtuniversity.nl

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Netherlands [NL]
 Project website http://ludeme.eu
 Total cost 1˙997˙244 €
 EC max contribution 1˙997˙244 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2017-COG
 Funding Scheme ERC-COG
 Starting year 2018
 Duration (year-month-day) from 2018-04-01   to  2023-03-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITEIT MAASTRICHT NL (MAASTRICHT) coordinator 1˙997˙244.00

Map

 Project objective

The development of games goes hand in hand with the development of human culture. Games offer a rich window of insight into our cultural past, but early examples were rarely documented and our understanding of them is incomplete. While there has been considerable historical research into games and their use as tools of cultural analysis, much is based on the interpretation of partial evidence with little mathematical analysis. This project will use modern computational techniques to help fill these gaps in our knowledge empirically.

I will represent games as structured sets of ludemes (units of game-related information), which will allow the full range of traditional strategy games to be modelled in a single software system for the first time. This system will not only model and play games, but will evaluate reconstructions for quality and authenticity, and automatically improve them where possible. This will lay the foundations for a new field of study called digital archaeoludology, which will involve addressing technical challenges that could yield significant benefits in their own right, particularly in artificial intelligence.

The ludemic model reveals innate mathematical relationships between games, allowing phylogenetic analysis. This provides a mechanism for creating a family tree/network of traditional games, which could reveal missing links and allow ancestral state reconstruction to shed light on the gaps in our partial knowledge. Locating ludemes culturally provides a mechanism for creating interactive maps that chart the transmission of mathematical ideas across cultures through play. This project seeks to bridge the gap between historical and computational studies of games, to provide greater insight into our understanding of them as cultural artefacts, and to pioneer new tools and techniques for their continued analysis. The aim is to restore and preserve our intangible cultural heritage (of game playing) through the tangible evidence available.

 Publications

year authors and title journal last update
List of publications.
2019 Hufkens, L. V.; Browne, C.
A Functional Taxonomy of Logic Puzzles
published pages: , ISSN: , DOI:
Proceedings of the IEEE Conference on Games 2019 2019-12-16
2019 Soemers, Dennis J.N.J.; Crist, Walter; Browne, Cameron
Report on the Digital Ludeme Project
published pages: , ISSN: 1389-6911, DOI:
ICGA Journal 2019 2019-12-16
2019 Browne; Cameron
AI for Ancient Games
published pages: , ISSN: 0933-1875, DOI:
Künstliche Intelligenz 2019 2019-12-16
2019 Stephenson, Matthew; Piette, Éric; Soemers, Dennis J. N. J.; Browne, Cameron
An Overview of the Ludii General Game System
published pages: , ISSN: , DOI:
Proceedings of the IEEE Conference on Games 2019 2019-12-16
2019 Soemers, Dennis J. N. J.; Piette, Éric; Stephenson, Matthew; Browne, Cameron
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates
published pages: , ISSN: , DOI:
Proceedings of the IEEE Conference on Games 2019 2019-12-16
2019 Soemers, Dennis J. N. J.; Piette, Éric; Browne, Cameron
Biasing MCTS with Features for General Games
published pages: , ISSN: , DOI:
Proceedings of the IEEE Congress on Evolutionary Computation 2019 2019-12-16
2019 Browne, Cameron; Soemers, Dennis J. N. J.; Piette, Eric
Strategic Features for General Games
published pages: , ISSN: , DOI:
Proceedings of the 2019 Conference of the Association for the Advancement of AI 2019 2019-12-16
2019 Piette, Éric; Soemers, Dennis J. N. J.; Stephenson, Matthew; Sironi, Chiara F.; Winands, Mark H. M.; Browne, Cameron
Ludii - The Ludemic General Game System
published pages: , ISSN: , DOI:
Technical report 2019 2019-12-16
2019 Piette, Cédric; Piette, Éric; Stephenson, Matthew; Soemers, Dennis J. N. J.; Browne, Cameron
Ludii and XCSP: Playing and Solving Logic Puzzles
published pages: , ISSN: , DOI:
Proceedings of the IEEE Conference on Games 2019 2019-12-16
2019 Browne, Cameron; Soemers, Dennis J. N. J.; Piette, Éric; Stephenson, Matthew; Conrad, Michael; Crist, Walter; Depaulis, Thierry; Duggan, Eddie; Horn, Fred; Kelk, Steven; Lucas, Simon M.; Neto, João Pedro; Parlett, David; Saffidine, Abdallah; Schädler, Ulrich; Silva, Jorge Nuno; de Voogt, Alex; Winands, Mark H. M.
Foundations of Digital Arch{ae}oludology
published pages: , ISSN: , DOI:
Technical Report 2019 2019-12-16
2018 Browne; Cameron
Modern Techniques for Ancient Games
published pages: , ISSN: , DOI:
Proceedings of the IEEE Conference on Computational Intelligence and Games 2018 2019-12-16
2019 Piette, Éric; Stephenson, Matthew; Soemers, Dennis J. N. J.; Browne, Cameron
An Empirical Evaluation of Two General Game Systems: Ludii and RBG
published pages: , ISSN: , DOI:
Proceedings of the IEEE Conference on Games 2019 2019-12-16

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The information about "LUDEME" are provided by the European Opendata Portal: CORDIS opendata.

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