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HACKIT SIGNED

Hacking your way to IT expertise: What digital societies can (and need to) learn from informal learning in hackerspaces

Total Cost €

0

EC-Contrib. €

0

Partnership

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Project "HACKIT" data sheet

The following table provides information about the project.

Coordinator
THE UNIVERSITY OF SUSSEX 

Organization address
address: SUSSEX HOUSE FALMER
city: BRIGHTON
postcode: BN1 9RH
website: http://www.sussex.ac.uk

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country United Kingdom [UK]
 Total cost 183˙454 €
 EC max contribution 183˙454 € (100%)
 Programme 1. H2020-EU.1.3.2. (Nurturing excellence by means of cross-border and cross-sector mobility)
 Code Call H2020-MSCA-IF-2017
 Funding Scheme MSCA-IF-EF-ST
 Starting year 2019
 Duration (year-month-day) from 2019-09-01   to  2021-08-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    THE UNIVERSITY OF SUSSEX UK (BRIGHTON) coordinator 183˙454.00

Map

 Project objective

HACKIT will advance our understanding of how individuals acquire information technology (IT) expertise in informal learning environments. IT skills, such as coding, are crucial for economic growth in the European Union (EU). But it is estimated that there will be a shortage of 900,000 IT professionals by 2020. Women are underrepresented in IT professions in all EU countries. These issues impede the competitiveness of the European IT sector and prompt questions about its inclusiveness. In order to develop effective, inclusive educational policies and initiatives addressing this IT skills shortage and gender gap, we need answers to pressing questions: Why, where, how, and by whom are IT skills trained? The relevance of informal learning for IT professions has been emphasised in this context. Yet, empirical, particularly observational research on IT learning in informal environments is largely missing. My project will tackle this research gap by conducting a digital ethnography of ‘hackerspaces’ in the United Kingdom. Hackerspaces are key examples for informal IT learning environments: they are physical places where community members engage in activities involving coding and electronics. Misleadingly, ‘hacking’ is predominantly associated with illegal acts, but hackerspace members actually pursue legal, innovative IT practices. By ethnographically approaching hackerspaces, I will realise three main objectives: First, with participant observations, I will investigate how individuals acquire and cultivate IT skills in hackerspaces. Second, through interviews, I will examine which factors (de-)motivate members’ IT learning. Third, I will detail how my study can inform educational policies and initiatives fostering IT expertise in Europe. Overall, while I will investigate how hackerspaces function as facilitative environments, I will likewise examine factors of in- and exclusion relevant to informal IT learning, especially regarding minority groups.

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The information about "HACKIT" are provided by the European Opendata Portal: CORDIS opendata.

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