Opendata, web and dolomites

FUNGRAPH SIGNED

A New Foundation for Computer Graphics with Inherent Uncertainty

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 FUNGRAPH project word cloud

Explore the words cloud of the FUNGRAPH project. It provides you a very rough idea of what is the project "FUNGRAPH" about.

photos    synthetic    accuracy    overcome    renderings    computer    rendering    previously    create    input    spectacular    reconstruction    components    benefit    error    generation    domain    graphics    ibr    expensive    treatment    fast    propagation    ultimate    scene    satisfy    quantification    captured    data    approximate    disparate    lacks    guarantee    limitations    environments    manually    fundamentally    bayesian    principled    accurate    machine    methodology    demands    incompatible    display    estimation    single    capture    revisit    fungraph    virtual    tradeoffs    requiring    extensive    quantifying    foundations    inaccurate    introducing    learning    advantages    quality    ground    introduces    content    realistic    uncertain    algorithm    truth    speed    cg    complementary    renderer    interactive    incomplete    transform    proposing    wealth    augmented    modify    deep    builds    expanding    image    algorithms    unified    designed    simulation    constantly    flexibility   

Project "FUNGRAPH" data sheet

The following table provides information about the project.

Coordinator
INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE 

Organization address
address: DOMAINE DE VOLUCEAU ROCQUENCOURT
city: LE CHESNAY CEDEX
postcode: 78153
website: www.inria.fr

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country France [FR]
 Total cost 2˙497˙161 €
 EC max contribution 2˙497˙161 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2017-ADG
 Funding Scheme ERC-ADG
 Starting year 2018
 Duration (year-month-day) from 2018-10-01   to  2023-09-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE FR (LE CHESNAY CEDEX) coordinator 2˙497˙161.00

Map

 Project objective

The use of Computer Graphics (CG) is constantly expanding, e.g., in Virtual and Augmented Reality, requiring realistic interactive renderings of complex virtual environments at a much wider scale than available today. CG has many limitations we must overcome to satisfy these demands. High-quality accurate rendering needs expensive simulation, while fast approximate rendering algorithms have no guarantee on accuracy; both need manually-designed expensive-to-create content. Capture (e.g., reconstruction from photos) can provide content, but it is uncertain (i.e., inaccurate and incomplete). Image-based rendering (IBR) can display such content, but lacks flexibility to modify the scene. These different rendering algorithms have incompatible but complementary tradeoffs in quality, speed and flexibility; they cannot currently be used together, and only IBR can directly use captured content. To address these problems FunGraph will revisit the foundations of Computer Graphics, so these disparate methods can be used together, introducing the treatment of uncertainty to achieve this goal. FunGraph introduces estimation of rendering uncertainty, quantifying the expected error of rendering components, and propagation of input uncertainty of captured content to the renderer. The ultimate goal is to define a unified renderer exploiting the advantages of each approach in a single algorithm. Our methodology builds on the use of extensive synthetic (and captured) “ground truth” data, the domain of Uncertainty Quantification adapted to our problems and recent advances in machine learning – Bayesian Deep Learning in particular. FunGraph will fundamentally transform computer graphics, and rendering in particular, by proposing a principled methodology based on uncertainty to develop a new generation of algorithms that fully exploit the spectacular (but previously incompatible) advances in rendering, and fully benefit from the wealth offered by constantly improving captured content.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "FUNGRAPH" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "FUNGRAPH" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.1.1.)

CoolNanoDrop (2019)

Self-Emulsification Route to NanoEmulsions by Cooling of Industrially Relevant Compounds

Read More  

QLite (2019)

Quantum Light Enterprise

Read More  

QUAMAP (2019)

Quasiconformal Methods in Analysis and Applications

Read More