Explore the words cloud of the Memorix project. It provides you a very rough idea of what is the project "Memorix" about.
The following table provides information about the project.
Coordinator |
MEMORIX IVS
Organization address contact info |
Coordinator Country | Denmark [DK] |
Total cost | 71˙429 € |
EC max contribution | 50˙000 € (70%) |
Programme |
1. H2020-EU.3. (PRIORITY 'Societal challenges) 2. H2020-EU.2.3. (INDUSTRIAL LEADERSHIP - Innovation In SMEs) 3. H2020-EU.2.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies) |
Code Call | H2020-SMEInst-2018-2020-1 |
Funding Scheme | SME-1 |
Starting year | 2019 |
Duration (year-month-day) | from 2019-12-01 to 2020-03-31 |
Take a look of project's partnership.
# | ||||
---|---|---|---|---|
1 | MEMORIX IVS | DK (KOBENHAVN) | coordinator | 50˙000.00 |
There is a high percentage of early leavers (11% among EU-28) and drop-outs among university students (31% among OECD countries). Students fail mainly due to demotivation and poor instructional materials being more eager to search for a job below their qualifications. One of the goals of the Europe 2020 strategy is to reach at least 40% of European adults (30-34 – year old) completing tertiary education (above school age) because today only 26% of the European workforce has this level despite the fact 35% of all EU job positions require this or higher level of education. Students are challenged with long-term memory and despite their efforts to retain information 80% of it is gradually washed away shortly after the exams increasing learning demotivation. Current digital tools are not properly supporting students in this challenge, and given that >75% of the curricular content of many disciplines are based on memorization, this is a priority challenge. Memorix app is our VR and AI powered mobile and web application that integrates emotional triggers and gamification elements helping students to well-stablish their long-term memory. To effectively engage students, Memorix app uses a co-creation approach where the student itself creates unique memory journeys in virtual 3D worlds, making the learning process intrinsically motivating. None of the current solution in the market offer a similar approach: co-creation in the front end and intelligence in the back end. Memorix app is a novel product into the Educational Technology market which exceeded €15.16 B globally by 2017 and is rapidly growing (18.3%/year). Applying a B2C business model, with Memorix app we estimate to reach 94,000 university students as subscribers by 2026 for a total cumulative profit of €24.9 million (€1.8 million Accelerator project investment, ROI of 12.5). This project will also help us to create at least 26 new qualified jobs.
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The information about "MEMORIX" are provided by the European Opendata Portal: CORDIS opendata.
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