Opendata, web and dolomites

CreativeNet

Enhancement of an advanced media sharing and networking platform to ensure connectivity among world’s creatives

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

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 CreativeNet project word cloud

Explore the words cloud of the CreativeNet project. It provides you a very rough idea of what is the project "CreativeNet" about.

presently    entry    places    gdp    credit    history    corresponding    3000    vocalists    contributed    behance    publishes    linked    perform    recognition    portfolio    version    giving    everyone    enter    musicians    scenes    youtube    deserve    networks    tie    profile    photographers    professional    140    collaborations    cv    creatives    social    people    regarding    gain    creative    feasibility    automatically    connect    barrier    primarily    started    twine    firstly    viral    600    registered    lower    recognised    worked    unrecognised    added    marketplace    linkedin    secondly    billion    creates    uploaded    employers    collaborate    talents    ensures    industry    persons    freelance    prospective    uploader    match    producers    gets    online       time    editors    beta    struggle    few    creativenet    right    harder    hirers    annual    soundcloud    simply    175    filmmakers    barriers    vimeo    easier    industries    worth    500    fiverr    facebook    someone    services    market    network    countries   

Project "CreativeNet" data sheet

The following table provides information about the project.

Coordinator
CLOWDY LIMITED 

Organization address
address: VIRGINIA HOUSE, 5-7 GREAT ANCOATS STREET
city: MANCHESTER
postcode: M4 5AD
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country United Kingdom [UK]
 Project website https://www.twine.fm
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.3.6. (SOCIETAL CHALLENGES - Europe In A Changing World - Inclusive, Innovative And Reflective Societies)
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-1-2016-2017
 Funding Scheme SME-1
 Starting year 2016
 Duration (year-month-day) from 2016-06-01   to  2016-11-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    CLOWDY LIMITED UK (MANCHESTER) coordinator 50˙000.00

Map

 Project objective

Creative industries contribute to around 3% of EU GDP with and annual market value worth of €500 billion. However, the creatives e.g. musicians, photographers, filmmakers etc. primarily face two barriers to enter this market. Firstly, they do not have a traditional CV. Their history is all about their work i.e. their projects and art but not the places where they have worked. They struggle to present their CV in the traditional way, which makes it harder for them to find work. Secondly, many persons need to collaborate in a project and only a few are recognised. When a project is uploaded to online services like SoundCloud, Vimeo etc. only the uploader gets recognition. It is only linked to their account. The people behind the scenes e.g. vocalists, editors, producers etc. remain unrecognised. Social networks like Facebook, LinkedIn, Youtube, Fiverr, Behance also could not address these issues. To address these problems we have developed Twine, the professional network for the creative industry, as well as a marketplace that ensures tie-up between the prospective employers and the freelance creatives. When someone publishes a project they credit all the people who contributed to it. The project is then automatically added to everyone’s profile - giving everyone the corresponding recognition they deserve. This creates a network that will help all creatives to connect, gain recognition and simply build a portfolio. The main objective of Twine is to lower the market entry barrier for the creative persons, make it easier for them to collaborate with each other and at the same time facilitate the hirers to find the right set of talents. Presently, the beta version of Twine has 140,000 registered users from 175 countries who have added more than 600,000 projects. Over 3000 creative collaborations have started and growing quickly. In the CreativeNet project we want to perform the feasibility study regarding the scale up of Twine needed to match the potential viral growth.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "CREATIVENET" project.

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The information about "CREATIVENET" are provided by the European Opendata Portal: CORDIS opendata.

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