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EMOTIVE SIGNED

Emotive Virtual cultural Experiences through personalized storytelling

Total Cost €

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EC-Contrib. €

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Partnership

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Project "EMOTIVE" data sheet

The following table provides information about the project.

Coordinator
EXUS SOFTWARE LTD 

Organization address
address: OLD BROAD STREET 25 TOWER 42
city: LONDON
postcode: EC2N 1PB
website: www.exus.co.uk

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country United Kingdom [UK]
 Project website http://www.emotiveproject.eu/
 Total cost 2˙646˙447 €
 EC max contribution 2˙643˙447 € (100%)
 Programme 1. H2020-EU.3.6.3.1. (Study European heritage, memory, identity, integration and cultural interaction and translation, including its representations in cultural and scientific collections, archives and museums, to better inform and understand the present by richer interpretat...)
 Code Call H2020-SC6-CULT-COOP-2016
 Funding Scheme RIA
 Starting year 2016
 Duration (year-month-day) from 2016-11-01   to  2019-10-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    EXUS SOFTWARE LTD UK (LONDON) coordinator 489˙625.00
2    ATHINA-EREVNITIKO KENTRO KAINOTOMIAS STIS TECHNOLOGIES TIS PLIROFORIAS, TON EPIKOINONION KAI TIS GNOSIS EL (MAROUSSI) participant 483˙062.00
3    DIGINEXT FR (AIX EN PROVENCE) participant 461˙500.00
4    INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE FR (LE CHESNAY CEDEX) participant 390˙700.00
5    UNIVERSITY OF GLASGOW UK (GLASGOW) participant 241˙891.00
6    UNIVERSITY OF YORK UK (YORK NORTH YORKSHIRE) participant 210˙262.00
7    CONSIGLIO NAZIONALE DELLE RICERCHE IT (ROMA) participant 208˙437.00
8    NOHO LIMITED IE (DALKEY) participant 157˙968.00

Map

 Project objective

Storytelling applies to nearly everything we do. Everybody uses stories, from educators to marketers and from politicians to journalists to inform, persuade, entertain, motivate or inspire. In the cultural heritage sector, however, narrative tends to be used narrowly, as a method to communicate to the public the findings and research conducted by the domain experts of a cultural site or collection. The principal objective of the EMOTIVE project is to research, design, develop and evaluate methods and tools that can support the cultural and creative industries in creating Virtual Museums which draw on the power of 'emotive storytelling'. This means storytelling that can engage visitors, trigger their emotions, connect them to other people around the world, and enhance their understanding, imagination and, ultimately, their experience of cultural sites and content. EMOTIVE will do this by providing the means to authors of cultural products to create high-quality, interactive, personalized digital stories. The EMOTIVE project targets two main groups of users: 1. Authors: members of the cultural and creative industries in charge of creating interactive cultural experiences (i.e., interactive stories) and making them available to the visitors. 2. Visitors: people experiencing the cultural site through a “World” created with the EMOTIVE Authoring System. They join in the available experiences when entering the site or when remotely connecting to the site’s Virtual Museum. The project results will be evaluated and validated in major cultural sites in Europe through an extensive network of cultural organizations and creative industries that have expressed their interest to the project.

 Deliverables

List of deliverables.
Guidelines for Societal Acceptance and Ethical Considerations - Third Release Documents, reports 2020-04-09 20:31:25
Summative Evaluation of Final release (platform and experiences) Documents, reports 2020-04-09 20:31:10
\"Communication materail cycle #3\" Websites, patent fillings, videos etc. 2020-02-07 16:00:02
User Requirements & Scenarios - beta Documents, reports 2020-02-07 15:47:35
Guidelines for Societal Acceptance and Ethical Considerations - Second Release Documents, reports 2020-02-07 15:49:17
Pilot experience(s) based on platform final release Demonstrators, pilots, prototypes 2020-02-07 15:49:16
Augmented Reality Experience with Physical Artefacts Documents, reports 2020-02-07 15:49:22
Formative Evaluation results Documents, reports 2020-02-07 15:49:26
\"User Workshop #2\" Other 2020-02-07 15:49:32
\"Communication material cycle#2\" Websites, patent fillings, videos etc. 2020-02-07 15:59:58
Guidelines for Societal Acceptance and Ethical Considerations - First Release Documents, reports 2020-02-07 15:49:20
\"User Workshop #3\" Other 2020-02-07 15:49:25
Summative Evaluation of Beta release (platform and experiences) Documents, reports 2020-02-07 15:49:23
Pilot experience(s) based on platform beta release Demonstrators, pilots, prototypes 2020-02-07 15:49:22
\"Communication material cycle #1\" Websites, patent fillings, videos etc. 2019-05-13 14:31:18
Evaluation Framework & Guidelines Documents, reports 2019-05-13 14:31:18
\"User Wrokshop #1\" Other 2019-05-13 14:31:18
Low-cost Physical Artefact Reproduction Documents, reports 2019-05-13 14:31:18
Conceptual Framework & Guide - First Release Documents, reports 2019-05-13 14:31:18
EMOTIVE Website and social media profiles Websites, patent fillings, videos etc. 2019-05-13 14:31:18
User Requirements & Scenarios - alpha Documents, reports 2019-05-13 14:31:18
Pilot experience(s) prototypes Demonstrators, pilots, prototypes 2019-05-24 19:20:15

Take a look to the deliverables list in detail:  detailed list of EMOTIVE deliverables.

 Publications

year authors and title journal last update
List of publications.
2018 Maria Roussou; Akrivi Katifori
Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives
published pages: , ISSN: 2414-4088, DOI: 10.5281/zenodo.3544392
Journal of Multimodal Technologies and Interaction 2019-11-22
2019 Sara Perry
The Enchantment of the Archaeological Record
published pages: 354-371, ISSN: 1461-9571, DOI: 10.1017/eaa.2019.24
European Journal of Archaeology 22/3 2019-11-22
2018 Valentin Deschaintre, Miika Aittala, Fredo Durand, George Drettakis, Adrien Bousseau
Single-image SVBRDF capture with a rendering-aware deep network
published pages: 1-15, ISSN: 0730-0301, DOI: 10.1145/3197517.3201378
ACM Transactions on Graphics 37/4 2019-11-22
2019 Julien Philip, Michaël Gharbi, Tinghui Zhou, Alexei A. Efros, George Drettakis
Multi-view relighting using a geometry-aware network
published pages: 1-14, ISSN: 0730-0301, DOI: 10.1145/3306346.3323013
ACM Transactions on Graphics 38/4 2019-11-22
2018 Theo Thonat, Abdelaziz Djelouah, Fredo Durand, George Drettakis
Thin Structures in Image Based Rendering
published pages: 107-118, ISSN: 0167-7055, DOI: 10.1111/cgf.13479
Computer Graphics Forum 37/4 2019-11-22
2019 Akrivi Katifori; Maria Roussou; Irene Kaklopoulou; Katerina Servi
Mobile interactive storytelling at the Ancient Agora of Athens: exploring the right balance between the site and the digital application
published pages: , ISSN: , DOI: 10.5281/zenodo.3545762
XVII Culture and Computer Science 2019-11-22
2019 Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, Gabriel Brostow
Deep blending for free-viewpoint image-based rendering
published pages: 1-15, ISSN: 0730-0301, DOI: 10.1145/3272127.3275084
ACM Transactions on Graphics 37/6 2019-11-22
2019 Sara Perry, Akrivi Katifori, Sierra McKinney, Vassilis Kourtis
Developing Digital Archaeology for Young People: A Model for Fostering Empathy and Dialogue in Formal and Informal Learning Environments
published pages: , ISSN: , DOI:
Communicating the Past in the Digital Age. Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018) 2019-11-22
2019 Thomas Alderighi, Luigi Malomo, Daniela Giorgi, Bernd Bickel, Paolo Cignoni, Nico Pietroni
Volume-aware design of composite molds
published pages: 1-12, ISSN: 0730-0301, DOI: 10.1145/3306346.3322981
ACM Transactions on Graphics 38/4 2019-11-22
2019 Maria Roussou, Sara Perry, Akrivi Katifori, George Drettakis, Julien Philip, Sebastian Vizcay
The EMOTIVE Project – Emotive Virtual Cultural Experiences through Personalized Storytelling,
published pages: , ISSN: , DOI:
Workshop on Cultural Informatics Research and Applications, co-located with the International Conference on Digital Heritage, CIRA@EuroMed 2018 2019-11-22
2018 Simon Rodriguez, Adrien Bousseau, Fredo Durand, George Drettakis
Exploiting Repetitions for Image-Based Rendering of Facades
published pages: 119-131, ISSN: 0167-7055, DOI: 10.1111/cgf.13480
Computer Graphics Forum 37/4 2019-11-22
2018 Thomas Alderighi, Luigi Malomo, Daniela Giorgi, Nico Pietroni, Bernd Bickel, Paolo Cignoni
Metamolds
published pages: 1-13, ISSN: 0730-0301, DOI: 10.1145/3197517.3201381
ACM Transactions on Graphics 37/4 2019-11-22
2017 Iason Panagiotis Diakoumakos; Akrivi Katifori; Vassilis Kourtis; Manos Karvounis; Yannis Ioannidis
Demonstrating the use of the alphabetic telegraph through a collaborative AR activity
published pages: , ISSN: , DOI: 10.5281/zenodo.3544402
Proceedings of 23rd Int’l Conference on Virtual Systems and Multimedia 2019-11-22
2019 Ektor Vrettakis, Vassilis Kourtis, Akrivi Katifori, Manos Karvounis, Christos Lougiakis, Yannis Ioannidis
Narralive – Creating and experiencing mobile digital storytelling in cultural heritage
published pages: e00114, ISSN: 2212-0548, DOI: 10.1016/j.daach.2019.e00114
Digital Applications in Archaeology and Cultural Heritage 15 2019-11-22
2018 Bernd Bickel, Paolo Cignoni, Luigi Malomo, Nico Pietroni
State of the Art on Stylized Fabrication
published pages: 325-342, ISSN: 0167-7055, DOI: 10.1111/cgf.13327
Computer Graphics Forum 37/6 2019-11-22
2017 Perry, S., Roussou, M., Economou, M., Pujol-Tost, L. and Young, H.
Moving Beyond the Virtual Museum: Engaging Visitors Emotionally
published pages: , ISSN: , DOI:
23rd International Conference on Virtual Systems and Multimedia (VSMM 2017) 2019-06-12

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