Opendata, web and dolomites

Gamebooster

Promoting the Efficiency of the European Online Games Industry through an adaptive gaming platform and portal.

Total Cost €

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EC-Contrib. €

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Partnership

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Project "Gamebooster" data sheet

The following table provides information about the project.

Coordinator
SOFTGAMES MOBILE ENTERTAINMENT SERVICES GMBH 

Organization address
address: TORSTRASSE 33-35
city: BERLIN
postcode: 10119
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Germany [DE]
 Project website https://www.softgames.de/
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-1-2016-2017
 Funding Scheme SME-1
 Starting year 2017
 Duration (year-month-day) from 2017-06-01   to  2017-09-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    SOFTGAMES MOBILE ENTERTAINMENT SERVICES GMBH DE (BERLIN) coordinator 50˙000.00

Map

 Project objective

Currently no platform actively optimises social games, causing low engagement, low user retention, and consequent low revenue turnover. This hobbles the European game industry as over 80% of EU-based game creators are SME’s with an average of 10 employees and almost always under 100. As a result, it is expected that Europe will lose a significant share of social gaming markets, with VC-backed US and Chinese ventures taking over 50% of the market by 2020.

The Gameboost system deploys machine learning algorithms to dynamically improve the user experience through enhancing gameplay and aesthetics within social and web-based games, and optimising searching and recommendations on the Gameboost HTML5 platform.

The platform continuously improves the user experience based on both consumer and community behaviour. In comparison to other social gaming platforms and app platforms like the Google Play Store, the App Store, and Facebook, user privacy is protected by only harvesting data relevant to the platform and not selling it in a firehose format, allowing illegal data gathering and profiling by state entities, or unwanted solicitation from commerce platforms like Twitter and Amazon.

Our primary method of revenue generation is serving ads to our users in video format, and providing our in-game optimisation capacity to game developers in a Software as a Service model. Other revenues will be generated via the freemium model with users being able to make in-app purchases as is common with other social and web-based games.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "GAMEBOOSTER" project.

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The information about "GAMEBOOSTER" are provided by the European Opendata Portal: CORDIS opendata.

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