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CALMUSgaming

A new tool for creating real-time music within computer games

Total Cost €

0

EC-Contrib. €

0

Partnership

0

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 CALMUSgaming project word cloud

Explore the words cloud of the CALMUSgaming project. It provides you a very rough idea of what is the project "CALMUSgaming" about.

looping    videogame    ccp    dynamic    automatically    scenario    grown    soundtracks    achievements    25    adapt    uninteresting    musical    adapting    ones    plays    melody    oacute    player    tool    calmus    performance    incredible    essence    progresses    nlist    external    games    found    plots    lineal    perpetually    repetitive    icelandic    enter       repeated    globe    stimuli    saving    computer    requiring    gamers    demanding    billion    innovative    pieces    demand    whereas    generates    instead    time    opportunity    erkit    single    market    constantly    deeply    diverse    unable    consuming    calmusgaming    enriches    themes    constant    video    fast    almost    experiencing    era    composers    sme    create    levels    soundscape    population    scenarios    infinite    evolution    creative    facilitates    90    composition    players    static    actions    worldwide    leaders    industry    creation    soundtrack    game    line    background    endeavours    music   

Project "CALMUSgaming" data sheet

The following table provides information about the project.

Coordinator
ERKI-TONLIST SF 

Organization address
address: EINARSNESI 56A
city: REYKJAVIK
postcode: 101
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Iceland [IS]
 Project website http://www.calmus.is/gaming/
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-1-2016-2017
 Funding Scheme SME-1
 Starting year 2017
 Duration (year-month-day) from 2017-12-01   to  2018-03-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    ERKI-TONLIST SF IS (REYKJAVIK) coordinator 50˙000.00

Map

 Project objective

Computer games are experiencing an incredible fast evolution. With around 2.2 billion gamers across the globe (25% of the European on-line population plays video games) the industry has a constant demand for new technology, essential to maintain players’ interest in a very demanding market. Music, as a crucial part in the computer games creation process, also requires the new videogame era: whereas old computer games were, in general, simple (often just requiring a single melody), current ones are deeply complex, with several plots and levels, and almost infinite potential scenarios. However, current approaches for music composition do not adapt to this non-lineal essence of games but are just based on looping static musical pieces for each game level. This results in repetitive soundtracks, uninteresting for players, and a time-consuming activity for composers, unable to create a soundtrack for every single potential scenario. Based on the previous success of our CALMUS technology (that facilitates real-time adaptation of music composition to diverse external stimuli), we now present CALMUSgaming. CALMUSgaming is an innovative tool for automatically creating and adapting music within computer games. Instead of the soundscape being perpetually repeated, it enables a constant and real-time adaptation of the background music, according to how game progresses and to the player's performance and actions. On the one hand, CALMUSgaming facilitates music composition for computer games: it automatically generates complex and dynamic themes saving up to 90% of composition time. On the other hand, it enriches players’ experience, as it changes constantly as the game progresses. ErkiTónlist is an Icelandic SME focused on promoting creative endeavours in music. Grown over the achievements of our CALMUS technology, and out of our collaboration with CCP Games (one of the on-line games leaders worldwide) we have now found a great opportunity to enter the computer games industry.

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The information about "CALMUSGAMING" are provided by the European Opendata Portal: CORDIS opendata.

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