Opendata, web and dolomites

CALMUSgaming

A new tool for creating real-time music within computer games

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 CALMUSgaming project word cloud

Explore the words cloud of the CALMUSgaming project. It provides you a very rough idea of what is the project "CALMUSgaming" about.

soundtrack    consuming    video    composition    plots    25    experiencing    game    sme    progresses    musical    automatically    incredible    market    computer    whereas    scenarios    create    videogame    90    facilitates    constantly    themes    lineal    performance    endeavours    innovative    deeply    globe    enter    erkit    ccp    scenario    billion    actions    creative    industry    players    music    uninteresting    worldwide    tool    creation    melody    static    looping    icelandic    oacute    plays    adapting       games    essence    demand    ones    achievements    nlist    grown    gamers    instead    player    calmus    perpetually    unable    pieces    almost    line    single    constant    requiring    diverse    composers    era    repetitive    population    levels    repeated    opportunity    evolution    enriches    adapt    external    generates    stimuli    dynamic    demanding    soundtracks    infinite    background    calmusgaming    fast    leaders    soundscape    found    time    saving   

Project "CALMUSgaming" data sheet

The following table provides information about the project.

Coordinator
ERKI-TONLIST SF 

Organization address
address: EINARSNESI 56A
city: REYKJAVIK
postcode: 101
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Iceland [IS]
 Project website http://www.calmus.is/gaming/
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-1-2016-2017
 Funding Scheme SME-1
 Starting year 2017
 Duration (year-month-day) from 2017-12-01   to  2018-03-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    ERKI-TONLIST SF IS (REYKJAVIK) coordinator 50˙000.00

Map

 Project objective

Computer games are experiencing an incredible fast evolution. With around 2.2 billion gamers across the globe (25% of the European on-line population plays video games) the industry has a constant demand for new technology, essential to maintain players’ interest in a very demanding market. Music, as a crucial part in the computer games creation process, also requires the new videogame era: whereas old computer games were, in general, simple (often just requiring a single melody), current ones are deeply complex, with several plots and levels, and almost infinite potential scenarios. However, current approaches for music composition do not adapt to this non-lineal essence of games but are just based on looping static musical pieces for each game level. This results in repetitive soundtracks, uninteresting for players, and a time-consuming activity for composers, unable to create a soundtrack for every single potential scenario. Based on the previous success of our CALMUS technology (that facilitates real-time adaptation of music composition to diverse external stimuli), we now present CALMUSgaming. CALMUSgaming is an innovative tool for automatically creating and adapting music within computer games. Instead of the soundscape being perpetually repeated, it enables a constant and real-time adaptation of the background music, according to how game progresses and to the player's performance and actions. On the one hand, CALMUSgaming facilitates music composition for computer games: it automatically generates complex and dynamic themes saving up to 90% of composition time. On the other hand, it enriches players’ experience, as it changes constantly as the game progresses. ErkiTónlist is an Icelandic SME focused on promoting creative endeavours in music. Grown over the achievements of our CALMUS technology, and out of our collaboration with CCP Games (one of the on-line games leaders worldwide) we have now found a great opportunity to enter the computer games industry.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "CALMUSGAMING" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "CALMUSGAMING" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.2.1.1.;H2020-EU.2.3.1.)

Assist (2015)

Telocate ASSIST – Development and marketing of an acoustic solution for localization and navigation of people in buildings using the smartphone

Read More  

Digital Iris (2018)

Bringing the human being into the digital loop

Read More  

BioAhead (2017)

BioAhead – an innovative optimization algorithm for amino acid chain analytics

Read More