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CALMUSgaming

A new tool for creating real-time music within computer games

Total Cost €

0

EC-Contrib. €

0

Partnership

0

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 CALMUSgaming project word cloud

Explore the words cloud of the CALMUSgaming project. It provides you a very rough idea of what is the project "CALMUSgaming" about.

dynamic    computer    consuming    saving    leaders    plays    repeated    facilitates    melody    scenarios    icelandic    erkit    oacute    actions    music    deeply    90    incredible    calmusgaming    looping    creation    enter    creative    plots    background    constant    demand    achievements    levels    requiring    innovative    player    stimuli    calmus    players    endeavours    pieces    instead       billion    themes    external    worldwide    population    experiencing    market    industry    progresses    performance    lineal    unable    adapting    time    25    games    ccp    composers    musical    infinite    gamers    ones    repetitive    constantly    video    create    era    tool    opportunity    evolution    adapt    demanding    videogame    static    composition    diverse    whereas    grown    single    line    essence    enriches    almost    globe    game    generates    uninteresting    soundtracks    found    perpetually    sme    scenario    soundtrack    automatically    soundscape    fast    nlist   

Project "CALMUSgaming" data sheet

The following table provides information about the project.

Coordinator
ERKI-TONLIST SF 

Organization address
address: EINARSNESI 56A
city: REYKJAVIK
postcode: 101
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Iceland [IS]
 Project website http://www.calmus.is/gaming/
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-1-2016-2017
 Funding Scheme SME-1
 Starting year 2017
 Duration (year-month-day) from 2017-12-01   to  2018-03-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    ERKI-TONLIST SF IS (REYKJAVIK) coordinator 50˙000.00

Map

 Project objective

Computer games are experiencing an incredible fast evolution. With around 2.2 billion gamers across the globe (25% of the European on-line population plays video games) the industry has a constant demand for new technology, essential to maintain players’ interest in a very demanding market. Music, as a crucial part in the computer games creation process, also requires the new videogame era: whereas old computer games were, in general, simple (often just requiring a single melody), current ones are deeply complex, with several plots and levels, and almost infinite potential scenarios. However, current approaches for music composition do not adapt to this non-lineal essence of games but are just based on looping static musical pieces for each game level. This results in repetitive soundtracks, uninteresting for players, and a time-consuming activity for composers, unable to create a soundtrack for every single potential scenario. Based on the previous success of our CALMUS technology (that facilitates real-time adaptation of music composition to diverse external stimuli), we now present CALMUSgaming. CALMUSgaming is an innovative tool for automatically creating and adapting music within computer games. Instead of the soundscape being perpetually repeated, it enables a constant and real-time adaptation of the background music, according to how game progresses and to the player's performance and actions. On the one hand, CALMUSgaming facilitates music composition for computer games: it automatically generates complex and dynamic themes saving up to 90% of composition time. On the other hand, it enriches players’ experience, as it changes constantly as the game progresses. ErkiTónlist is an Icelandic SME focused on promoting creative endeavours in music. Grown over the achievements of our CALMUS technology, and out of our collaboration with CCP Games (one of the on-line games leaders worldwide) we have now found a great opportunity to enter the computer games industry.

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The information about "CALMUSGAMING" are provided by the European Opendata Portal: CORDIS opendata.

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