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CALMUSgaming

A new tool for creating real-time music within computer games

Total Cost €

0

EC-Contrib. €

0

Partnership

0

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 CALMUSgaming project word cloud

Explore the words cloud of the CALMUSgaming project. It provides you a very rough idea of what is the project "CALMUSgaming" about.

requiring    adapt    industry    constantly    demanding    globe    almost    essence    infinite    25    diverse    enriches    external    plots    melody    90    videogame    opportunity    generates    themes    single    leaders    nlist       grown    music    adapting    experiencing    achievements    levels    composers    soundtrack    game    deeply    endeavours    era    constant    player    ccp    composition    billion    scenario    plays    oacute    line    found    enter    scenarios    tool    uninteresting    stimuli    icelandic    repeated    games    creative    market    evolution    video    progresses    consuming    calmusgaming    lineal    saving    automatically    facilitates    players    soundtracks    looping    static    performance    background    calmus    pieces    erkit    innovative    computer    instead    demand    repetitive    musical    create    time    gamers    population    incredible    ones    dynamic    perpetually    actions    fast    sme    whereas    soundscape    creation    unable    worldwide   

Project "CALMUSgaming" data sheet

The following table provides information about the project.

Coordinator
ERKI-TONLIST SF 

Organization address
address: EINARSNESI 56A
city: REYKJAVIK
postcode: 101
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Iceland [IS]
 Project website http://www.calmus.is/gaming/
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-1-2016-2017
 Funding Scheme SME-1
 Starting year 2017
 Duration (year-month-day) from 2017-12-01   to  2018-03-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    ERKI-TONLIST SF IS (REYKJAVIK) coordinator 50˙000.00

Map

 Project objective

Computer games are experiencing an incredible fast evolution. With around 2.2 billion gamers across the globe (25% of the European on-line population plays video games) the industry has a constant demand for new technology, essential to maintain players’ interest in a very demanding market. Music, as a crucial part in the computer games creation process, also requires the new videogame era: whereas old computer games were, in general, simple (often just requiring a single melody), current ones are deeply complex, with several plots and levels, and almost infinite potential scenarios. However, current approaches for music composition do not adapt to this non-lineal essence of games but are just based on looping static musical pieces for each game level. This results in repetitive soundtracks, uninteresting for players, and a time-consuming activity for composers, unable to create a soundtrack for every single potential scenario. Based on the previous success of our CALMUS technology (that facilitates real-time adaptation of music composition to diverse external stimuli), we now present CALMUSgaming. CALMUSgaming is an innovative tool for automatically creating and adapting music within computer games. Instead of the soundscape being perpetually repeated, it enables a constant and real-time adaptation of the background music, according to how game progresses and to the player's performance and actions. On the one hand, CALMUSgaming facilitates music composition for computer games: it automatically generates complex and dynamic themes saving up to 90% of composition time. On the other hand, it enriches players’ experience, as it changes constantly as the game progresses. ErkiTónlist is an Icelandic SME focused on promoting creative endeavours in music. Grown over the achievements of our CALMUS technology, and out of our collaboration with CCP Games (one of the on-line games leaders worldwide) we have now found a great opportunity to enter the computer games industry.

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The information about "CALMUSGAMING" are provided by the European Opendata Portal: CORDIS opendata.

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