Opendata, web and dolomites


E2-CREATE: Encoding Embodied CreativityVisual arts, performing arts, film, design

Total Cost €


EC-Contrib. €






Project "E2-CREATE" data sheet

The following table provides information about the project.


Organization address
postcode: CV1 5FB

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country United Kingdom [UK]
 Total cost 212˙933 €
 EC max contribution 212˙933 € (100%)
 Programme 1. H2020-EU.1.3.2. (Nurturing excellence by means of cross-border and cross-sector mobility)
 Code Call H2020-MSCA-IF-2018
 Funding Scheme MSCA-IF-EF-ST
 Starting year 2020
 Duration (year-month-day) from 2020-04-06   to  2022-04-05


Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    COVENTRY UNIVERSITY UK (COVENTRY) coordinator 212˙933.00


 Project objective

Choreography is an art form well-known for combining rigorous physical and mental training with the highest degrees of creativity. However, as dance is the most ephemeral of art forms, this extraordinary embodied creativity has been in danger of disappearing without leaving a significant trace. That was until several leading dance artists began over a decade ago to experiment with digital technology as a means to document their unique approaches to choreography. The result today is an impressive accumulation of interdisciplinary research showing how embodied creativity in dance can be systematically studied and documented, how computer-aided design can effectively communicate the outcomes and how digitised recordings can be processed computationally to reveal new information about choreographic principles, processes and methods. Drawing on these developments in dance digitisation and recent progress in computational arts, the Fellowship will focus on fusing artistic skills in dance with artistic skills in computing. The goal is to achieve a new level of sophisticated creative transfer at the intersection of the two fields by taking advantage of significant advances in the fields of computer vision and machine learning combined with the high-level of expertise the Fellow brings from the field of generative computer art. Generative computer art techniques have until now not been integrated fully into the dance digitisation process, but they have extraordinary potential in combination with machine learning to expand the capability of computational systems to learn from and model existing artistic approaches. The Fellow’s extensive experience of working at the intersection between dance technology and computer art and science means he is extremely well placed to facilitate and achieve this encoding of embodied creativity with lasting impact for mixed machine-human collaboration and interdisciplinary art and science research.

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The information about "E2-CREATE" are provided by the European Opendata Portal: CORDIS opendata.

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