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Starborne

Novel map-population and rendering techniques for reinventing massively multiplayer online computer games

Total Cost €

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EC-Contrib. €

0

Partnership

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 Starborne project word cloud

Explore the words cloud of the Starborne project. It provides you a very rough idea of what is the project "Starborne" about.

engine    taxing    retention    dimensions    demand    maps    team    spatial    totally    massive    globe    representation    fast    industry    time    modest    latest    2b    creation    strategy    decrease    tendencies    leads    assume    incredible    rendering    combination    genre    market    solid    population    brings    experiencing    gamers    gaming    starborne    artificial    hardware    video    map    impressive    suboptimal    considerable    hosting    visualization    computer    community    solving    easier    achievements    3d    demanding    25k    creative    loyalty    ccp    huge    reduce    25    grown    share    simultaneous    global    player    revenue    engaging    excitement    growths    mmorts    procedural    clouds    thousands    innovation    players    advantage    computers    games    substantially    developer    hex    playing    world    online    alpha    massively    worked    immersive    introduce    leader    intelligence    capacity    dynamic    single    multiplayer    generation    constant    delays    running    evolution    game    too    technological    novelties    platforms    studios   

Project "Starborne" data sheet

The following table provides information about the project.

Coordinator
SOLID CLOUDS EHF 

Organization address
address: EIDISTORGI 17
city: SELTJARNARNES
postcode: 170
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Iceland [IS]
 Project website https://www.solidclouds.com
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.3. (PRIORITY 'Societal challenges)
2. H2020-EU.2.3. (INDUSTRIAL LEADERSHIP - Innovation In SMEs)
3. H2020-EU.2.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies)
 Code Call H2020-SMEInst-2018-2020-1
 Funding Scheme SME-1
 Starting year 2019
 Duration (year-month-day) from 2019-05-01   to  2019-08-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    SOLID CLOUDS EHF IS (SELTJARNARNES) coordinator 50˙000.00

Map

 Project objective

Computer games are experiencing an incredible evolution. With 2.2B gamers across the globe (25% of the EU online population playing video games), this industry has a constant demand for new creative approaches, essential to maintain players' loyalty in a very demanding market. In MMORTS games (Massively Multiplayer Online Real-time Strategy), spatial representation in hex-maps has a huge impact on how engaging a game is. But current approaches for hex-map population/rendering are suboptimal when applied to the latest tendencies in MMORTS, which assume thousands of simultaneous online players and lead to massive hex-map dimensions. STARBORNE brings a set of novel technological developments, based on Artificial Intelligence, for solving these problems: (1) a unique 3D-maps Procedural Generation Engine, that makes the creation of large in-game 3D maps much easier; (2) a new rendering method, enabling dynamic visualization of large 3D maps without over-taxing the processing capacity of players' computers; and (3) a single-game experience across all platforms that leads to a more immersive playing experience. We take advantage of these novelties not only to reduce the cost and time-to-market of our future products, but also to introduce a totally novel innovation in the MMORTS genre: a 3D map capable of hosting over 25K players, with no rendering delays and running on modest players' hardware. This creative-technological combination will greatly increase player retention, leading to considerable revenue growths and global market share. Time-to-market (so costs) will substantially decrease too, enabling impressive fast development of current and future games. Grown over the achievements of our current alpha-testing results, that has already generated much excitement in the gaming community, and a team having worked with many of the world's leading studios (e.g., CCP, global online games leader), Solid Clouds aims to be one a world-leader MMORTS developer.

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The information about "STARBORNE" are provided by the European Opendata Portal: CORDIS opendata.

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