Opendata, web and dolomites

Starborne

Novel map-population and rendering techniques for reinventing massively multiplayer online computer games

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 Starborne project word cloud

Explore the words cloud of the Starborne project. It provides you a very rough idea of what is the project "Starborne" about.

hardware    constant    experiencing    simultaneous    dynamic    huge    taxing    demanding    intelligence    visualization    innovation    brings    3d    market    platforms    thousands    impressive    studios    2b    considerable    player    incredible    representation    capacity    maps    creation    genre    grown    latest    population    massively    hex    computers    demand    decrease    community    excitement    introduce    hosting    engaging    immersive    generation    tendencies    multiplayer    leads    spatial    substantially    growths    creative    evolution    delays    running    fast    suboptimal    modest    ccp    global    share    too    dimensions    achievements    game    novelties    strategy    revenue    engine    industry    games    gaming    players    solid    starborne    artificial    alpha    clouds    25k    developer    time    computer    mmorts    procedural    retention    combination    advantage    loyalty    single    worked    25    video    team    online    technological    solving    map    easier    reduce    massive    leader    globe    world    assume    playing    gamers    totally    rendering   

Project "Starborne" data sheet

The following table provides information about the project.

Coordinator
SOLID CLOUDS EHF 

Organization address
address: EIDISTORGI 17
city: SELTJARNARNES
postcode: 170
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Iceland [IS]
 Project website https://www.solidclouds.com
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.3. (PRIORITY 'Societal challenges)
2. H2020-EU.2.3. (INDUSTRIAL LEADERSHIP - Innovation In SMEs)
3. H2020-EU.2.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies)
 Code Call H2020-SMEInst-2018-2020-1
 Funding Scheme SME-1
 Starting year 2019
 Duration (year-month-day) from 2019-05-01   to  2019-08-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    SOLID CLOUDS EHF IS (SELTJARNARNES) coordinator 50˙000.00

Map

 Project objective

Computer games are experiencing an incredible evolution. With 2.2B gamers across the globe (25% of the EU online population playing video games), this industry has a constant demand for new creative approaches, essential to maintain players' loyalty in a very demanding market. In MMORTS games (Massively Multiplayer Online Real-time Strategy), spatial representation in hex-maps has a huge impact on how engaging a game is. But current approaches for hex-map population/rendering are suboptimal when applied to the latest tendencies in MMORTS, which assume thousands of simultaneous online players and lead to massive hex-map dimensions. STARBORNE brings a set of novel technological developments, based on Artificial Intelligence, for solving these problems: (1) a unique 3D-maps Procedural Generation Engine, that makes the creation of large in-game 3D maps much easier; (2) a new rendering method, enabling dynamic visualization of large 3D maps without over-taxing the processing capacity of players' computers; and (3) a single-game experience across all platforms that leads to a more immersive playing experience. We take advantage of these novelties not only to reduce the cost and time-to-market of our future products, but also to introduce a totally novel innovation in the MMORTS genre: a 3D map capable of hosting over 25K players, with no rendering delays and running on modest players' hardware. This creative-technological combination will greatly increase player retention, leading to considerable revenue growths and global market share. Time-to-market (so costs) will substantially decrease too, enabling impressive fast development of current and future games. Grown over the achievements of our current alpha-testing results, that has already generated much excitement in the gaming community, and a team having worked with many of the world's leading studios (e.g., CCP, global online games leader), Solid Clouds aims to be one a world-leader MMORTS developer.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "STARBORNE" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "STARBORNE" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.3.;H2020-EU.2.3.;H2020-EU.2.1.)

DNA DS (2019)

DNA Data storage

Read More  

CAARESYS (2019)

CAARESYS: vehicle passenger monitoring system based on contactless low emission radio frequency radar.

Read More  

Keelcrab (2019)

Keelcrab the Drone for an automated hull cleaning: fast & essential

Read More