Opendata, web and dolomites

Starborne

Novel map-population and rendering techniques for reinventing massively multiplayer online computer games

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 Starborne project word cloud

Explore the words cloud of the Starborne project. It provides you a very rough idea of what is the project "Starborne" about.

substantially    dynamic    solid    engine    thousands    world    constant    strategy    capacity    procedural    massive    grown    incredible    computer    combination    reduce    ccp    tendencies    artificial    online    delays    achievements    game    demand    evolution    industry    totally    massively    demanding    computers    platforms    impressive    technological    share    novelties    alpha    taxing    25    representation    studios    modest    decrease    generation    considerable    games    hosting    video    global    spatial    latest    simultaneous    brings    intelligence    innovation    too    visualization    hex    players    suboptimal    solving    starborne    experiencing    genre    clouds    dimensions    globe    leader    market    gamers    3d    engaging    gaming    assume    developer    mmorts    growths    time    introduce    team    leads    loyalty    creation    creative    player    community    2b    fast    maps    huge    hardware    multiplayer    map    immersive    single    easier    running    playing    worked    revenue    population    retention    advantage    25k    excitement    rendering   

Project "Starborne" data sheet

The following table provides information about the project.

Coordinator
SOLID CLOUDS EHF 

Organization address
address: EIDISTORGI 17
city: SELTJARNARNES
postcode: 170
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Iceland [IS]
 Project website https://www.solidclouds.com
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.3. (PRIORITY 'Societal challenges)
2. H2020-EU.2.3. (INDUSTRIAL LEADERSHIP - Innovation In SMEs)
3. H2020-EU.2.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies)
 Code Call H2020-SMEInst-2018-2020-1
 Funding Scheme SME-1
 Starting year 2019
 Duration (year-month-day) from 2019-05-01   to  2019-08-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    SOLID CLOUDS EHF IS (SELTJARNARNES) coordinator 50˙000.00

Map

 Project objective

Computer games are experiencing an incredible evolution. With 2.2B gamers across the globe (25% of the EU online population playing video games), this industry has a constant demand for new creative approaches, essential to maintain players' loyalty in a very demanding market. In MMORTS games (Massively Multiplayer Online Real-time Strategy), spatial representation in hex-maps has a huge impact on how engaging a game is. But current approaches for hex-map population/rendering are suboptimal when applied to the latest tendencies in MMORTS, which assume thousands of simultaneous online players and lead to massive hex-map dimensions. STARBORNE brings a set of novel technological developments, based on Artificial Intelligence, for solving these problems: (1) a unique 3D-maps Procedural Generation Engine, that makes the creation of large in-game 3D maps much easier; (2) a new rendering method, enabling dynamic visualization of large 3D maps without over-taxing the processing capacity of players' computers; and (3) a single-game experience across all platforms that leads to a more immersive playing experience. We take advantage of these novelties not only to reduce the cost and time-to-market of our future products, but also to introduce a totally novel innovation in the MMORTS genre: a 3D map capable of hosting over 25K players, with no rendering delays and running on modest players' hardware. This creative-technological combination will greatly increase player retention, leading to considerable revenue growths and global market share. Time-to-market (so costs) will substantially decrease too, enabling impressive fast development of current and future games. Grown over the achievements of our current alpha-testing results, that has already generated much excitement in the gaming community, and a team having worked with many of the world's leading studios (e.g., CCP, global online games leader), Solid Clouds aims to be one a world-leader MMORTS developer.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "STARBORNE" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "STARBORNE" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.3.;H2020-EU.2.3.;H2020-EU.2.1.)

Colourganisms (2020)

Microbial production of custom-made, pure and sustainable anthocyanins

Read More  

BeatsDigTherapeutics (2019)

Project SCALE: Tailored Digital Therapeutics for Neurological and Brain Disorders

Read More  

APS (2019)

On-site and On-demand Flexible Packaging System

Read More