Explore the words cloud of the Starborne project. It provides you a very rough idea of what is the project "Starborne" about.
The following table provides information about the project.
SOLID CLOUDS EHF
|Coordinator Country||Iceland [IS]|
|Total cost||71˙429 €|
|EC max contribution||50˙000 € (70%)|
1. H2020-EU.3. (PRIORITY 'Societal challenges)
2. H2020-EU.2.3. (INDUSTRIAL LEADERSHIP - Innovation In SMEs)
3. H2020-EU.2.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies)
|Duration (year-month-day)||from 2019-05-01 to 2019-08-31|
Take a look of project's partnership.
|1||SOLID CLOUDS EHF||IS (SELTJARNARNES)||coordinator||50˙000.00|
Computer games are experiencing an incredible evolution. With 2.2B gamers across the globe (25% of the EU online population playing video games), this industry has a constant demand for new creative approaches, essential to maintain players' loyalty in a very demanding market. In MMORTS games (Massively Multiplayer Online Real-time Strategy), spatial representation in hex-maps has a huge impact on how engaging a game is. But current approaches for hex-map population/rendering are suboptimal when applied to the latest tendencies in MMORTS, which assume thousands of simultaneous online players and lead to massive hex-map dimensions. STARBORNE brings a set of novel technological developments, based on Artificial Intelligence, for solving these problems: (1) a unique 3D-maps Procedural Generation Engine, that makes the creation of large in-game 3D maps much easier; (2) a new rendering method, enabling dynamic visualization of large 3D maps without over-taxing the processing capacity of players' computers; and (3) a single-game experience across all platforms that leads to a more immersive playing experience. We take advantage of these novelties not only to reduce the cost and time-to-market of our future products, but also to introduce a totally novel innovation in the MMORTS genre: a 3D map capable of hosting over 25K players, with no rendering delays and running on modest players' hardware. This creative-technological combination will greatly increase player retention, leading to considerable revenue growths and global market share. Time-to-market (so costs) will substantially decrease too, enabling impressive fast development of current and future games. Grown over the achievements of our current alpha-testing results, that has already generated much excitement in the gaming community, and a team having worked with many of the world's leading studios (e.g., CCP, global online games leader), Solid Clouds aims to be one a world-leader MMORTS developer.
Are you the coordinator (or a participant) of this project? Plaese send me more information about the "STARBORNE" project.
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Send me an email (firstname.lastname@example.org) and I put them in your project's page as son as possible.
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The information about "STARBORNE" are provided by the European Opendata Portal: CORDIS opendata.
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