Opendata, web and dolomites

Starborne

Novel map-population and rendering techniques for reinventing massively multiplayer online computer games

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 Starborne project word cloud

Explore the words cloud of the Starborne project. It provides you a very rough idea of what is the project "Starborne" about.

thousands    online    modest    considerable    creative    procedural    introduce    grown    leads    innovation    genre    taxing    global    loyalty    experiencing    alpha    growths    massive    achievements    hex    2b    mmorts    creation    immersive    map    representation    3d    incredible    visualization    games    latest    running    single    gamers    reduce    strategy    leader    rendering    gaming    25k    players    retention    world    solving    substantially    25    worked    brings    hardware    intelligence    engine    generation    too    decrease    share    excitement    computer    playing    solid    tendencies    population    spatial    studios    assume    advantage    evolution    video    dynamic    ccp    hosting    impressive    team    market    fast    demanding    novelties    multiplayer    globe    totally    industry    computers    delays    capacity    starborne    demand    artificial    dimensions    developer    combination    massively    clouds    time    maps    technological    suboptimal    game    player    constant    easier    simultaneous    revenue    community    platforms    engaging    huge   

Project "Starborne" data sheet

The following table provides information about the project.

Coordinator
SOLID CLOUDS EHF 

Organization address
address: EIDISTORGI 17
city: SELTJARNARNES
postcode: 170
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Iceland [IS]
 Project website https://www.solidclouds.com
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.3. (PRIORITY 'Societal challenges)
2. H2020-EU.2.3. (INDUSTRIAL LEADERSHIP - Innovation In SMEs)
3. H2020-EU.2.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies)
 Code Call H2020-SMEInst-2018-2020-1
 Funding Scheme SME-1
 Starting year 2019
 Duration (year-month-day) from 2019-05-01   to  2019-08-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    SOLID CLOUDS EHF IS (SELTJARNARNES) coordinator 50˙000.00

Map

 Project objective

Computer games are experiencing an incredible evolution. With 2.2B gamers across the globe (25% of the EU online population playing video games), this industry has a constant demand for new creative approaches, essential to maintain players' loyalty in a very demanding market. In MMORTS games (Massively Multiplayer Online Real-time Strategy), spatial representation in hex-maps has a huge impact on how engaging a game is. But current approaches for hex-map population/rendering are suboptimal when applied to the latest tendencies in MMORTS, which assume thousands of simultaneous online players and lead to massive hex-map dimensions. STARBORNE brings a set of novel technological developments, based on Artificial Intelligence, for solving these problems: (1) a unique 3D-maps Procedural Generation Engine, that makes the creation of large in-game 3D maps much easier; (2) a new rendering method, enabling dynamic visualization of large 3D maps without over-taxing the processing capacity of players' computers; and (3) a single-game experience across all platforms that leads to a more immersive playing experience. We take advantage of these novelties not only to reduce the cost and time-to-market of our future products, but also to introduce a totally novel innovation in the MMORTS genre: a 3D map capable of hosting over 25K players, with no rendering delays and running on modest players' hardware. This creative-technological combination will greatly increase player retention, leading to considerable revenue growths and global market share. Time-to-market (so costs) will substantially decrease too, enabling impressive fast development of current and future games. Grown over the achievements of our current alpha-testing results, that has already generated much excitement in the gaming community, and a team having worked with many of the world's leading studios (e.g., CCP, global online games leader), Solid Clouds aims to be one a world-leader MMORTS developer.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "STARBORNE" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "STARBORNE" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.3.;H2020-EU.2.3.;H2020-EU.2.1.)

VINOQUANT11SUPERPLUS (2019)

A digital based system for measuring, showing and regulation of the complexe system of wine feremtation with high precision via a Bluetooth -Refractometer, a Software and a Bluetooth Thermostat

Read More  

ERGOVIAkinematix (2018)

New wearable measurement devices for Industry 4.0 based on gaming motion-capture system

Read More  

Colourganisms (2020)

Microbial production of custom-made, pure and sustainable anthocyanins

Read More