The page lists 87 projects related to the topic "immersive".
| # | |||
|---|---|---|---|
| 1 | lightMaterInt | Exploiting light and material interaction | 2015 |
| 2 | SYMBIO-TIC | Symbiotic Human-Robot Collaborative Assembly: Technologies, Innovations and Competitiveness | 2015 |
| 3 | VEST | Virtual Environments for Social Training | 2015 |
| 4 | QoE-Net | innovative Quality Of Experience maNagement in Emerging mulTimedia services | 2015 |
| 5 | MusicBricks | MusicBricks: Musical Building Blocks for Digital Makers and Content Creators | 2015 |
| 6 | AUGGMED | Automated Serious Game Scenario Generator for Mixed Reality Training | 2015 |
| 7 | INSPEC2T | Inspiring CitizeNS Participation for Enhanced Community PoliCing AcTions | 2015 |
| 8 | CL-3DE | Choice and learning in a 3-dimensional environment: an investigation of brain and behaviour | 2015 |
| 9 | INVENTION | INnovatiVE cohereNt detecTIon Optical access Networks | 2016 |
| 10 | DigiArt | The Internet Of Historical Things And Building New 3D Cultural Worlds | 2015 |
| 11 | mmMAGIC | Millimetre-Wave Based Mobile Radio Access Network for Fifth Generation Integrated Communications | 2015 |
| 12 | WhoLoDancE | Whole-Body Interaction Learning for Dance Education | 2016 |
| 13 | Body Interact | Body Interact - Training skills environment to improve patient safety and medical education | 2015 |
| 14 | ImmersiaTV | Immersive Experiences around TV, an integrated toolset for the production and distribution of immersive and interactive content across devices. | 2016 |
| 15 | ORPHEUS | Object-based broadcasting – for European leadership in next generation audio experiences | 2015 |
| 16 | SIM4NEXUS | Sustainable Integrated Management FOR the NEXUS of water-land-food-energy-climate for a resource-efficient Europe | 2016 |
| 17 | PSI | Personified Self Interaction | 2016 |
| 18 | IMCA | Immersive Cabin | 2016 |
| 19 | iMARECULTURE | Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritagE. | 2016 |
| 20 | GamECAR | Gamification of EcoDriving Behaviours through Intelligent Management of dynamic car and driver information | 2017 |
| 21 | DDD60 | DDD60 - High Quality VR for FilmTV industry professionals | 2016 |
| 22 | WRAM | Wave-based Room Acoustics Modeling | 2016 |
| 23 | CROWDMERSE | CAPTURING AND REPRODUCTION OF CROWDED ACOUSTIC ENVIRONMENTS FOR IMMERSIVE APPLICATIONS | 2017 |
| 24 | SAURON | Scalable multidimensionAl sitUation awaReness sOlution for protectiNg european ports | 2017 |
| 25 | MediaRoad | MediaRoad – European Media Ecosystem for Innovation | 2017 |
| 26 | Immersify | Audiovisual Technologies for Next Generation Immersive Media | 2017 |
| 27 | 5GTANGO | 5G Development and validation platform for global industry-specific network services and Apps | 2017 |
| 28 | 5G-Xcast | Broadcast and Multicast Communication Enablers for the Fifth-Generation of Wireless Systems | 2017 |
| 29 | HDR4EU | Enabling End-to-End HDR Ecosystem | 2017 |
| 30 | 5G-MEDIA | Programmable edge-to-cloud virtualization fabric for the 5G Media industry | 2017 |
| 31 | Hyper360 | Enriching 360 media with 3D storytelling and personalisation elements | 2017 |
| 32 | ImAc | Immersive Accessibility | 2017 |
| 33 | VRTogether | An end-to-end system for the production and delivery of photorealistic social immersive virtual reality experiences | 2017 |
| 34 | Lyfta | Lyfta: an immersive educational storyworld platform | 2017 |
| 35 | FOOD CITIZENS | Food citizens? Collective food procurement in European cities: solidarity and diversity, skills and scale | 2017 |
| 36 | ImmerSAFE | Immersive Visual Technologies for Safety-critical Applications | 2018 |
| 37 | ADMIRE | A holographic microscope for the immersive exploration of augmented micro-reality | 2017 |
| 38 | GOEASY | GalileO-based trustEd Applications for health and SustainabilitY | 2017 |
| 39 | AgeCogCity | How visual perception shapes our cities: a cognitive model of ageing population | 2018 |
| 40 | FotoInMotion | Repurposing and enriching images for immersive storytelling through smart digital tools | 2018 |
| 41 | EyeWideVision | An assessment and treatment tool for visual dysfunctions in children | 2017 |
| 42 | SPECTO Bowling | SPECTO Bowling® 2.0: Advanced Measurement and Analysis of Bowling Performance | 2018 |
| 43 | AFFIRMATIVE | Affirmative Post-Cinema: Narrative and Aesthetic Responses to Gender and Power | 2018 |
| 44 | CONNEXIONs | InterCONnected NEXt-Generation Immersive IoT Platform of Crime and Terrorism DetectiON, PredictiON, InvestigatiON, and PreventiON Services | 2018 |
| 45 | Handshake | Enabling the transferability of cycling innovations and assessment of its implications | 2018 |
| 46 | TALENT SWARM | 7D Collaborative Work Environment for Project Lifecycle Management (PLM) of Complex Industrial Assets | 2018 |
| 47 | Sonarc Speaker | Sonarc - The world's first full audio frequency range, massless speaker technology platform, providing immersive and powerful sound from a smaller size. | 2018 |
| 48 | MOMENTS | Multi-sensory experiences for in-home therapy and entertainment | 2018 |
| 49 | PriMO-5G | Virtual Presence in Moving Objects through 5G | 2018 |
| 50 | LIFE LAB | LIFE LAB - Connecting Communities with the UK's leading Biotechnology and Life Science Hub | 2018 |
| 51 | Scan2CAD | Scan2CAD: Learning to Digitize the Real World | 2019 |
| 52 | TeamUp5G | New RAN TEchniques for 5G UltrA-dense Mobile networks | 2019 |
| 53 | CHARMING | Chemical Engineering Immersive Learning | 2018 |
| 54 | RHUMBO | modelling and pRedicting Human decision-making Using Measures of subconscious Brain processes through mixed reality interfaces and biOmetric signals | 2018 |
| 55 | Mokita | The NGOs’ virtual reality content viewing platform | 2018 |
| 56 | MindSpaces | MindSpaces - Art-driven adaptive outdoors and indoors design | 2019 |
| 57 | VRespect.Me | Virtual Environments for Rehabilitation of Gender Violence Offenders | 2019 |
| 58 | PIDS | Population level interventions to improve diet and reduce social inequality | 2019 |
| 59 | LightField | Seamless mixing of virtual & real-world objects in VR & AR | 2019 |
| 60 | EVENTS | MAKING SENSE OF THE WORLD: COGNITIVE AND NEURAL PROCESSES UNDERPINNING HOW WE COMPREHEND, PREDICT AND REMEMBER EVENTS | 2019 |
| 61 | iGames | Immersive audiogames for the Blind and Visually Impaired people | 2019 |
| 62 | NewSense | Perception with New Sensory Signals | 2019 |
| 63 | SUaaVE | SUpporting acceptance of automated VEhicle | 2019 |
| 64 | AN-ICON | An-Iconology: History, Theory, and Practices of Environmental Images | 2019 |
| 65 | PersVR | Unraveling the persuasive power of 360º-video Virtual Reality narratives | 2019 |
| 66 | ASSISTANCE | ADAPTED SITUATION AWARENESS TOOLS AND TAILORED TRAINING SCENARIOS FOR INCREASING CAPABILITIES AND ENHANCING THE PROTECTION OF FIRST RESPONDERS | 2019 |
| 67 | WEARTUAL | Designing and Developing Wearables for Virtual Reality Environments with a Research Through Design Process | 2019 |
| 68 | Hologlass | A New Generation of Augmented Reality Smart Glasses | 2019 |
| 69 | IDEAS | Immersive Datacentre ExplorAtion and Supervision | 2019 |
| 70 | LUCINE | LUCINE: THE COMPREHENSIVE, PERSONALIZED AND SAFE eHEALTH SOLUTION THAT ACCURATELY MEASURES, ANALIZES AND RELIEVES PAIN | 2019 |
| 71 | spike | Unique Virtual Reality solution recreating live indoor sports to increase audience | 2019 |
| 72 | Starborne | Novel map-population and rendering techniques for reinventing massively multiplayer online computer games | 2019 |
| 73 | TACTILITY | TACTIle feedback enriched virtual interaction through virtual realITY and beyond | 2019 |
| 74 | PRESENT | Photoreal REaltime Sentient ENTity | 2019 |
| 75 | YooniK | Seamless Guest Experiences through Biometrics in Things | 2019 |
| 76 | ViAjeRo | ViAjeRo: Virtual and Augmented Reality passenger experiences | 2019 |
| 77 | CognitiVRehab | Cognitive neurorehabilitation with virtual reality | 2019 |
| 78 | JUSTINMIND-XR | Justinmind XR: The First Code-Free Rapid Prototyping Platform for eXtended Reality (VR/AR/MR) and Spatial Computing | 2019 |
| 79 | VIMS | Virtual IoT Maintenance System | 2019 |
| 80 | TRACTION | Opera co-creation for a social transformation | 2020 |
| 81 | WELCOME | Multiple Intelligent Conversation Agent Services for Reception, Management and Integration of Third Country Nationals in the EU | 2020 |
| 82 | SO-CLOSE | Enhancing Social Cohesion through Sharing the Cultural Heritage of Forced Migrations | 2020 |
| 83 | IMSquared | Immersive Metaphoric Experiences for Well-Being | 2020 |
| 84 | MAIA | Models and Methods for an active ageing workforce: an international academy | 2020 |
| 85 | IMMERSION | Immersive marketplace for the European real estate sector | 2019 |
| 86 | Xtend | "Xtend - ""Extending Reality Skywards""" | 2020 |
| 87 | OPT-PCC | Optimized Dynamic Point Cloud Compression | 2020 |