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eCraft2Learn

Digital Fabrication and Maker Movement in Education: Making Computer-supported Artefacts from Scratch

Total Cost €

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EC-Contrib. €

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Partnership

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 eCraft2Learn project word cloud

Explore the words cloud of the eCraft2Learn project. It provides you a very rough idea of what is the project "eCraft2Learn" about.

school    programming    thinking    digital    uses    skills    college    ways    simply    lack    fabrication    back    industry    training    computer    inclusion    urged    finance    citizen    tools    recognition    dropout    coupled    people    oecd    progress    ecosystem    proper    experiences    validate    fluency    percentages    solving    oriented    educational    valuable    nevertheless    arena    adaptive    corresponding    homes    rate    workplace    move    everywhere    remarked    informal    teamwork    except    personalised    arts    changed    indicates    appropriate    hence    critical    schools    maths    graduates    talented    learning    haven    suitable    steam    pilot    young    math    ecraft2learn    media    21st    perception    engineering    incorporate    elitism    nowadays    generations    moving    assist    parents    century    artefacts    education    youth    assure    commerce    majors    reinforcing    narrow    services    invented    technologies    report    employability    mechanisms    teaching    creativity    grade    children    formal    trend    2008    jobs    radically    settings    science    constructivism   

Project "eCraft2Learn" data sheet

The following table provides information about the project.

Coordinator
ITA-SUOMEN YLIOPISTO 

Organization address
address: YLIOPISTONRANTA 1 E
city: KUOPIO
postcode: 70211
website: www.uef.fi

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Finland [FI]
 Project website https://project.ecraft2learn.eu/
 Total cost 1˙943˙248 €
 EC max contribution 1˙943˙248 € (100%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
 Code Call H2020-ICT-2016-1
 Funding Scheme RIA
 Starting year 2017
 Duration (year-month-day) from 2017-01-01   to  2018-12-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    ITA-SUOMEN YLIOPISTO FI (KUOPIO) coordinator 356˙246.00
2    MAELARDALENS HOEGSKOLA SE (VASTERAS) participant 234˙202.00
3    ZENTRUM FUR SOZIALE INNOVATION GMBH AT (WIEN) participant 228˙125.00
4    THE CHANCELLOR, MASTERS AND SCHOLARS OF THE UNIVERSITY OF OXFORD UK (OXFORD) participant 215˙158.00
5    EUROPAIKO ERGASTIRIO EKPAIDEFTIKIS TECHNOLOGIAS EL (SPARTA) participant 203˙500.00
6    LINNEUNIVERSITETET SE (VAXJO) participant 175˙539.00
7    SYNYO GmbH AT (WIEN) participant 162˙125.00
8    UNIVERSITA DEGLI STUDI DI PADOVA IT (PADOVA) participant 121˙812.00
9    EVOTHINGS LABS AB SE (STOCKHOLM) participant 56˙250.00
10    ULTIMAKER GB LTD UK (PRESTON) participant 56˙250.00
11    ARDUINO AB SE (MALMO) participant 54˙050.00
12    TECHNOPOLIS GKAZI ANONIMI ETAIREIA OTA PROSTASIAS KAI ANADEIXIS VIOMICHANIKOU ARCHAIOLOGIKOU PARKOU ATHINON EL (ATHINA) participant 51˙250.00
13    UNIVERSITY OF DUNDEE UK (DUNDEE) participant 28˙738.00
14    EVOTHINGS AB SE (STOCKHOLM) participant 0.00

Map

 Project objective

Digital technology has radically changed the way people work in industry, finance, services, media and commerce and has urged necessary corresponding changes in educational systems. However there is a lack of progress in the education arena. Hence, recent studies show that high percentages of college graduates can't find work, the dropout rate is high and new generations are moving back into their parents homes after school or college. Nevertheless, the digital trend indicates that today's grade-school children will end up at jobs that haven't been invented yet.

Nowadays, several studies assure that digital fabrication and making technologies, if coupled with proper learning methodologies such as Constructivism can provide learning experiences that promote young people’s creativity, critical thinking, teamwork, and problem solving skills, which are essential and necessary in the workplace of the 21st century. However, as early as 2008 a OECD report remarked that “technology is everywhere, except in schools”. In addition to this, most uses of technologies in education and training today do not support 21st-century learning skills. In many cases, new technologies are simply reinforcing old ways of training and learning in current school settings and very often they are introduced according to a narrow perception as being suitable only for talented youth or only for Science-, Maths- or Engineering-oriented majors. Current developments call for a move from this elitism to the recognition that fluency with making technologies represents knowledge and skills valuable for every citizen.

The eCraft2Learn project will research, design, pilot and validate an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem will support both formal and informal learning by providing the appropriate digital fabrication, making technologies, and programming tools. It will also incorporate mechanisms for personalised and adaptive learning.

 Deliverables

List of deliverables.
D4.5 User manual and tutorial for programming of computer-supported artefacts with integrated debugger and 3D modeling, simulation and printing - The unified user interface approach Documents, reports 2019-08-30 13:27:39
D3.1 Description of personalised and adaptive learning scenarios Documents, reports 2019-08-30 13:27:39
D6.1 Project Website and Social Media Channel Websites, patent fillings, videos etc. 2019-08-30 13:27:39
D3.4 Manual of craft- and project-based learning STEAM training for teachers Documents, reports 2019-08-30 13:27:39
D4.2 Tools for a digital maker space in schools Demonstrators, pilots, prototypes 2019-08-30 13:27:39
D5.2 Capacity building workshops for teachers report Documents, reports 2019-08-30 13:27:39
D4.6 3D printing and DIY electronics infrastructure analysis and user feedback Demonstrators, pilots, prototypes 2019-08-30 13:27:38
D4.1 Architecture analysis and specification Documents, reports 2019-08-30 13:27:39
D2.2 Future use scenarios and roadmap Documents, reports 2019-08-30 13:27:39
D2.1 Innovation conditions and barriers Documents, reports 2019-08-30 13:27:39
D5.1 Pilot protocol Documents, reports 2019-08-30 13:27:39
D3.3 Open educational resources description Documents, reports 2019-08-30 13:27:39
D6.6 Exploitation strategy documentation Documents, reports 2019-08-30 13:27:38
D6.3 Publication summary Documents, reports 2019-08-30 13:27:38
D4.3 A software solution for the educational extension Demonstrators, pilots, prototypes 2019-08-30 13:27:38
D3.2 Description of use cases Documents, reports 2019-08-30 13:27:38
D2.3 Applied innovation management techniques Documents, reports 2019-08-30 13:27:38
D6.5 eCraft2Learn STEAM Certification guidebook Documents, reports 2019-08-30 13:27:38
D5.5 Small-scale case pilot report and good practices video Websites, patent fillings, videos etc. 2019-08-30 13:27:38
D6.7 Communication and dissemination activities report Documents, reports 2019-08-30 13:27:38
D1.1 General report on the project results Documents, reports 2019-08-30 13:27:38
D6.4 eCraft2Learn Events video report Websites, patent fillings, videos etc. 2019-08-30 13:27:38
D4.4 The unified user interface - A software solution for 3D design, programming and making computer-supported artefacts Demonstrators, pilots, prototypes 2019-08-30 13:27:38
D5.6 Claims validation, final conclusions and recommendations report Documents, reports 2019-08-30 13:27:38
D5.4 Impact of the pilots on learners report Documents, reports 2019-08-30 13:27:38

Take a look to the deliverables list in detail:  detailed list of eCraft2Learn deliverables.

 Publications

year authors and title journal last update
List of publications.
2017 Calkin Suero Montero; Kati Mäkitalo-Siegl
eCraft2Learn D3.3 - Open educational resources description
published pages: , ISSN: , DOI: 10.5281/zenodo.999974
1 2019-08-30
2017 Margit Hofer; Christian Voigt; Nela Salomon
eCraft2Learn D3.2 M10 - Description of Use Cases
published pages: , ISSN: , DOI: 10.5281/zenodo.1039899
1 2019-08-30
2017 Margit Hofer; Christian Voigt
eCraft2Learn - D3.2 Description of Use cases (M5)
published pages: , ISSN: , DOI: 10.5281/zenodo.801668
1 2019-08-30
2018 D. Alimisis, D. Loukatos
STEM education post-graduate students’ training in the eCraft2Learn ecosystem,
published pages: , ISSN: , DOI:
Proceedings of the HISTEM conference in press 2019-08-30
2017 Ken Kahn, Niall Winters
Child-friendly Programming Interfaces to AI Cloud Services
published pages: 566-570, ISSN: , DOI: 10.1007/978-3-319-66610-5_64
Data Driven Approaches in Digital Education. EC-TEL 2017. Lecture Notes in Computer Science, 2019-08-30
2018 Ken Kahn; Baran Cürüklü
The unified user interface - A software solution for 3D design, programming and making computer-supported artefacts
published pages: , ISSN: , DOI: 10.5281/zenodo.1301294
1 2019-08-30
2018 R. Alimisi; C. Papasarantou; D. Loukatos; E. Zoulias
The eCraft2Learn workshops: putting forward an open craft and project based methodology for computer-supported artefact construction
published pages: , ISSN: , DOI:
Proceedings of the 1st conference in 3D printing in education, science and industry in press 2019-08-30
2018 AHN, KM, Megasari, R, Piantari, E, Junaeti, E
AI Programming by Children using Snap! Block Programming in a Developing Country
published pages: tba, ISSN: , DOI:
EC-TEL 2018 Proceedings 2019-08-30
2019 Suero Montero, C.; Voigt, C.; Mäkitalo, K.
From Digital Fabrication to Meaningful Creations: Pedagogical Perspectives
published pages: , ISSN: , DOI: 10.5281/zenodo.1689913
1 2019-08-30
2017 Afshin Ameri; Ken Kahn; Andrea Alessandrini; Emanuele Menegatti; Baran Çürüklü; Ilkka Jormanainen; Tapani Toivonen; Michele Moro; Francesca Agatolio
eCraft2Learn D4.3 - A software solution for the educational extension (v1)
published pages: , ISSN: , DOI: 10.5281/zenodo.999832
1 2019-08-30
2018 Ken Kahn
AI Programming in Snap!
published pages: , ISSN: , DOI:
Proceedings of the Constructionism 2018 Conference 2019-08-30
2018 Christian Voigt; Margit Hofer; Sandra Schön
Innovation management in schools: Barriers and enablers to making as educative practice
published pages: , ISSN: , DOI:
Proceedings Multikonferenz Wirtschaftsinformatik 2018 2019-08-30
2017 Suero Montero, Calkin
eCraft2Learn D1.1a Progress Report M6
published pages: , ISSN: , DOI: 10.5281/zenodo.821420
1 2019-08-30
2018 Christian Voigt; Sebastian Mair; Elisabeth Unterfrauner
Hacking the knowledge of maker communities in support of 21st century education
published pages: tba, ISSN: , DOI:
5th International conference \'Internet Science\' - Proceedings 2019-08-30
2017 Afshin Ameri; Ken Kahn; Andrea Alessandrini; Emanuele Menegatti; Baran Çürüklü; Ilkka Jormanainen; Tapani Toivonen; Michele Moro; Francesca Agatolio
eCraft2Learn D4.5 - User manual for programming of computer-supported artefacts with integrated debugger and 3d modelling, simulation and printing - the unified user interface approach
published pages: , ISSN: , DOI: 10.5281/zenodo.999969
1 2019-08-30
2017 Ken Kahn; Baran Cürüklü
eCraft2Learn D4.4 - The unified user interface - A software solution for 3D design, programming and making computer-supported artefacts
published pages: , ISSN: , DOI: 10.5281/zenodo.999973
1 2019-08-30
2017 Hanna Nygren; Kati Mäkitalo-Siegl
eCraft2Learn D3.4 Manual of project- and craft-based learning STEAM training for teachers
published pages: , ISSN: , DOI: 10.5281/zenodo.878789
1 2019-08-30
2019 Agatolio, F; Suero Montero, C; Moro, M; Cavazzini, A; Menegatti, E
Badges Are Back! - Fostering Self-Assessment during Personalised Learning in Making and Digital Fabrication
published pages: , ISSN: , DOI: 10.5281/zenodo.1689884
1 2019-08-30
2018 Voigt, C.; Mair, S.; Unterfrauner, E.
Hacking the knowledge of maker communities in support of 21st century education.
published pages: , ISSN: , DOI: 10.5281/zenodo.1686993
1 2019-08-30
2018 Asimakopoulos, K.; Zoulias, E.; Saranteas, I.; Makaris, I.; Sandali, G.; Spiliou, T
Τhe eCraft2Learn project in 1st EPAL KORYDALLOS: integrating a FabLab in the school curriculum.
published pages: , ISSN: , DOI: 10.5281/zenodo.1686654
\"Proceedings of the 11th Pan-Hellenic and International Conference \"\"ICT in Education\"\"\" 2019-08-30

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The information about "ECRAFT2LEARN" are provided by the European Opendata Portal: CORDIS opendata.

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