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GameInfluencer SIGNED

Launching the GameInfluencer Marketing Platform to Connect Game Publishers With The Best Matching Influencers Who Create the Most Effective Let’s Plays

Total Cost €

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EC-Contrib. €

0

Partnership

0

Views

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 GameInfluencer project word cloud

Explore the words cloud of the GameInfluencer project. It provides you a very rough idea of what is the project "GameInfluencer" about.

20    referring    review    lowering    yearly    boost    brings    world    disruptive    components    views    drive    solution    run    advertising    brand    companies    market    predictable    2015    material    marketplaces    quick    running    connects    languages    company    monitoring    generating    platforms    apps    disrupt    marketing    social    channel    rankings    video    members    youtube    afford    channels    influencer    orders    acquisition    significantly    fragmented    media    100    marketplace    separation    automates    medium    76    gaming    exist    place    app    13    big    matchmaking    fitting    industries    revenues    plays    gameinfluencer    monthly    platform    economic    cheaper    permanently    acquiring    manual    exclusively    smaller    publishers    single    first    faster    post    paying    game    gamers    awareness    industry    act    measured    community    benefits    create    store    games    international    manually    otherwise    thereby    billion    move    booking    integrate    global    influencers    installs    twitch    stop    campaigns    nearly   

Project "GameInfluencer" data sheet

The following table provides information about the project.

Coordinator
GAMEINFLUENCER GMBH 

Organization address
address: WESSOBRUNNER PLATZ 6
city: MUNCHEN
postcode: 81377
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Germany [DE]
 Project website http://www.gameinfluencer.com
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-1-2016-2017
 Funding Scheme SME-1
 Starting year 2018
 Duration (year-month-day) from 2018-01-01   to  2018-06-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    GAMEINFLUENCER GMBH DE (MUNCHEN) coordinator 50˙000.00

Map

 Project objective

The cost of acquiring users for games and apps increases monthly and by over 100% yearly. The 2015 user acquisition cost was around €3 There is a need for a quick and reliable way to identify the best influencer channels across the world. With influencers, we are referring to members of the gaming community that act as influencers. They create Let’s Plays or other material they post on their YouTube channel or social media to review games.

Our Solution GameInfluencer connects game publishers with the best fitting influencers on YouTube, twitch and other platforms to drive app installs, boost app store rankings and create brand awareness! The single components of our platform exist in separation and in other industries and we are the first European company who a) integrate all the needed fragmented features, b) focus exclusively on the gaming industry and c) offer a unique market place.

GameInfluencer is disruptive as it automates an otherwise manual process, thereby significantly lowering advertising cost. For big game publishers, they will have faster, cheaper and more predictable results (measured in views and/or installs) by using GameInfluencer. For smaller publishers, they have access to marketing campaigns they could otherwise not afford. In the medium-run, GameInfluencer can permanently disrupt the matchmaking for game marketing campaigns as influencers will move to marketplaces rather than taking orders manually.

For Europe, the video gaming industry brings large economic benefits generating nearly $20 billion of the global $76 billion. To bring more revenues to Europe, European gaming companies/publishers need to be able to reach gamers on a global scale. GameInfluencer already allows running campaigns in 13 languages.

At GameInfluencer GmbH, we are on the way to becoming the leading international one-stop marketplace for booking, monitoring and paying influencer marketing campaigns.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "GAMEINFLUENCER" project.

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Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "GAMEINFLUENCER" are provided by the European Opendata Portal: CORDIS opendata.

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