Opendata, web and dolomites


Virtual Environments for Rehabilitation of Gender Violence Offenders

Total Cost €


EC-Contrib. €






 VRespect.Me project word cloud

Explore the words cloud of the VRespect.Me project. It provides you a very rough idea of what is the project "VRespect.Me" about.

prototype    me    15    got    recognizing    verbally    booming    victim    markets    domestic    significantly    socioperceptual    preventable    map    found    woman    recognize    neuroscience    spend    position    violence    lifetime    first    cognitive    purchasing    offenders    catalonia    reporting    serious    stakeholder    38    perpetrators    billion    empathy    intimate    256    underlie    industry    update    latest    causes    place    fear    prevalent    primary    4billion    forefront    vrespect    shows    road    modify    essentially    human    solution    abuse    governments    puts    embodied    strategy    rights    women    society    stakeholders    lack    inability    age    men    virtual    behaviours    globally    mechanisms    silent    72    abusive    offender    market    exhibited    experiences    business    committed    plan    fast    healthcare    scientific    abused    rehabilitate    suffered    vr    environment    2025    euros    murders    commercial    empathic    immersive    bodyworks    30    aggressive       dv    understand    male    rehabilitation   

Project "VRespect.Me" data sheet

The following table provides information about the project.


Organization address
address: CARRER DE LLANCA NUM. 51 P.12 PTA.2
postcode: 8015
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Spain [ES]
 Project website
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.3. (PRIORITY 'Societal challenges)
2. H2020-EU.2.3. (INDUSTRIAL LEADERSHIP - Innovation In SMEs)
3. H2020-EU.2.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies)
 Code Call H2020-SMEInst-2018-2020-1
 Funding Scheme SME-1
 Starting year 2019
 Duration (year-month-day) from 2019-01-01   to  2019-04-30


Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    VIRTUAL BODYWORKS SL ES (BARCELONA) coordinator 50˙000.00


 Project objective

Domestic violence (DV) is a silent, prevalent, serious and preventable human rights abuse. Globally, 38% of all murders of women are committed by a male intimate partner. 30% of women have experienced intimate partner violence in their lifetime, with 8% of women over the age of 15 reporting that they have suffered DV in the previous year.

Our Solution VRespect.Me is an immersive Virtual Reality experience that puts the DV offender in the place of the victim. The work is based on the very latest scientific research in cognitive neuroscience that has found that immersive Virtual Reality experiences can modify the socioperceptual processes that underlie the aggressive behaviours exhibited by perpetrators of DV. Research shows that abusive men typically have an inability to recognize fear in a woman’s face. But in our study, using the VRespect.Me, male domestic-violence offenders who embodied the verbally abused woman got significantly better at recognizing a woman’s fear. Essentially, they become more empathic. And a lack of empathy is one of the primary causes of domestic violence. VRespect.Me is currently being used to rehabilitate domestic violence offenders in Catalonia. In phase 1 we will: - Demonstrate the prototype to stakeholders across Europe and beyond. - Build a road map to bring the VRespect.Me to the market - Map the stakeholder environment Understand the different purchasing mechanisms in the field of rehabilitation of domestic violence offenders in different European markets - Identify the key target markets, develop a commercial strategy and update the business plan

The Market: European governments spend an estimated 72 billion euros on the impact of domestic violence, with the overall cost to society an estimated 256 billion euros. VR is a booming industry, with the VR healthcare market estimated to reach 4billion euros by 2025. With VRespect.Me as our first product, we aim to position Virtual Bodyworks at the forefront of this fast-growing sector.

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The information about "VRESPECT.ME" are provided by the European Opendata Portal: CORDIS opendata.

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