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PERGAMON

PERvasive Serious GAMes suppOrted by Virtual CoachiNg

Total Cost €

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EC-Contrib. €

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Partnership

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Project "PERGAMON" data sheet

The following table provides information about the project.

Coordinator
GRIFO MULTIMEDIA SRL 

Organization address
address: VIA GALILEO GALILEI 15
city: RUVO DI PUGLIA
postcode: 70037
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Italy [IT]
 Project website http://www.pergamonproject.eu
 Total cost 1˙064˙195 €
 EC max contribution 886˙810 € (83%)
 Programme 1. H2020-EU.2.1.1.4. (Content technologies and information management: ICT for digital content, cultural and creative industries)
 Code Call H2020-ICT-2014-1
 Funding Scheme IA
 Starting year 2015
 Duration (year-month-day) from 2015-01-01   to  2016-12-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    GRIFO MULTIMEDIA SRL IT (RUVO DI PUGLIA) coordinator 280˙000.00
2    COVENTRY UNIVERSITY UK (COVENTRY) participant 229˙250.00
3    UNIVERSITEIT TWENTE NL (ENSCHEDE) participant 174˙462.00
4    AISOLVE LIMITED UK (LUTON) participant 133˙897.00
5    STICHTING ZIEKENHUIS GELDERSE VALLEI NL (EDE GLD) participant 69˙200.00

Map

 Project objective

PERGAMON aims to facilitate the matching between providers of innovative ICT technologies on the supply side and the creative industry operating in the field of serious games on the demand side. Specifically, the PERGAMON project aims to support the adoption by the creative industry of an innovative technology framework for the development of pervasive serious games able to provide a personalized gaming experience.

PERGAMON’s main objectives are: • to implement and pilot test a gaming framework that helps the creative SME to develop pervasive serious games in an effective and efficient way • to develop new emotional and engaging serious game concepts integrated with personalized user assistance by means of a Virtual Coach and Artificial Intelligent functions. • to set up a flexible gaming framework that is expandable so that additional services can be added at any time • to connect the creative SME with the business network operating into the serious games international market • to facilitate strategic business alliance between creative SMEs and providers of leading edge ICT technologies.

The pervasive serious game framework will be built on the following components: • a Sensor Network for monitoring the player by means of wireless sensors • a virtual Coach delivering personalized assistance to the player in the real life • a Game Guide that adapts the challenges presented in the game and their level of difficulty to the data collected by the sensor network and to the user's interaction with the game itself • a Dashboard accessible through a web site • social and pervasive game dynamics that encourages players to engage in challenges of increasing difficulty.

The new concept of digital game can be used in various application contexts (health care, corporate training, education, government etc.) but will initially be implemented and tested for the empowerment of chronic disease patients.

 Deliverables

List of deliverables.
Events Websites, patent fillings, videos etc. 2019-07-22 14:13:54
Marketing and promotion materials Websites, patent fillings, videos etc. 2019-07-22 14:13:54

Take a look to the deliverables list in detail:  detailed list of PERGAMON deliverables.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "PERGAMON" project.

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The information about "PERGAMON" are provided by the European Opendata Portal: CORDIS opendata.

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