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No One Left Behind

No One Left Behind

Total Cost €


EC-Contrib. €






 No One Left Behind project word cloud

Explore the words cloud of the No One Left Behind project. It provides you a very rough idea of what is the project "No One Left Behind" about.

assets    2015    leisure    arising    freemium    underpin    sectoral    full    programming    tackle    smes    cross    experiences    academic    billion    experimental    sectors    games    backend    perfect    pressure    analytics    thousand    enabled    create    as    code    12    risk    stated    comprising    77    game    last    segmented    situations    massive    left    schools    services    model    pocket    created    job    learning    digital    600    forbes    sustainability    unlock    curricula    gaming    environment    realistic    advertising    realise    advantages    mobile    education    outputs    exclusion    scalability    austria    outcomes    storm    world    students    educational    uk    skills    subjects    media    monetized    generation    children    school    extreme    formal    plan    scaling    business    spain    transfer    creation    models    pilots    transferring    mechanics    too    parallel    dynamics    leaving    exploitable    project    inclusive   

Project "No One Left Behind" data sheet

The following table provides information about the project.


There are not information about this coordinator. Please contact Fabio for more information, thanks.

 Coordinator Country Spain [ES]
 Project website
 Total cost 3˙082˙741 €
 EC max contribution 2˙687˙925 € (87%)
 Programme 1. H2020-EU. (Content technologies and information management: ICT for digital content, cultural and creative industries)
 Code Call H2020-ICT-2014-1
 Funding Scheme IA
 Starting year 2015
 Duration (year-month-day) from 2015-01-01   to  2017-06-30


Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    INMARK EUROPA SA ES (MADRID) coordinator 578˙112.00
3    TECHNISCHE UNIVERSITAET GRAZ AT (GRAZ) participant 602˙000.00
6    ZED WORLDWIDE S.A. ES (MADRID) participant 269˙500.00
7    HOCHSCHULE DER MEDIEN DE (Stuttgart) participant 233˙250.00
8    GAMECITY LTD UK (PETERBOROUGH) participant 73˙625.00


 Project objective

As stated in Forbes, “.. the world of education is going to go through one of the most massive changes in the next five years than it has seen in the last three thousand years. It’s a perfect storm.” This change is driven by the extreme pressure on schools to produce outcomes, too many children are leaving school with no meaningful job skills; and those children at risk of exclusion are especially affected as they are not able to reach their full potential. In parallel, the business growth potential for non-leisure applications of digital games is wide, and estimated to reach €77 billion in 2015.

No One Left Behind” has been created to take advantages of the opportunities and the potential of digital games to tackle these challenges in the education sector.

This project will create a new generation of Pocket Code (a mobile media-rich programming environment for children) to unlock inclusive gaming creation and experiences in formal learning situations, underpin meaningful learning and support children to realise their full potential; by transferring game mechanics, dynamics, assets and in-game analytics from non-leisure digital games SMEs, into Pocket Code, which also will be adapted to academic curricula.

Evidence of this approach will be provided through 3 experimental pilots (UK, Austria and Spain) comprising some 600 children/students, over 9-12 academic subjects and in 5 schools. A realistic business model and plan for “No One Left Behind’s” exploitable outputs is provided in order to support the project`s sustainability and scalability. Furthermore, impact arising from the project will be enabled by the effective cross-sectoral technology transfer (from leisure to non-leisure sectors). This will include new products and services, and through the scaling of current SMEs game-based products for the educational sector, and by improving backend analytics that can be monetized through freemium business models and segmented advertising.


List of deliverables.
Exploitation Plan. V2 Documents, reports 2019-05-31 12:44:49
Data Management Plan Open Research Data Pilot 2019-05-31 12:44:50
Pocket Code functional specification framework. Preliminary version Documents, reports 2019-05-31 12:44:28
“No One Left Behind” functional conceptual framework Documents, reports 2019-05-31 12:44:47
Plan for the “No One Left Behind” small scale pilots’ validation. Final version Documents, reports 2019-05-31 12:44:29
Dissemination Plan. V3 Documents, reports 2019-05-31 12:44:48
Dissemination Plan. V2 Documents, reports 2019-05-31 12:44:46
Report and findings from experimental pilot in Spain Documents, reports 2019-05-31 12:44:32
Game-making teaching framework. Preliminary version Documents, reports 2019-05-31 12:44:49
Characterization of the Education Domain Documents, reports 2019-05-31 12:45:01
Report and findings from experimental pilot in Austria Documents, reports 2019-05-31 12:44:24
Game-making teaching framework. Final version Documents, reports 2019-05-31 12:44:52
Interactive teachers´ guide. Preliminary version Documents, reports 2019-05-31 12:45:12
Exploitation Plan. V1 Documents, reports 2019-05-31 12:44:55
Dissemination Plan. V1 Documents, reports 2019-05-31 12:44:55
Plan for the “No One Left Behind” small scale pilots’ validation. Preliminary version Documents, reports 2019-05-31 12:44:34
Integration of analytics and dashboard Documents, reports 2019-05-31 12:44:29
Learning scenarios and mapping to lesson plans Documents, reports 2019-05-31 12:44:59
Final Report Documents, reports 2019-05-31 12:44:50
Quality management plan Documents, reports 2019-05-31 12:44:46
Report and findings from experimental pilot in UK Documents, reports 2019-05-31 12:44:29
Interactive teachers´ guide. Final version Documents, reports 2019-05-31 12:45:08
Alignment of lesson plans and cognitive & behavioural developments Documents, reports 2019-05-31 12:44:51
Analytics Dashboard functionalities and usage Documents, reports 2019-05-31 12:45:04
“No One Left Behind” Web platform Websites, patent fillings, videos etc. 2019-05-31 12:44:47
Pocket Code functional specification framework. Final version Documents, reports 2019-05-31 12:44:21

Take a look to the deliverables list in detail:  detailed list of No One Left Behind deliverables.


year authors and title journal last update
List of publications.
2015 Schindler, C.
Pocket Code - the mobile way of game creation
published pages: , ISSN: , DOI:
12.08.2015 -15.08.2015 2019-05-30
2017 Bernadette Spieler, Christian Schindler, Wolfgang Slany, Olena Mashkina
App creation in schools for different curricula subjects - lesson learned
published pages: , ISSN: , DOI:
2015 Spieler, B.
Scratch projects on smartphone
published pages: , ISSN: , DOI:
12.08.2015 -15.08.2015 2019-05-30
2017 Bernadette Spieler, Christian Schindler, Wolfgang Slany, Olena Mashkina, Helen Boulton, David Brown, Maria Eugenia Beltran
Evaluation of Game Templates to support Programming Activities in Schools
published pages: , ISSN: , DOI:
11th European Conference on Games Based Learning. The FH JOANNEUM University of Applied Science, Graz, Austria 05.10.2017 - 06.10.2017 2019-05-30

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The information about "NO ONE LEFT BEHIND" are provided by the European Opendata Portal: CORDIS opendata.

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