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BEACONING

Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)

Total Cost €

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EC-Contrib. €

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Partnership

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 BEACONING project word cloud

Explore the words cloud of the BEACONING project. It provides you a very rough idea of what is the project "BEACONING" about.

exploratory    action    engaging    mental    procedural    educational    barriers    undergoing    ways    time    physical    exploits    formal    economic    workforce    model    substantiates    icts    piloting    viability    skills    vocational    domains    impairments    combine    adoption    integrating    gamified    context    though    validate    pilots    innovative    understandable    engineering    inform    solution    filtering    subject    cloud    learners    spaces    participating    contextualized    cross    blend    science    digital    benefits    merge    abled    specialism    communication    author    beaconing    democratises    generation    market    multifaceted    amplified    space    platform    blended    anticipates    acquired    demonstrator    manner    practical    age    ubiquitous    content    framed    scenarios    mathematics    mild    training    analytics    learning    disabled    mobile    world    moderate    gamification    tools    technologies    location    ecosystem    pilot    forefront    solving    informal    integration    replication    innovation    24    pedagogy    services    contextualise    connecting    investigative    strategies    experiences    strategise    personalised    multiple    stem    education    15   

Project "BEACONING" data sheet

The following table provides information about the project.

Coordinator
COVENTRY UNIVERSITY 

Organization address
address: PRIORY STREET
city: COVENTRY
postcode: CV1 5FB
website: www.coventry.ac.uk

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country United Kingdom [UK]
 Project website http://beaconing.eu
 Total cost 7˙047˙298 €
 EC max contribution 5˙902˙772 € (84%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
 Code Call H2020-ICT-2015
 Funding Scheme IA
 Starting year 2016
 Duration (year-month-day) from 2016-01-01   to  2019-04-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    COVENTRY UNIVERSITY UK (COVENTRY) coordinator 784˙987.00
2    ASSOCIATION O.R.T. FR (PARIS) participant 715˙312.00
3    BIBA - BREMER INSTITUT FUER PRODUKTION UND LOGISTIK GMBH DE (BREMEN) participant 595˙125.00
4    HERIOT-WATT UNIVERSITY UK (EDINBURGH) participant 465˙117.00
5    HANDS FREE COMPUTING LIMITED UK (SCAYNES HILL WEST SUSSEX) participant 400˙771.00
6    UNIVERSIDAD COMPLUTENSE DE MADRID ES (MADRID) participant 375˙105.00
7    ADVANCED TECHNOLOGY SYSTEMS SRL RO (TARGOVISTE) participant 342˙553.00
8    SEBIT EGITIM VE BILGI TEKNOLOJILERIANONIM SIRKETI TR (ANKARA) participant 335˙982.00
9    INESC TEC - INSTITUTO DE ENGENHARIADE SISTEMAS E COMPUTADORES, TECNOLOGIA E CIENCIA PT (PORTO) participant 296˙562.00
10    PLAYSOFT FR (PARIS) participant 294˙829.00
11    SIVECO ROMANIA SA RO (BUCURESTI) participant 291˙375.00
12    SUCCUBUS INTERACTIVE SARL FR (NANTES) participant 285˙687.00
13    IMAGINARY SRL IT (MILANO) participant 283˙500.00
14    GEOMOTION GAMES SL ES (BARCELONA) participant 223˙674.00
15    IFINITY SPOLKA Z ORGANICZONA ODPOWIEDZIALNOSCIA PL (WARSZAWA) participant 212˙187.00

Map

 Project objective

BEACONING sets a forefront in multifaceted education technologies through large-scale piloting of a digital learning platform that blend physical and digital spaces. As innovation action strategies, pilots combine opportunities for new ICTs in multiple ways that merge learning acquired in formal, non-formal and informal means, developing the skills for today’s abled and disabled learners and workforce. The BEACONING platform will be a ubiquitous solution that exploits advances in user experience design, mobile communication, location-based and context aware systems, procedural content generation, pedagogy-driven gamification, learning analytics and cloud technology though innovative integration towards a blended learning space. The BEACONING demonstrator will facilitate, assess and author gamified learning activities, integrating existing educational tools and services of the participating organisations. Focusing on STEM (Science, Technology, Engineering and Mathematics), the cross-subject approach embedded in a Problem-Based Learning model will contextualise learning within real world problem solving and applications. The role of learners is amplified in the process of filtering and connecting concepts framed under practical, investigative and exploratory scenarios. Large-scale pilots will validate and inform the development of the BEACONING ecosystem that democratises learning across and among fully abled and those with mild to moderate physical and mental impairments (age 15 to 24), undergoing general and vocational training. BEACONING anticipates the benefits of making cross-subject matter more understandable, fostering the application of subject specialism to other domains. The pilot substantiates the technical and economic viability and the impact of the innovative platform to strategise market adoption and replication. By integrating experiences in a highly engaging, contextualized and personalised manner, learning can beyond the barriers of space and time.

 Deliverables

List of deliverables.
Finding Analysis Report Documents, reports 2020-02-21 17:59:55
Report on standardization: Intermediate and final Documents, reports 2020-02-21 17:59:55
Validation and usability report Documents, reports 2020-02-21 17:59:55
Final Exploitation Plan Documents, reports 2020-02-21 17:59:55
BEACONING sustainability report Documents, reports 2020-02-21 17:59:55
Dissemination results 2 Documents, reports 2020-02-21 17:59:55
System architecture Documents, reports 2020-02-21 17:59:53
Pilot set up report Documents, reports 2020-02-21 17:59:52
Evaluation guidelines Documents, reports 2020-02-21 17:59:52
Interface design specification Documents, reports 2020-02-21 17:59:52
Data Management and Ethics Process plan update 1 Open Research Data Pilot 2020-02-21 17:59:52
Dissemination results 1 Documents, reports 2020-02-21 17:59:52
Deployment and pilot guidelines and recommendations Documents, reports 2020-02-21 17:59:52
Technology watch Documents, reports 2020-02-21 17:59:52
Gamified lesson plans Demonstrators, pilots, prototypes 2020-02-21 17:59:53
Learning environment system specification Documents, reports 2020-02-21 17:59:53
Dissemination and Communication Plan Documents, reports 2020-02-21 17:59:52
Technology and learning environment inventory Documents, reports 2020-02-21 17:59:52
Integrated BEACONING Ecosystem Demonstrators, pilots, prototypes 2020-02-21 17:59:52
Project Handbook and Quality Plan Documents, reports 2020-02-21 17:59:53
Game design document Documents, reports 2020-02-21 17:59:52
Project branding and website Websites, patent fillings, videos etc. 2020-02-21 17:59:52
Requirement analysis Documents, reports 2020-02-21 17:59:52
Data Management and Ethics Process Plan Open Research Data Pilot 2020-02-21 17:59:52
Interim Progress and Financial Reports Documents, reports 2020-02-21 17:59:53

Take a look to the deliverables list in detail:  detailed list of BEACONING deliverables.

 Publications

year authors and title journal last update
List of publications.
2019 Calderwood, Jackie
Development of a Research Protocol for Teacher Engagement in the Coventry Pilot of the BEACONING Platform for Anywhere Anytime Gamified Learning.
published pages: , ISSN: , DOI: 10.5281/zenodo.2633208
IV INTERNATIONAL CONGRESS COMMUNICATION AND THINKING: EMERGING COMMUNICATION 5 2020-02-21
2017 Dan Cristian Rotaru Baltasar Fernandez-Manjon Avni Katri Rosemary H. Tambouret
Developing gamified interactive content for medical training in cytopathology
published pages: , ISSN: , DOI: 10.5281/zenodo.803270
1st Workshop on Gamification and Games for Learning (GamiLearn’17) 2020-02-21
2017 Andrew Brock Heriot Watt University Theodore Lim James Ritchie Nick Weston
NEURAL PHOTO EDITING WITH INTROSPECTIVE ADVERSARIAL NETWORKS
published pages: , ISSN: , DOI: 10.5281/zenodo.807638
5th International Conference on Learning Representations (ICLR 2017) 2020-02-21
2017 Alonso-Fernandez, Cristina
Applying data mining techniques to Game Learning Analytics
published pages: , ISSN: , DOI: 10.5281/zenodo.818156
Universidad Complutense Madrid - Master Thesis 2020-02-21
2016 Ana R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor
GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities
published pages: 45-52, ISSN: , DOI: 10.1007/978-3-319-51055-2_7
6th EAI International Conference on Serious Games, Interaction and Simulation (SGames) 2020-02-21
2017 Ángel Serrano-Laguna, Borja Manero, Manuel Freire, Baltasar Fernández-Manjón
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes
published pages: , ISSN: 1380-7501, DOI: 10.1007/s11042-017-4467-6
Multimedia Tools and Applications 2020-02-21
2016 Stefan, Antoniu Stanescu, Ioana Andreea Baalsrud Hauge, Jannicke Arnab, Sylvester
APPROACHING ASSESSMENT IN EDUCATIONAL GAMES
published pages: , ISSN: , DOI: 10.5281/zenodo.808798
\"International Conference on \"\"eLearning and software for education\"\" (eLSE 2016)\" 2020-02-21
2016 Stefan Wiesner, Jannicke Baalsrud Hauge, Florian Haase, Klaus-Dieter Thoben
Supporting the Requirements Elicitation Process for Cyber-Physical Product-Service Systems Through a Gamified Approach
published pages: 687-694, ISSN: , DOI: 10.1007/978-3-319-51133-7_81
IFIP International Conference on Advances in Production Management Systems (APMS 2016) 2020-02-21
2017 Ángel Serrano-Laguna, Iván Martínez-Ortiz, Jason Haag, Damon Regan, Andy Johnson, Baltasar Fernández-Manjón
Applying standards to systematize learning analytics in serious games
published pages: 116-123, ISSN: 0920-5489, DOI: 10.1016/j.csi.2016.09.014
Computer Standards & Interfaces 50 2020-02-21
2017 Borja Manero, Javier Torrente, Clara Fernandez-Vara, Baltasar Fernandez-Manjon
Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study
published pages: 236-246, ISSN: 1939-1382, DOI: 10.1109/TLT.2016.2572702
IEEE Transactions on Learning Technologies 10/2 2020-02-21
2017 Ivan J. Perez-Colado, Victor M. Perez-Colado, Manuel Freire-Moran, Ivan Martinez-Ortiz, & Baltasar Fernandez-Manjon.
Integrating learning analytics into a game authoring tool
published pages: , ISSN: , DOI: 10.5281/zenodo.820384
International Conference on Web-based Learning (ICWL) 2017 2020-02-21
2016 Stefan, Ioana Andreea Stefan, Antoniu Oltei, Nicolae Beligan, Daniel Cirnu, Elena Carmen
Bridging learning and play: the digital game experience
published pages: , ISSN: , DOI: 10.5281/zenodo.808807
Scientific Methods in Academic Research and Teaching (SMART 2016) 2020-02-21
2016 Avery Read James Ritchie Theodore Lim
A UNITY SKETCH BASED MODELLING ENVIRONMENT FOR VIRTUAL ASSEMBLY AND MACHINING TO EVALUATE DFMA METRICS
published pages: , ISSN: , DOI: 10.5281/zenodo.802254
ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference 2020-02-21
2016 Andrew Brock Theodore Lim J.M. Ritchie Nick Weston
Context-aware content generation for virtual environments
published pages: , ISSN: , DOI: 10.5281/zenodo.802256
Context-aware content generation for virtual environments 2020-02-21
2016 Manuel Freire, Ángel Serrano-Laguna, Borja Manero Iglesias, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón
Game Learning Analytics: Learning Analytics for Serious Games
published pages: 1-29, ISSN: 1573-174X, DOI: 10.1007/978-3-319-17727-4_21-1
Learning, Design, and Technology 2020-02-21
2016 Sylvester Arnab
Playful and Gameful Learning in a Hybrid Space
published pages: 9-14, ISSN: , DOI: 10.1007/978-3-319-51055-2_2
International Conference on Serious Games, Interaction and Simulation SGAMES 2016 2020-02-21
2016 Andrew Brock Theodore Lim James Ritchie Nick Weston
Generative and Discriminative Voxel Modeling with Convolutional Neural Networks
published pages: , ISSN: , DOI: 10.5281/zenodo.802261
The Thirtieth Annual Conference on Neural Information Processing Systems (NIPS) 2020-02-21
2016 Charitonos, Koula Morini, Luca Arnab, S Cervi-Wilson Tiziana Brick, Billy
Urban explorations for language learning: a gamified approach to teaching Italian in a university context
published pages: , ISSN: , DOI: 10.5281/zenodo.583303
23rd EUROCALL Conference 2020-02-21
2017 António Coelho, Luís Miguel Costa
The integration of Augmented Reality and the concept of Sticker Album Collection for Informal Learning in Museums
published pages: 107-115, ISSN: , DOI: 10.1007/978-3-319-60633-0_9
Communications in Computer and Information Science book series (CCIS, volume 725) 2020-02-21
2016 Morini, Luca; Charitonos, Koula; Arnab, Sylvester; Wilson, Tiziana Cervi; Brick, Billy
ImparApp: Designing And Piloting A Game-Based Approach For Language Learning
published pages: , ISSN: , DOI: 10.5281/zenodo.583305
0th European Conference on Games Based Learning 2020-02-21
2016 Borja Manero, Javier Torrente, Manuel Freire, Baltasar Fernández-Manjón
An instrument to build a gamer clustering framework according to gaming preferences and habits
published pages: 353-363, ISSN: 0747-5632, DOI: 10.1016/j.chb.2016.03.085
Computers in Human Behavior 62 2020-02-21
2016 Jannicke Baalsrud Hauge, Stefan Wiesner, Ioana A. Stefan, Antoniu Stefan, Klaus-Dieter Thoben
Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements
published pages: 713-720, ISSN: , DOI: 10.1007/978-3-319-51133-7_84
IFIP International Conference on Advances in Production Management Systems (APMS 2016) 2020-02-21
2016 Ioana Andreea Stanescu, Antoniu Stefan, Jannicke Madeleine Baalsrud Hauge
Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts
published pages: 3-14, ISSN: , DOI: 10.1007/978-3-319-46100-7_1
International Conference on Entertainment Computing (ICEC) 2020-02-21
2017 Bourazeri, Aikaterini Bellamy-Wood, Tyrone Arnab, Sylvester
EnCity: A Serious Game for Empowering Young People with Down\'s Syndrome
published pages: , ISSN: , DOI: 10.5281/zenodo.806217
Serious Games and Applications for Health (SeGAH), 2017 IEEE 5th International Conference on 2020-02-21
2016 Baalsrud Hauge, Jannicke Stanescu, Ioana Andreea Stefan, Antoniu
Constructing and Experimenting Pervasive, Gamified Learning
published pages: , ISSN: , DOI: 10.5281/zenodo.808792
15th International Conference on Entertainment Computing 2016 (IFIP ICEC 2016) 2020-02-21
2017 Manero Iglesias, Borja; Moreno Ger, Pablo; Fernández Manjón, Baltasar; Freire Morán, Manuel
BEACONING D2.1 – Dissemination and Communication Plan
published pages: , ISSN: , DOI: 10.5281/zenodo.1218904
2 2020-02-21
2017 Supara Grudpan; Jannicke Baalsrud Hauge; Klaus-Dieter Thoben
A SYSTEMATIC LITERATURE REVIEW OF CHALLENGES IN URBAN LOGISTICS
published pages: , ISSN: , DOI: 10.5281/zenodo.891888
International Symposium on Logistics (iSL) 2017 2 2020-02-21
2016 Mustafa Ali Türker
BEACONING D7.1 Technology Watch: Game-based Learning 2016
published pages: , ISSN: , DOI: 10.5281/zenodo.1256722
2 2020-02-21
2019 Fernández-Manjón, Baltasar; Alonso-Fernández, Cristina; Pérez-Colado, Iván; Freire-Morán, Manuel; Martínez-Ortiz, Iván
Success cases from BEACONING - updated version April 2019
published pages: , ISSN: , DOI: 10.5281/zenodo.2649023
12 2020-02-21
2018 Ioana A. Stanescu; Ancuța Florentina Gheorgh; Antoniu Ștefan; Sylvester Arnab; Michael Loizou; Luca Morini; Jannicke Baalsrud Hauge
Location-based Games for Learning
published pages: , ISSN: , DOI: 10.5281/zenodo.1205469
18 2020-02-21
2018 Stefan Ioana Andreea; Baalsrud Hauge Jannicke; Gheorghe Ancuta Florentina; Stefan Antonoiu
Improving learning experiences through customizable metagames
published pages: , ISSN: , DOI: 10.5281/zenodo.2541497
16 2020-02-21
2019 Martinez-Ortiz, Ivan; Perez-Colado, Ivan; Rotaru, Dan Cristian; Freire, Manuel; Fernandez-Manjon, Baltasar
From heterogeneous activiteis to unified analytics dashboards
published pages: , ISSN: , DOI: 10.5281/zenodo.2580119
IEEE Global Engineering Education Conference 2019 19 2020-02-21
2019 Perez-Colado, Ivan Jose; Calvo-Morata, Antonio; Alonso-Fernandez, Cristina; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
Simva: Simplifying the scientific validation of serious games
published pages: , ISSN: , DOI: 10.5281/zenodo.2633813
19th IEEE International Conference on Advanced Learning Technologies 1 2020-02-21
2018 Fernández-Manjón, Baltasar; Alonso-Fernández, Cristina; Pérez-Colado, Iván; Freire-Morán, Manuel; Martínez-Ortiz, Iván; Mohier, Francois; Preda, Marius; Coelho, António; Lim, Theodore; Sivanathan, Aparajithan; Mcgibbon, Scott; Harper, S.; Ritchie, James; Rajendran, Thusha; Morini, Luca; Cazzaniga, Massimiliano; Turker, Ali
Success cases from BEACONING
published pages: , ISSN: , DOI: 10.5281/zenodo.1249368
25 2020-02-21
2018 Baalsrud Hauge, Jannicke; Baalsrud Hauge, Jakob; Sultana Tany, Nadera; Barenbrock, Anna
BEACONING D1.8 Data Management Plan
published pages: , ISSN: , DOI: 10.5281/zenodo.1256656
32 2020-02-21
2018 Sam Harper; Aparajithan Sivanathan; Theodore Lim; Scott Mcgibbon; James Ritchie
Development of a Mixed Reality Game for Simulation Based Education
published pages: , ISSN: , DOI: 10.5281/zenodo.2583503
1 2020-02-21
2018 Perez-Colado, Victor M.; Rotaru, Dan C.; Freire-Moran, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
Learning analytics for location-based serious games
published pages: , ISSN: , DOI: 10.5281/zenodo.1165564
IEEE Global Engineering Education Conference 2018 21 2020-02-21
2017 Bourazeri, Aikaterini; Arnab, Sylvester; Heidmann, Olivier; Coelho, Antonio; Morini, Luca
Taxonomy of a gamified lesson path for STEM education: The Beaconing approach
published pages: , ISSN: , DOI: 10.5281/zenodo.1009095
15 2020-02-21
2018 Ioana Andreea Ștefan; Antoniu Ștefan; Ancuța Florentina Gheorghe; Pau Yanez; Michael Loizou; Sylvester Arnab; Jayne Beaufoy
Blending context-aware challenges into learning environments
published pages: , ISSN: , DOI: 10.5281/zenodo.2541545
European Conference on Game Based Learning (ECGBL 2018) 12 2020-02-21
2018 Gheorghe Ancuta Florentina; Arnab Sylvester; Stefan Ioana Andreea
Beaconing poster
published pages: , ISSN: , DOI: 10.5281/zenodo.2541565
1 2020-02-21
2018 Gaspar, Horácio; Morgado, Leonel; Mamede, Henrique; Manjón, Baltasar; Gütl, Christian
Identifying Immersive Environments\' most relevant Research Topics: An Instrument to query Researchers and Practitioners
published pages: , ISSN: , DOI: 10.3217/978-3-85125-609-3-10
Immersive Learning Research Network Conference 2018 (iLRN 2018) 1 2020-02-21
2018 Baalsrud Hauge, Jannicke; Wimpenny, Katherine; Rajendran, Thusha; Saeed, Arsalan; Baalsrud Hauge, Jakob
BEACONING D1.7 Data Management & Ethics Process Plan
published pages: , ISSN: , DOI: 10.5281/zenodo.1256626
24 2020-02-21
2018 Neil Judd; Ancuta Florentina Gheorghe; Ioana Andreea Stefan; Antoniu Stefan
D4.5 BEACONING Platform GUI
published pages: , ISSN: , DOI: 10.5281/zenodo.1256521
25 2020-02-21
2017 Mustafa Ali Türker
BEACONING D7.1 Technology Watch: Game-based Learning 2017
published pages: , ISSN: , DOI: 10.5281/zenodo.1256729
12 2020-02-21
2018 Sharon Cartwright; Jayne Beaufoy; Sylvester Arnab
BEACONING D1.1 Project Handbook and Quality Plan
published pages: , ISSN: , DOI: 10.5281/zenodo.1256543
25 2020-02-21
2018 Jayne Beaufoy
BEACONING D1.2 Interim Progress and Financial Reports
published pages: , ISSN: , DOI: 10.5281/zenodo.1256549
20 2020-02-21
2018 Beck, Dennis; Allison, Colin; Morgado, Leonel; Peña-Rios, Anasol; Ogle, Todd; Richter, Jonathon; Gütl, Christian
iLRN 2018 Montana. Workshop, long and short paper, and poster proceedings from the fourth immersive learning research network conference
published pages: , ISSN: , DOI: 10.3217/978-3-85125-609-3
1 2020-02-21
2019 Alonso-Fernandez, Cristina; R. Cano, Ana; Calvo-Morata, Antonio; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
Lessons learned applying Learning Analytics to assess Serious Games
published pages: 301-309, ISSN: 0747-5632, DOI: 10.5281/zenodo.3236038
Computers in Human Behavior 99 2020-02-21
2019 Perez-Colado, Víctor Manuel; Perez-Colado, Ivan Jose; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
uAdventure: Simplifying Narrative Serious Games Development
published pages: , ISSN: , DOI: 10.5281/zenodo.2649946
19th IEEE International Conference on Advanced Learning Technologies - (ICALT 2019) 18 2020-02-21
2019 Calvo-Morata, Antonio; Alonso-Fernández, Cristina; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar
Game Learning Analytics for Educators
published pages: , ISSN: , DOI: 10.5281/zenodo.2579739
IEEE Global Engineering Education Conference 2019 17 2020-02-21
2018 Freire, Manuel; Martinez Ortiz, Ivan; Alonso Fernandez, Cristina; Perez Colado, Ivan; Fernandez-Manjon, Baltasar
BEACONING D4.7 – Game analytics and adaptation components reference implementation
published pages: , ISSN: , DOI: 10.5281/zenodo.1290777
13 2020-02-21
2018 Stefan Ioana Andreea; Stefan Antoniu; Baalsrud Hauge Jannicke; Gheorghe Ancuta Florentina; Sylvester Arnab; Loizou Michael; Morini Luca
LOCATION-BASED METAGAMES FOR LEARNING
published pages: , ISSN: , DOI: 10.12753/2066-026X-18-032
2 2020-02-21
2019 Ioana Andreea Stefan, Antoniu Stefan, Ancuta Florentina Gheorghe
D2.2 Project branding and website start-up
published pages: , ISSN: , DOI: 10.5281/zenodo.2541496
31 2020-02-21
2018 Rotaru, Dan-Cristian; García-Herranz, Sara; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar; Díaz-Mardomingo, Mª Carmen
Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging
published pages: , ISSN: , DOI: 10.5281/zenodo.1475856
GOODTECHS 2018 - 4th EAI International Conference on Smart Objects and Technologies for Social Good 1 2020-02-21
2017 Fernandez-Manjon, Baltasar; Alonso-Fernandez, Cristina; Perez-Colado, Ivan Jose; Freire, Manuel; Martinez-Ortiz, Ivan; Stefan, Antoniu
D2.4 – Dissemination results 2
published pages: , ISSN: , DOI: 10.5281/zenodo.2667948
22 2020-02-21
2018 Luca Morini; Sylvester Arnab; Michael Loizou
BEACONING D4.8 Gamified Lesson Plans
published pages: , ISSN: , DOI: 10.5281/zenodo.1256537
23 2020-02-21
2019 Michael Loizou, Antoniu Stefan, Neil Judd, Massimiliano Cazzaniga, Tomasz Skupinski, Cristina Fernandez
D5.2 Integrated BEACONING platform test analysis
published pages: , ISSN: , DOI: 10.5281/zenodo.2541529
13 2020-02-21
2019 Antoniu Ștefan, Ioana Andreea Ștefan, Bogdan Drăgulin
D4.1 Integrated BEACONING Ecosystem
published pages: , ISSN: , DOI: 10.5281/zenodo.2541511
10 2020-02-21
2018 Alonso Fernández, Cristina; Pérez Colado, Iván; Freire, Manuel; Martínez Ortiz, Iván; Fernández Manjón, Baltasar
Improving serious games analyzing learning analytics data: lessons learned
published pages: , ISSN: , DOI: 10.5281/zenodo.1453960
Games and Learning Alliance conference (GALA Conf) 19 2020-02-21
2019 Calvo-Morata, Antonio; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
Applicability of a cyberbullying videogame as a teacher tool: comparing teachers and educational sciences students
published pages: , ISSN: , DOI: 10.5281/zenodo.2649052
IEEE Access 2 2020-02-21
2018 Liliana Vale Costa; Ana Isabel Veloso; Michael Loizou; Sylvester Arnab
Breaking barriers to game-based learning for active ageing and healthy lifestyles
published pages: , ISSN: , DOI: 10.5281/zenodo.1205474
1 2020-02-21
2018 Baalsrud Hauge, Jannicke; Baalsrud Hauge, Jakob; Barenbrock, Anna; Duin, Heiko; Khan, Sami; Saeed, Arsalan
D3.1 Requirements Analysis
published pages: , ISSN: , DOI: 10.5281/zenodo.1261420
30 2020-02-21
2018 Pérez Colado, Iván; Rotaru, Dan Cristian; Freire Morán, Manuel; Martínez Ortiz, Iván; Fernández Manjón, Baltasar
Multi-level Game Learning Analytics for Serious Games
published pages: , ISSN: , DOI: 10.5281/zenodo.1414147
VS Games 2018. 10th International Conference on Virtual Worlds and Games for Serious Applications 13 2020-02-21
2018 Barenbrock, Anna; Khan, Sami
Beaconing D3.2 Technology and Learning Environment Inventory
published pages: , ISSN: , DOI: 10.5281/zenodo.1256664
25 2020-02-21
2017 Mustafa Ali Türker
BEACONING D6.2 Large-scale Pilot Setup
published pages: , ISSN: , DOI: 10.5281/zenodo.1256795
30 2020-02-21
2019 Ioana Andreea Ștefan, Antoniu Ștefan, Massimiliano Cazzaniga, António Coelho, João Jacob, João Faria, Neil Judd, Michał Polak, Manuel Freire, Baltasar Fernández-Manjón, Oriol Janés, Ivan Martinez Ortiz
D3.6 System architecture
published pages: , ISSN: , DOI: 10.5281/zenodo.2541504
21 2020-02-21
2018 Alonso Fernández, Cristina; Rus Cano, Ana; Calvo Morata, Antonio; Freire, Manuel; Martínez Ortíz, Iván; Fernández Manjón, Baltasar
Applications of Learning Analytics to assess Serious Games (extended abstract)
published pages: , ISSN: , DOI: 10.5281/zenodo.1453941
2nd Annual Learning & Student Analytics Conference (LSAC) 10 2020-02-21
2019 Mustafa Ali Türker, Ioana Stefan, Diana Niculescu
D7.5 Report on Standardization
published pages: , ISSN: , DOI: 10.5281/zenodo.2541532
18 2020-02-21
2019 Calderwood, Jackie
Developing a Co-Creative Methodology of Narrative Artwork Production for the BEACONING Platform Metagame.
published pages: , ISSN: , DOI: 10.5281/zenodo.2633220
16 2020-02-21
2018 Liliana Vale Costa; Ana Isabel Veloso; Michael Loizou; Sylvester Arnab; Richard Tomlins; Arun Sukumar
\"\"\"What a Mobility-Limited World\"\": Design Requirements of an Age-Friendly Playable City\"
published pages: , ISSN: , DOI: 10.20944/preprints201810.0536.v1
10 2020-02-21
2017 Brock, Andrew; Lim, Theodore; Ritchie, J. M.; Weston, Nick
FreezeOut: Accelerate Training by Progressively Freezing Layers
published pages: , ISSN: , DOI:
1 2020-02-21
2018 Antonio Calvo-Morata, Dan Cristian Rotaru, Cristina Alonso-Fernandez, Manuel Freire, Ivan Martinez-Ortiz, Baltasar Fernandez-Manjon
Validation of a Cyberbullying Serious Game Using Game Analytics
published pages: 1-1, ISSN: 1939-1382, DOI: 10.1109/TLT.2018.2879354
IEEE Transactions on Learning Technologies 2020-02-21
2018 Marius Preda, Mihaela Garabet, Dorothea Caraman
BEACONING Project
published pages: , ISSN: , DOI: 10.5281/zenodo.2542795
13 2020-02-21
2019 Antoniu Ștefan, Ioana Andreea Ștefan, Ancuta Florentina Gheorghe. Bogdan Drăgulin
D5.1 Single Components User Tests
published pages: , ISSN: , DOI: 10.5281/zenodo.2541525
13 2020-02-21
2018 Aikaterini Bourazeri; Luca Morini; Koula Charitonos; Sylvester Arnab
BEACONING D3.3 – Learning Environment System Specification
published pages: , ISSN: , DOI: 10.5281/zenodo.1256552
13 2020-02-21
2017 Fernández Manjón, Baltasar; Alonso Fernández, Cristina; Pérez Colado, Iván; Freire Morán, Manuel; Martínez Ortíz, Iván
BEACONING D2.3 – Dissemination results 1
published pages: , ISSN: , DOI: 10.5281/zenodo.1218910
13 2020-02-21
2018 Dimitrios Anagnostakis, James Ritchie, Theodore Lim, Raymond Sung, Richard Dewar
Automated Coordinate Measuring Machine Inspection Planning Knowledge Capture and Formalization
published pages: 31005, ISSN: 1530-9827, DOI: 10.1115/1.4039194
Journal of Computing and Information Science in Engineering 18/3 2020-02-21

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "BEACONING" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "BEACONING" are provided by the European Opendata Portal: CORDIS opendata.

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