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Lyfta

Lyfta: an immersive educational storyworld platform

Total Cost €

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EC-Contrib. €

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Partnership

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Project "Lyfta" data sheet

The following table provides information about the project.

Coordinator
LYFTA OY 

Organization address
address: POSLIINIPIHA 1B 28
city: HELSINKI
postcode: 560
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Finland [FI]
 Project website http://www.lyfta.com
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.3.6. (SOCIETAL CHALLENGES - Europe In A Changing World - Inclusive, Innovative And Reflective Societies)
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-1-2016-2017
 Funding Scheme SME-1
 Starting year 2017
 Duration (year-month-day) from 2017-08-01   to  2018-01-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    LYFTA OY FI (HELSINKI) coordinator 50˙000.00

Map

 Project objective

We need encouraging stories to help us better understand our world and each other. Lyfta aims to become a leading distributor of engaging, 21st Century learning content through its own platform, and answer to the growing need of interaction in teaching and 21st Century skills-based learning.

Lyfta, an innovative SME, designs and produces high-quality, immersive learning environments, using virtual reality & augmented reality (VR&AR) and interactive 360⁰ storytelling combined with Finnish pedagogic expertise to suit the global needs of learning in the future.

Lyfta is made by educators, for educators. Lyfta has a very experienced, passionate team with proven track records in the media and education technology (EdTech) industries. All the products offered through Lyfta’s platform include extensive teaching materials suited to modern, Western curricula. Lyfta’s products have already been piloted in schools in the UK and Finland.

Strong growth potential has led to rapid growth of the software and services segment of the EdTech market. Education has been estimated to be the most growing sector in the global market of VR & AR. Lyfta already has a solid position in the VR and interactive storytelling industry, and is set to make a change in the way people learn.

In this project Lyfta aims to develop new business models and concepts for its educational platform. In its vision, Lyfta will be the Netflix of 21st Century learning, where educational institutions and organisations across the world use the platform to purchase high quality off-the-shelf educational resources.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "LYFTA" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "LYFTA" are provided by the European Opendata Portal: CORDIS opendata.

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