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Gravity Sketch

Multiplatform for multi-users 3D content co-creation and collaboration in Real-time (VR/AR/Mobile)

Total Cost €

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EC-Contrib. €

0

Partnership

0

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 Gravity Sketch project word cloud

Explore the words cloud of the Gravity Sketch project. It provides you a very rough idea of what is the project "Gravity Sketch" about.

digital    people    form    solution    scanned    prototypes    creation    consumers    2d    world    influencing    time    business    cad    buildings    ar    paper    professionals    engineers    employment    models    virtual    film    realm    usd    majority    manufacturing    intuitive    industry    stimulate    accurate    reduce    grade    initial    brick    series    5m    environments    visualisation    gravity    prototyping    3d    building    eliminating    anywhere    saves    visualising    more    collaborative    teams    computer    create    designed    automotive    assisted    workflow    subscription    designers    disrupt    physical    slowly    8b    sam    enterprise    industries    60    anticipated    dramatically    gatekeepers    software    vast    tool    japan    pen    59    28    platform    sketch    consuming    objects    infiltrating    review    vr    projected    market    either    augmented    eur    expensive    speed    assets    everything    day    sectors    2023    apparel    content    35b    sharing    visualizing    modification    feasibility    usa    tested    mobile    designing    game    multiplatform    2025    shortage    model    split    industrial    laid    operators   

Project "Gravity Sketch" data sheet

The following table provides information about the project.

Coordinator
GRAVITY SKETCH LIMITED 

Organization address
address: 3 SPACE INTERNATIONAL HOUSE 6 CANTERBURY CRESCENT
city: LONDON
postcode: SW9 7QD
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country United Kingdom [UK]
 Project website https://www.gravitysketch.com/
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.3. (PRIORITY 'Societal challenges)
2. H2020-EU.2.3. (INDUSTRIAL LEADERSHIP - Innovation In SMEs)
3. H2020-EU.2.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies)
 Code Call H2020-SMEInst-2018-2020-1
 Funding Scheme SME-1
 Starting year 2018
 Duration (year-month-day) from 2018-10-01   to  2019-01-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    GRAVITY SKETCH LIMITED UK (LONDON) coordinator 50˙000.00

Map

 Project objective

Virtual and Augmented Reality are slowly infiltrating our industries, influencing everything from designing to visualising buildings before a brick has been laid. It requires more people working in 3D as more and more 3D assets and objects are required for these environments. However, still, the design process remains split into the physical 2D pen-and-paper realm and the virtual 3D realm, with Computer Assisted Design (CAD) operators as gatekeepers. The vast majority of 3D content is either scanned or designed by industry professionals, not consumers. What is needed is a solution that will allow designers to quickly and freely create directly in 3D (no 2D phase) to speed up the design process, dramatically reduce cost and time of prototyping any products by eliminating expensive and time-consuming physical prototypes from the design review process by visualizing at scale in 3D on day one. There is a need for an intuitive tool to address the shortage of designers (i.e. Automotive, industrial design, game design, film industries). We at Gravity sketch develop a multiplatform solution for the multi-user collaborative 3D content creation and visualisation in real time that saves the time of the initial design process up to 60% when building accurate manufacturing grade digital models. Our intuitive tool has been tested with series of designers and engineers in Japan, Europe and the USA form automotive, apparel, and film industry. The feasibility study will be aimed at new identified non-enterprise sectors and subscription business model. We will disrupt the 3D design workflow - one platform for real-time 3D content creation, modification, delivery/sharing. It will allow designers and teams from anywhere in the world for collaborative designing using VR/AR/Mobile devices. It is anticipated that VR/AR software could stimulate a USD 35B market by 2025. We aim at EUR 2,8B (SAM) and projected to reach 3,59% of SAM (EUR 100,5M) and increase employment from 10 to 28 by 2023.

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The information about "GRAVITY SKETCH" are provided by the European Opendata Portal: CORDIS opendata.

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