Opendata, web and dolomites


Blapp, A fun game for the child, an effective tool for the therapist!

Total Cost €


EC-Contrib. €






 BLAPP project word cloud

Explore the words cloud of the BLAPP project. It provides you a very rough idea of what is the project "BLAPP" about.

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Project "BLAPP" data sheet

The following table provides information about the project.


Organization address
postcode: 8010
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Spain [ES]
 Project website
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.3. (PRIORITY 'Societal challenges)
2. H2020-EU.2.3. (INDUSTRIAL LEADERSHIP - Innovation In SMEs)
3. H2020-EU.2.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies)
 Code Call H2020-SMEInst-2018-2020-1
 Funding Scheme SME-1
 Starting year 2019
 Duration (year-month-day) from 2019-03-01   to  2019-08-31


Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    OMADA INTERACTIVA SLL ES (BARCELONA) coordinator 50˙000.00


 Project objective

Abstract OMADA, a Spanish innovative startup, has developed Blapp, the 1st gamified home rehabilitation platform for Specific Language Impairment (SLI), with validated content based on scientific evidence and highly innovative technologies. Blapp will improve patients’ rehabilitacion anywhere, increasing their quality of life and of their family, while reducing the workload of the therapist and minimizing the burden on healthcare services. SLI affects up to 10% of children and is recognized as the most frequent neurodevelopment disorder in Childhood. Over the past five years, the Speech-Language Pathologists industry has grown by 3.8% to reach revenue of $4bn in 2017. Clinical guidelines recommend intensive daily treatment; however, due to insufficient sanitary resources, cost of treatment, therapist workload and family’s organization, actual therapy is insufficiently done once or twice a week. Blapp will solve this problem transforming therapy activities into an online serious game. The proposed solution has two differential and highly innovative technological features in the field of home rehabilitation: The use of Artificial Intelligent algorithms developed to tailor and adapt the therapy to each particular patient; and Voice Recognition Systems built with Deep Neural Network technology to facilitate patient-platform interaction. The latter is very challenging when treating with children with certain pathologies such as acquired brain damage, cerebral palsy, language disorders, or others. OMADA has already raised European Regional Development Fund (ERDF) funds for early research and technological development. The prototype is showing exceptional results in its first pilot tests. OMADA’s objectives are: to conclude the development phase; to conduct a feasibility study to assess the market potential and define a commercial strategy; to identify potential customers and to define a business plan to attract investors and key commercial partners.

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The information about "BLAPP" are provided by the European Opendata Portal: CORDIS opendata.

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