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Game of Drones: Multimedia Streaming with Flying Terminals in Next Generation Mobile Networks

Total Cost €


EC-Contrib. €






Project "GAMODRONE" data sheet

The following table provides information about the project.


Organization address
address: BATIMENT CE 3316 STATION 1
postcode: 1015

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Switzerland [CH]
 Total cost 175˙419 €
 EC max contribution 175˙419 € (100%)
 Programme 1. H2020-EU.1.3.2. (Nurturing excellence by means of cross-border and cross-sector mobility)
 Code Call H2020-MSCA-IF-2016
 Funding Scheme MSCA-IF-EF-ST
 Starting year 2017
 Duration (year-month-day) from 2017-07-01   to  2019-06-30


Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 


 Project objective

The use of civilian unmanned aerial vehicles (UAV) that allow capturing and streaming video in real-time is steadily increasing. One of the reasons for such interest is that the use of drones, either single units or in swarms, is currently being considered for reconnaissance missions in emergency situations such as earthquakes, radiation leakage in nuclear power plants or in case of a terrorist attack. More challenging applications such as package delivery services are also being considered, in which data speed, reliability and video quality are of paramount importance. Another promising application for civil UAV’s is to help providing flexibility to beyond-5G networks. The main goal of the project (highest priority) is to study efficient adaptive video compression and streaming solutions for interactive and non-interactive omnidirectional video that allow making an efficient use of the available bandwidth while satisfying target delay and video quality requirements. In order to deal with the limited knowledge of the interference environment at the receiver side (which is a likely scenario for airborne terminals) I will study efficient interference management and multi-user detection techniques. In order to further optimize the bandwidth usage, the correlation between the information of different terminals (e.g., when two or more drones within a swarm are capturing partly overlapping panoramas) will be exploited, so that redundant information is kept at the minimum necessary. The secondary goal (lower priority) of the project is the study of how to efficiently exploit the unique UAV’s mobility characteristics to provide additional coverage in congested network areas. This will be carried out by capitalizing on the results of the main goal. In particular, the channel characterization and the interference management techniques studied in the context of video streaming will be adapted to the use of drones as 3D-mobile gap-fillers.


year authors and title journal last update
List of publications.
2018 Estefania Recayte, Giuseppe Cocco
Caching in Heterogeneous Networks with Per-File Rate Constraints
published pages: 1-1, ISSN: 0090-6778, DOI: 10.1109/TCOMM.2018.2876295
IEEE Transactions on Communications 2020-01-21
2019 Giuseppe Cocco, Laura Toni
Streaming From a Moving Platform with Real-Time and Playback Distortion Constraints
published pages: , ISSN: , DOI:
2019 Giuseppe Cocco, Dario Floreano
Cross-Packet Coding for Delay-Constrained Streaming Applications
published pages: 1-1, ISSN: 1089-7798, DOI: 10.1109/lcomm.2019.2934684
IEEE Communications Letters 2020-01-21
2018 Cocco, Giuseppe; Toni, Laura
The Sum-Rate-Distortion Region of Correlated Gauss-Markov Sources
published pages: , ISSN: , DOI:
ArXiv 2020-01-21

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The information about "GAMODRONE" are provided by the European Opendata Portal: CORDIS opendata.

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