Explore the words cloud of the VisualMusic project. It provides you a very rough idea of what is the project "VisualMusic" about.
The following table provides information about the project.
BRAINSTORM MULTIMEDIA S.L.
|Coordinator Country||Spain [ES]|
|Total cost||1˙259˙375 €|
|EC max contribution||998˙262 € (79%)|
1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
|Duration (year-month-day)||from 2016-11-01 to 2018-06-30|
Take a look of project's partnership.
|1||BRAINSTORM MULTIMEDIA S.L.||ES (VALENCIA)||coordinator||393˙837.00|
|2||UNIVERSITA DEGLI STUDI DI PADOVA||IT (PADOVA)||participant||187˙500.00|
|3||UNIVERSITAT POLITECNICA DE VALENCIA||ES (VALENCIA)||participant||150˙062.00|
|4||SQUARE RIVOLI PUBLISHING||FR (RUEIL-MALMAISON)||participant||112˙131.00|
|5||HUNTEMANN OLIVER||DE (HAMBURG)||participant||51˙931.00|
|6||LINK ASSOCIATED||IT (BOLOGNA)||participant||51˙437.00|
|7||CLUB ENTERTAINMENT||BE (HASSELT)||participant||51˙362.00|
In today’s entertainment sector, the ability to provide compelling visual animation presentations during musical events in clubs, concert halls and other such venues, is restricted to large scale events promoters, artists, and mega-clubs. The main reason for this is that such visual animation presentations must be designed in advance for a particular event and specifically tailored for the music to be played. Moreover, designing, developing and finally rendering such visual presentations is costly both in terms of time and budget. Such projects require the user to contract expensive video artists to create bespoke animation content and, during the live entertainment event, there is also a need to have an expert operator triggering the content as the music is playing. Such barriers to entry restrict the development and proliferation of real-time 3D Motion Graphics technology amongst creative SMEs in this sector of the mass entertainment market. The aim of project VISUALmusic is to remove existing barriers to entry and extend the use of this technology by developing a more affordable, Real Time 3D Motion Graphics Studio for Creative Music Industry SMEs. The VISUALmusic studio will eliminate the need for expensive design and development expertise in both the preparation and delivery of animation content. Furthermore, the VISUALmusic studio will provide the user with the capability to generate visual animation presentations in real-time as the musical event is in session. In order to reduce costs and improve capability, project VISUALmusic proposes to transfer the power of partner Brainstorm’s real time graphics technology, normally used in the broadcasting industry, to the “live event” sector of the entertainment business. The aim of the VISUALmusic Real Time 3D Motion Graphics Studio for Creative Music Industry SMEs is also to provide experts in motion graphics design and development with a marketplace for new content.
|Bi-annual Newsletter||Websites, patent fillings, videos etc.||2019-05-30 17:11:18|
|VisualMusic Online Marketplace||Demonstrators, pilots, prototypes||2019-03-11 14:12:42|
|VisualMusic User Documentation||Documents, reports||2019-03-11 14:12:37|
|Validation Phase Test Results||Documents, reports||2019-03-11 14:12:41|
|VisualMusic Commercial Release||Demonstrators, pilots, prototypes||2019-03-11 14:12:43|
|VisualMusic Player||Demonstrators, pilots, prototypes||2019-02-26 14:23:07|
|VisualMusic Validation Plan||Documents, reports||2019-02-26 14:23:09|
|Report on Communication and Dissemination Year 2||Websites, patent fillings, videos etc.||2019-02-26 14:24:48|
|Open Day Workshops||Websites, patent fillings, videos etc.||2019-02-26 14:22:57|
|Data Management Plan||Documents, reports||2019-02-26 14:23:09|
|Industry Fair Programme Activity and Road Show Updates||Websites, patent fillings, videos etc.||2019-02-26 14:22:55|
|On line Community Development||Websites, patent fillings, videos etc.||2019-02-26 14:23:09|
|Project Implementation Manual and Quality Control Plan||Documents, reports||2019-05-30 15:33:50|
|VisualMusic Studio Specifications||Demonstrators, pilots, prototypes||2019-05-30 15:33:51|
|User Consultation Protocol and Tools||Open Research Data Pilot||2019-05-30 15:33:46|
|User Requirements Definition||Documents, reports||2019-05-30 15:33:46|
|Dissemination Implementation Plan||Documents, reports||2019-05-30 15:33:51|
|Commercial exploitation and Business Plan Strategy Baseline||Documents, reports||2019-05-30 15:33:45|
|Commercial Impact Advisory Group Composition and Management Plan||Documents, reports||2019-05-30 15:33:41|
|VisualMusic Modules||Demonstrators, pilots, prototypes||2019-05-30 15:34:02|
|Report on Communication and Dissemination Year 1 and Plan for Year 2||Documents, reports||2019-05-30 15:33:44|
|Project Website||Websites, patent fillings, videos etc.||2019-05-30 15:33:41|
Take a look to the deliverables list in detail: detailed list of VisualMusic deliverables.
|year||authors and title||journal||last update|
Anna Spagnolli, Diletta Mora, Matteo Fanchin, Valeria Orso, Luciano Gamberini
How to analyze ambivalence when studying technology acceptance: The case of VJ software automation
published pages: , ISSN: , DOI:
Aguilera, E., Lopez, J. J., Gutierrez-Parera, P., & Hernandez, C.
Electronic Dance Music Analysis for Real-Time Synchronization of 3D Video Animations in Live Events
published pages: 17-29, ISSN: 1889-8297, DOI:
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The information about "VISUALMUSIC" are provided by the European Opendata Portal: CORDIS opendata.
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