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VisualMusic SIGNED

Real Time 3D Motion Graphics Studio for Creative Music Industry SMEs

Total Cost €


EC-Contrib. €






Project "VisualMusic" data sheet

The following table provides information about the project.


Organization address
postcode: 46005

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Spain [ES]
 Project website
 Total cost 1˙259˙375 €
 EC max contribution 998˙262 € (79%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
 Code Call H2020-ICT-2016-1
 Funding Scheme IA
 Starting year 2016
 Duration (year-month-day) from 2016-11-01   to  2018-06-30


Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    BRAINSTORM MULTIMEDIA S.L. ES (VALENCIA) coordinator 393˙837.00
2    UNIVERSITA DEGLI STUDI DI PADOVA IT (PADOVA) participant 187˙500.00
5    HUNTEMANN OLIVER DE (HAMBURG) participant 51˙931.00
6    LINK ASSOCIATED IT (BOLOGNA) participant 51˙437.00
7    CLUB ENTERTAINMENT BE (HASSELT) participant 51˙362.00


 Project objective

In today’s entertainment sector, the ability to provide compelling visual animation presentations during musical events in clubs, concert halls and other such venues, is restricted to large scale events promoters, artists, and mega-clubs. The main reason for this is that such visual animation presentations must be designed in advance for a particular event and specifically tailored for the music to be played. Moreover, designing, developing and finally rendering such visual presentations is costly both in terms of time and budget. Such projects require the user to contract expensive video artists to create bespoke animation content and, during the live entertainment event, there is also a need to have an expert operator triggering the content as the music is playing. Such barriers to entry restrict the development and proliferation of real-time 3D Motion Graphics technology amongst creative SMEs in this sector of the mass entertainment market. The aim of project VISUALmusic is to remove existing barriers to entry and extend the use of this technology by developing a more affordable, Real Time 3D Motion Graphics Studio for Creative Music Industry SMEs. The VISUALmusic studio will eliminate the need for expensive design and development expertise in both the preparation and delivery of animation content. Furthermore, the VISUALmusic studio will provide the user with the capability to generate visual animation presentations in real-time as the musical event is in session. In order to reduce costs and improve capability, project VISUALmusic proposes to transfer the power of partner Brainstorm’s real time graphics technology, normally used in the broadcasting industry, to the “live event” sector of the entertainment business. The aim of the VISUALmusic Real Time 3D Motion Graphics Studio for Creative Music Industry SMEs is also to provide experts in motion graphics design and development with a marketplace for new content.


List of deliverables.
Bi-annual Newsletter Websites, patent fillings, videos etc. 2019-05-30 17:11:18
VisualMusic Online Marketplace Demonstrators, pilots, prototypes 2019-03-11 14:12:42
VisualMusic User Documentation Documents, reports 2019-03-11 14:12:37
Validation Phase Test Results Documents, reports 2019-03-11 14:12:41
VisualMusic Commercial Release Demonstrators, pilots, prototypes 2019-03-11 14:12:43
VisualMusic Player Demonstrators, pilots, prototypes 2019-02-26 14:23:07
VisualMusic Validation Plan Documents, reports 2019-02-26 14:23:09
Report on Communication and Dissemination Year 2 Websites, patent fillings, videos etc. 2019-02-26 14:24:48
Open Day Workshops Websites, patent fillings, videos etc. 2019-02-26 14:22:57
Data Management Plan Documents, reports 2019-02-26 14:23:09
Industry Fair Programme Activity and Road Show Updates Websites, patent fillings, videos etc. 2019-02-26 14:22:55
On line Community Development Websites, patent fillings, videos etc. 2019-02-26 14:23:09
Project Implementation Manual and Quality Control Plan Documents, reports 2019-05-30 15:33:50
VisualMusic Studio Specifications Demonstrators, pilots, prototypes 2019-05-30 15:33:51
User Consultation Protocol and Tools Open Research Data Pilot 2019-05-30 15:33:46
User Requirements Definition Documents, reports 2019-05-30 15:33:46
Dissemination Implementation Plan Documents, reports 2019-05-30 15:33:51
Commercial exploitation and Business Plan Strategy Baseline Documents, reports 2019-05-30 15:33:45
Commercial Impact Advisory Group Composition and Management Plan Documents, reports 2019-05-30 15:33:41
VisualMusic Modules Demonstrators, pilots, prototypes 2019-05-30 15:34:02
Report on Communication and Dissemination Year 1 and Plan for Year 2 Documents, reports 2019-05-30 15:33:44
Project Website Websites, patent fillings, videos etc. 2019-05-30 15:33:41

Take a look to the deliverables list in detail:  detailed list of VisualMusic deliverables.


year authors and title journal last update
List of publications.
2018 Anna Spagnolli, Diletta Mora, Matteo Fanchin, Valeria Orso, Luciano Gamberini
How to analyze ambivalence when studying technology acceptance: The case of VJ software automation
published pages: , ISSN: , DOI:
2018 Aguilera, E., Lopez, J. J., Gutierrez-Parera, P., & Hernandez, C.
Electronic Dance Music Analysis for Real-Time Synchronization of 3D Video Animations in Live Events
published pages: 17-29, ISSN: 1889-8297, DOI:
WAVES Yearly 2019-06-11

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The information about "VISUALMUSIC" are provided by the European Opendata Portal: CORDIS opendata.

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