Opendata, web and dolomites

VEST

Virtual Environments for Social Training

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 VEST project word cloud

Explore the words cloud of the VEST project. It provides you a very rough idea of what is the project "VEST" about.

reflected    communication    exclusion    poc    runs    despite    transfer    strengths    clinical    language    exploring    settings    life    grant    age    structured    limited    relationships    tend    behavior    interactive    generalizing    cognitive    mounted    visual    interventions    skills    virtual    explore    realistic    social    norms    individuals    3d    differences    pertain    conceptually    vr    commercializing    software    impairments    prototype    peer    appropriate    good    mental    training    everyday    disorder    environments    behavioral    eye    autistic    array    tvs    train    capitalizing    displays    situations    scenarios    shortcomings    affordable    encounter    domain    home    platforms    label    improvements    difficulty    abnormalities    core    gaze    degree    head    search    expectations    insofar    generalizability    effectiveness    exhibiting    decontextualized    surface    playing    safe    inappropriate    difficulties    autism    diagnostic    variety    hardware    contextually    designed    begun    iq    asd    spectrum    immersive    overcome   

Project "VEST" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITY OF CYPRUS 

Organization address
address: KALLIPOLEOS STREET 75
city: NICOSIA
postcode: 1678
website: www.ucy.ac.cy

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Cyprus [CY]
 Total cost 147˙687 €
 EC max contribution 147˙687 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2014-PoC
 Funding Scheme ERC-POC
 Starting year 2015
 Duration (year-month-day) from 2015-04-01   to  2016-09-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITY OF CYPRUS CY (NICOSIA) coordinator 147˙687.00

Map

 Project objective

Autism spectrum disorder (ASD) is a clinical diagnostic label used to characterize a wide array of individuals exhibiting some common degree of core difficulty in the domain of social communication. This difficulty is reflected in contextually inappropriate social behavior, limited understanding of social norms, expectations, and others’ mental states, eye gaze abnormalities, etc. Such impairments often lead to social exclusion and failure to develop age-appropriate peer relationships. Although current behavioral interventions for autism show some effectiveness, their generalizability is limited insofar as they are often set in structured settings that are decontextualized from situations of everyday life. Also, most of the interventions that have been effective tend to train skills that do not pertain to core areas of social communication where individuals with autism encounter difficulties (e.g. they target improvements in language, IQ etc.). To overcome the shortcomings of traditional interventions we have begun exploring how to train social skills through interactive role-playing scenarios experienced through immersive Virtual Reality (VR). With VR autistic individuals can practice, in realistic but safe environments, useful and typical tasks from everyday life. We have designed a prototype software package with a number of tasks embedded in virtual environments aiming at (1) capitalizing on known cognitive strengths of autistic individuals (e.g., good skills in visual search) and generalizing them to social settings, and (2) improving the transfer of skills across tasks that are conceptually similar despite surface differences. This software runs on a variety of platforms including low-cost Head-Mounted-Displays and 3D TVs. Based on what we know about autism and current interventions, with this PoC grant we aim to explore the potential of commercializing affordable software/hardware VR systems for social skills training in clinical settings and at home.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "VEST" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "VEST" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.1.1.)

PROGRESS (2019)

The Enemy of the Good: Towards a Theory of Moral Progress

Read More  

SUBMODULAR (2019)

The Power of Randomness and Continuity in Submodular Optimization

Read More  

GTBB (2019)

General theory for Big Bayes

Read More  
lastchecktime (2022-05-23 5:19:14) correctly updated