Opendata, web and dolomites

VEST

Virtual Environments for Social Training

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

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 VEST project word cloud

Explore the words cloud of the VEST project. It provides you a very rough idea of what is the project "VEST" about.

difficulty    autism    poc    behavior    disorder    age    contextually    domain    explore    environments    exploring    3d    insofar    head    runs    clinical    conceptually    scenarios    iq    asd    eye    improvements    core    individuals    shortcomings    variety    social    affordable    immersive    hardware    spectrum    peer    tvs    life    relationships    skills    generalizing    commercializing    transfer    surface    settings    virtual    interactive    displays    array    pertain    expectations    language    generalizability    mental    difficulties    capitalizing    prototype    effectiveness    diagnostic    mounted    impairments    realistic    despite    exhibiting    vr    playing    reflected    home    cognitive    tend    grant    decontextualized    everyday    appropriate    interventions    begun    train    strengths    designed    safe    autistic    communication    platforms    gaze    exclusion    software    norms    training    label    encounter    limited    situations    abnormalities    visual    structured    inappropriate    search    good    behavioral    degree    differences    overcome   

Project "VEST" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITY OF CYPRUS 

Organization address
address: KALLIPOLEOS STREET 75
city: NICOSIA
postcode: 1678
website: www.ucy.ac.cy

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Cyprus [CY]
 Total cost 147˙687 €
 EC max contribution 147˙687 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2014-PoC
 Funding Scheme ERC-POC
 Starting year 2015
 Duration (year-month-day) from 2015-04-01   to  2016-09-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITY OF CYPRUS CY (NICOSIA) coordinator 147˙687.00

Map

 Project objective

Autism spectrum disorder (ASD) is a clinical diagnostic label used to characterize a wide array of individuals exhibiting some common degree of core difficulty in the domain of social communication. This difficulty is reflected in contextually inappropriate social behavior, limited understanding of social norms, expectations, and others’ mental states, eye gaze abnormalities, etc. Such impairments often lead to social exclusion and failure to develop age-appropriate peer relationships. Although current behavioral interventions for autism show some effectiveness, their generalizability is limited insofar as they are often set in structured settings that are decontextualized from situations of everyday life. Also, most of the interventions that have been effective tend to train skills that do not pertain to core areas of social communication where individuals with autism encounter difficulties (e.g. they target improvements in language, IQ etc.). To overcome the shortcomings of traditional interventions we have begun exploring how to train social skills through interactive role-playing scenarios experienced through immersive Virtual Reality (VR). With VR autistic individuals can practice, in realistic but safe environments, useful and typical tasks from everyday life. We have designed a prototype software package with a number of tasks embedded in virtual environments aiming at (1) capitalizing on known cognitive strengths of autistic individuals (e.g., good skills in visual search) and generalizing them to social settings, and (2) improving the transfer of skills across tasks that are conceptually similar despite surface differences. This software runs on a variety of platforms including low-cost Head-Mounted-Displays and 3D TVs. Based on what we know about autism and current interventions, with this PoC grant we aim to explore the potential of commercializing affordable software/hardware VR systems for social skills training in clinical settings and at home.

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The information about "VEST" are provided by the European Opendata Portal: CORDIS opendata.

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