Opendata, web and dolomites


Brain Performance Enhancement Revolution - Advanced Cognitive Training System for Football Players

Total Cost €


EC-Contrib. €






 BrainPEER project word cloud

Explore the words cloud of the BrainPEER project. It provides you a very rough idea of what is the project "BrainPEER" about.

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Project "BrainPEER" data sheet

The following table provides information about the project.


Organization address
postcode: 4531905
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Israel [IL]
 Project website
 Total cost 2˙666˙875 €
 EC max contribution 1˙866˙812 € (70%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-2-2014
 Funding Scheme SME-2
 Starting year 2015
 Duration (year-month-day) from 2015-05-01   to  2017-04-30


Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 


 Project objective

The BrainPEER project aims at presenting a highly effective brain-training system for football players. It will do so by adopting ACE’s patented Cognitive Simulation technology to football, demonstrating it with elite football academies, then run field trials with individual youth players. Football is the world’s most popular sport. Due to its competitive nature, football players of various ages are in a constant quest to improve their game and win. Some aspire to reach fame and financial prosperity. Others seek higher social status and acceptance. That aspiration is intensified by the extensive media coverage of elite athletes. According to football experts, the main differentiating skill between good football players and average ones is game intelligence. Alas, there are currently no effective tools to improve this critical aptitude. ACE proposes an innovative and highly effective cognitive training program, addressing football-related cognitive skills such as spatial awareness, anticipation, and decision making. The outcome of the project will be a market-ready brain-training product for football players of all ages and skill levels – the Football IntelliGym. The program is designed as a friendly video-game, will be compatible with mobile devices, and at an affordable price. The Football IntelliGym’s target market is 265 million football players, of which 61 million are in Europe. ACE is a pioneer and market leader in the field of cognitive training for athletes. It has already proved the concept both technologically and commercially - with ice-hockey in North America. ACE’s strategy is to present its revolutionary training concept in sports first, where performance is highly visible and constantly quantified. This will pave the way to presenting effective brain trainers for other complex and cognitive-challenging professions such as first-responders, medical staff, operators of control centres (e.g. airport controllers and smart city officers), and drivers.


List of deliverables.
Gender, Ethics, Legal, and Privacy report (D8.30) Documents, reports 2019-07-24 14:32:33
Final Project report (D1.30) Documents, reports 2019-07-24 14:32:33
Alpha version (D5.10) Websites, patent fillings, videos etc. 2019-07-24 14:32:33
Best practices summary (D7.2) Documents, reports 2019-07-24 14:32:33
Project website (D8.3) Websites, patent fillings, videos etc. 2019-07-24 14:32:33
Commercial ready version (D6.20) Websites, patent fillings, videos etc. 2019-07-24 14:32:33

Take a look to the deliverables list in detail:  detailed list of BrainPEER deliverables.


year authors and title journal last update
List of publications.
2017 Geert J. P. Savelsbergh
Football IntelliGym Efficacy Analysis: PSV Eindhoven and AZ Alkmaar Football Academies
published pages: , ISSN: , DOI: 10.5281/zenodo.268696

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The information about "BRAINPEER" are provided by the European Opendata Portal: CORDIS opendata.

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